BOTM 28 Final Spoiler

Niklas

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BOTM 28 Final Spoiler



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So how did you fare? :)
 
I don't know whether to laugh or cry. This is my first Deity-level XoTM victory, and I'm happy to have acheived that before Civ V comes out. :lol: But honestly, this one was made too easy... though I can imagine it could have been hard ddepending on what happened in a far away land (stuff the player has absolutely no control over). I expect that the numbers of submitted victories will be higher for this than for any other deity-level xotm, which means my accomplishment will not get all the attention it deserves :cry: .

:joke:

OK... at 500AD I had caravels heading east and west. Met the AI. Nobody there has an advantage over the others. Biggest has 3 cities, and smallest has... 3 cities. Lots of wars, but very little fighting (as judged by only 1 or 2 GG's being born the whole game, despite virtually perpetual wars).

First religion spread to me is Hindu in capitol. But only DeGaulle is hindu and he is hated (at war with 2), so no chance I adopt religion. I have opened borders with Bhudist block (Cathy, Sury, and Peri), and so have taken sides, trying to woo favor. Then Bhudism spreads to a 1-pop coastal city and I adopt it. For a long time I make no effort to spread, since I am busy with the usual empire maintenance and don't have monotheism yet anyhow.

My first was a GSci, and he builds Academy in capitol. That's not a bad move. My next is a GE from Pyramids, who I save in hopes of getting another wonder out of. 20 turns later, seeing the only early wonder I can hope to get is Apo Palace, and I don't want to make that in Hindu, I'll let be. 2 turns later Apo Palace is built by Cathy in Bhudism. I have traded for Montheism (and everything else I can get for compass and Optics from the Bhudist group -- which is a lot) and slave out a missionary... On turn of Diplo Victory vote (Cathy vs Peri) I manage to infect my largest city with Bhudism and am able to prevent Cathy religious victory (She + Sury had enough to win diplo victory when the vote came up!!!). I vote Peri and get the +2 "you voted for us" from him. Then I see I have almost as many votes as Peri does, and my VC strategy is clear - infect a few more cities Bhudist, take over the AP, and win with help of Peri and Sury.

However, I must survive 3 more votes before another election, at 10 turns between votes. Then I panick and see that Darius has sent a scout to my continent already, which still has a lot of space left to settle. Yikes! I better start spamming settlers!!! (It was about 20 turns and full coastal continental coverage later that I realize that the scout is mine, left on autoexplore for some reason :lol: ). Oh well, it made me do what I needed to do, anyhow.

I joined lots of wars, against DeGaulle (x3), Shaka (x2), and Gilga(x1) at allied request and never fought. Felt pretty safe since none had astro yet. :king: The AP stpped war against Darius once, and 10 turns of peace felt good at the time since most of my cities did not even have a single defender.

Finally I get elected AP resident (my own votes more than suffice for this by now, as I have been over Dom limit in pop for most of the game)... Sury will vote for me, Peri might. Lots of resources to trade and gift means that eventually I will get high enough diplo with Peri to win. However, 3 turns before I can propose victory, DeGaulle converts to Bhuda, and that means my 462 votes (me + Sury + Peri) is now 3 votes shy of that needed for victory. So more settler spamming, more farming, Biology... with 7 turns left to a vote I start getting worried I might need to slave down my pop to have the victory vote option. So waste a GE on a golden age just in case I need to switch (running Castes with merc and about 200 cities is pretty good, but if you need to whip, you need to get ready for quick switch to slavery). I did not need to switch, and win game with 5 turns left on my Golden Age. Funny... I've never even thought of trying a Religious victory in a game where EVERY city on the planet has the Apo religion. But on this map with my tech path it was inevitable that it would work, just a matter of time.

Total warring: my caravel kills a french galley in defense, and my caravel kills a french workboat. Oh yeah... that scout (the original, as I never built one) got himself killed by Gilga while on autoexplore on the other continent.

Lots of "war-time" but no war weariness, plenty of happy and healthy resources... I'm sure the milkers will do well this game. All my milking was incidental to getting the fastest victory I could. result 1615AD Religious diplo victory with score over 173 thousand. As backup plan I had built a force of Galleons/Frigates/rifles/cannons and could easily take over France, Zulu, and/or Sumeria to get domination (know this because of scouting airships stationed in Russia)-- with slavery I could build oodles of units per turn if I wasn't hoarding my population, and I was already far away the power leader (led every category on demo screen except public opinion). Didn't trade techs after astro, not to anyone... so all self-researched everything past that... and was pulling away quite easily. Could have won any way I wanted, since the AI were so limited and could not expand. Only thing I did to help that was trade some metal to Sury so France couldn't kill him.

Closest to beating me was Monte with culture (3 cities with 6 religions in each, and tons of WW's), but he was at least 96 turns from his 3rd going legendary, and it was defended by 5 longbows :lol: (though his other cities had over 20 musket/ren units each). I gave peace a chance, though, because transcontinental warring can get pretty tedious and lead to complicated diplomacy, whereas a religious vc was pretty straightforeward in my game. This is very unusual situation for Deity level in most of my games.


I did get Liberalism first... forget what year, took Printing Press. (Caused me to miss Taj by a lot of turns... but I was not really trying that hard to get it, obviously.) Only wonder I did get (or even try for besides Taj) was Pyramids, I think. Astro in about 500AD or a couple turns later. Oxford in 960AD. I think I built national epic in Oxford city, but too late to be much good. Settled most of my GP in capitol, and these were GSci and GE for the most part... got free GM (settled) and free GSci (bulbed Biology). Was building Nat Park when I won.

Only thing that bugged me a little was Sury founding two cities in the south arctic watselands that never reached size 2. Hey.... That's MY land, jerk! I really messed up holding that GE so long and then settling him, though. That was just indecisive stupidity.:blush:

Thank you for an emminently winnable Deity level set-up. However, I did not find it as challenging as I expected from the difficulty level, and therefore am less excited about my victory than I would have been had I felt I really earned it. If you put barbs on, this is an entirely different game, for example, that would have required mastery of many more aspects of the game in order to win. But I won't complain - a win is a win and I enjoyed that a lot! :goodjob:
 
I doubt it really is possible to lose this unless you really try .. and I guess that's what I did.
I tend to play without diplo VC on (even if I leave it on I never consider it) and until this game didn't even know how exactly it works. That said, still a ******** loss, I only had a single small city with buddhism, and Russia with AP had enough friends for Religious Leader.
At least this time I actually played until the end instead of just stopping/giving up as I did with the last 3 BOTMs. Still not something worthy of my first submission, maybe next month.
 
My old nemisis, France! Got DoW'd early and was in perpetual war for 1200 years finally ending with Gilgamesh (highest score) and vassals dogpiling me and showing up with Mech Inf??? - I obviously missed the cues on that! Last I knew all he had was rifles and cavalry.

Monty was on final approach for cultural victory, so as soon as the current war let up, I DoW'd him and took one of his three cities. Pointless, his stats were replaced with Gilgamesh's. Gil was within 50 turns of culture, had several space parts launched, and had the highest score.

I realized I no longer had any victory option, so I turtled when Gil and vassals DoW'd me. Then France and IIRC Sury jumped back into the war. I held out as long as I could with infantry and calvary against wave after wave of missiles, bombers, and fighters, but my heart was no longer in the game, so I just kept hitting END TURN until the conquest was over. I did not have to wait long.

FUN 8) Stuff!!!
 
Wow, didn't think anyone could lose this one.

Well, I went for a space victory and achieved it in 1901 AD.

Base score:7821
Final score:105681

Probably could have got it earlier but I like having a military. It was fun to blast Monty to hell in the last 10 turns of the game when he had the nerve to DOW on me. I also destroyed Shaka on my way to invading Montezuma as Shaka wasn't being nice to Catherine.

Main dangers that game was the AI winning a religious victory. However, from being entirely Confusious I spread Hinduism rapidly so the AI had no chance of winning a vote. The only other danger was winning by domination accidentally. But gifting away my Zulu conquest and letting the AI have the pole on my continent prevented that problem.
 
I continued to gradually fill my land. I was concerned that the AI might appear and settle somewhere, so I focused on coastal areas. I spread missionaries in order to pop borders.

After optics, I researched civil service, LB philosophy, researched paper, LB education (partially).

At this point, I made contact with other civilizations. Did a lot of trading to back-fill my technological gaps. All AI civilizations were somewhat backwards and they weren’t even close to discovering education. So I stopped researching liberalism, and went back to pick up calendar, drama, used GA for Music. Then I finished Liberalism and picked astronomy. Signed open borders and traded some resources. I gifted Iron and Ivory to the weaker civilizations (khmer and Greece)

After that, I went for banking, then steel, and then rifling + military tradition.

I built 5 galleons, 3 frigates (upgrades from caravel), 6- cannons, 6 cavalry and 3 f riflemen. Loaded and went to visit my neighbors. Picked Khmer as a target because they were annoyed towards me. A couple of turns before I landed, Shaka asked me to join his was against Khmer, so I said “why not, I happen to have some troops on the way.” I landed, bombarded the city one turn with ships, 2nd turn ships, cannons, and land units, and took it on the third turn. I lost 1 cannon and 1 cavalry.

The ships went back to get reinforcement. I left two riflemen to defend the city, and the cannons with cavalry went to attack the second city. The treacherous Monty attacked my city defended by 2 riflemen with a stack of catapults and cavalry. Despite their heroic efforts, the city falls. My stack of cannons returned back and in 2-3 turns retook the city. Reinforcements from mainland arrived with more cavalry and rifles. I finished off Khmer in a few turns it took to heal and to walk to the other city.

Monty delayed his demise by 10 turns by having the AP vote to stop the war against him. 10 turns later, my cannons, rifles, and cavalry entered his land. It took 2-3 turns to bombard away his capital defense with cannons, frigates, and 1 destroyer. I had 4 privateers fighting with a large fleet of Monty’s caravels. After that, it took two turns of attacking with all of my units to kill off his chariots, archers, and horse archers. His capital fell, and I then attacked another city. After taking it, I got a Domination Victory.. All I had to do is capture 4 of their cities.
 
My game was quite peaceful. I realized I was alone quite quickly, what I didn't realize is that the two islands near me were also empty. I had a slow start, but tried to benefit most from all the goodies, especially Gems and Gold.

At 1AD, I had 6 cities. I was able to initiate the liberalism race while I heard the Khmers were crushed. I funded Taoism, and spread it throughout my cities. I got liberalism at 1070AD and got Powder from it. Not great, I know, but at least I had one victory of my own in this start. I was very loosy on wonders, even loosing Sankore University :-(

I got my first Great Priest at 1190, don't know why, and funded Daimiao to increase my income. I also lost the Taj Mahal race :-( Tyhen I went as fast as I could to Rifle, and got it in 1570, when I saw the first Grenadeers in foreign countries. I had decided a little sooner that I had to populate the two near islands. Good was that decision ! Just after getting to the northern Island, I discovered De Gaulle AND Moctezuma had planted one city each. But I got the better spots. I was amazed that even after discovering all the remaining leaders, I was still ahead in score ! Me having won just ONE emperor game, this was all new to me !

Then I raced to Industrialization. In the process, Moctezuma invaded my main island in 1775. God, I thought this was the end ! I collected and drafted everything I could, and after being taken a city, I was able to fight back. I recovered my loss, and called for peace. But Monty wanted some tribute. So I got to tanks, and gave him just what he deserved : after taking him off the northern island (three cities), he offered peace with a nice tribute. During this time, I was a little annoyed by Chaka, who planted two crappy cities south of my main continent, but he was so weak I was able to get rid of him easily. Thanks all the guys working on the other continent for making him so weak !

Some time later (1901), I tried to wipe De Gaulle off the island. I was one city away from this when I was vassaled by Catherine. As she was my best friend against Monty, I couldn't ignore the peace treaty. So I was the owner of ALMOST all the northern island, but one city.

Then It was just a matter of choosing the way to win. I tried for Diplo, but got several times short of a few votes (even with more than half the world population :-( I also tried a marine invasion, but it was quite too late, everyone being quite level with my attacking forces (not that I didn't have an advantage, but not enough to win a decisive blow, the allies on the other continent being to spread for me to concentrate on one single opponent). So space race it had to be, and so it was, quite late, in 1986.

Mind you, I think I played quite above my standard in this game, but in fact, the map made it all by itself. Maybe I could have tried the harder level, now it's too late ;-) Anyway, I resisted abandoning after being invaded by Monty, being quite astonished by the crappy stack he sent to me. I was able to recover quite fast, and then fight back. Maybe again the large ocean made it all.

So, I don't think I can call me a immortal winner... well, maybe to my brother in law ;-) Don't tell him !
 
I have a nice write up for my game at work on my computer so it will have to wait until tomorrow. For now, lets just say the old AP doesnt stand up too well to a few well placed 50 mega-ton nukes.
 
once I realized that this game would be easily winable, I only had to choose how to win and the diplomatic victory fitted my game:
- I got the oracle in round 54 (? for confu)
- later on the pyramids
- and expanded on the continent

when I met the others and saw they were quite behind, I opted for the enforced diplomatic victory, i.e. organize a vasall and win

- enabled factories with liberalism :)
- teched like crazy to the UN (not forgetting Mining Inc in my holy city)
- built up a force of infs (and later tanks) and attacked france which had kicked out shaka and the greek, forced monty to vasalize and all the others as vasalls by choice - I won three coastal cities
- meanwhile built UN with a great engineer in one round, won immediately the leadership
- sury and gilgamesh renounced their vasallization, so I could get peace with france
- one turn later sury (after 2/3 lost battles) surrendered and likewise gilgamesh without any effort)
- one or two turns later comes the first choice for the UN president - diplomatic victory ! let us see whether this is enough for an award ;)
 
First spoiler is here

*** 500 AD -> 1000 AD ***

Things are moving slowly through here. Optics is discovered in 800 AD. I'm generating a bunch of GScientists through here, and building lots of Academies in cottaged cities. In 1000 AD I'm at 15 cities and 1 turn away from Education. Three caravels are out, but haven't made any contact yet.

*** 1000 AD -> 1200 AD ***

In 1050 AD I've learnt Liberalism, and I take Astro for free. My next aim is to take nationalism, and build the Taj Mahal. This turn I also meet Monty and Sury - I'm not trading with anyone just yet, I'd like to see what the worst enemy situation is first. Shortly after I meet de Gaulle and his vassals Gilgamesh and Pericles.

Clearly I want him and the others Hindus to be my friends.

In general, the AI are all backward, and even though De Gaulle has vassals, he only has 4 cities to his name. At this point I'm thinking it looks like a fairly easy win by whatever method I choose. I'm choosing space - less troop moving takes less time :)

In 1130 AD I am the first to learn Economics. The free GM launches a golden age and I switch to Free Market, Free Religion and slavery temporarily. Slavery is to whip out the remaining universities for OxU. I also bribe my friends into Free Market to get better trade routes.

In 1180 Ad Sury has been destroyed, following in Shaka's footsteps. Basically, the whole world is at war vs Monty, including me on Gilly's request. He doesn't even have compass, so it's really just free +diplo.

I'm at a point where I need to decide on the State Property route or the corporations. I'm estimating with the resources on the home land masses I'll get about 10 :food: from Cereal Mills and 11 :hammers: from Mining Inc, but the extra cost, not to mention the higher population (happiness issue?) required to make the extra food worthwhile make the Corporations unattractive. Plus, I currently don't have a GE up my sleeve. I might hedge my bets here - take Communism ASAP while still in current Taj Mahal golden age, while posting engineers in my :gp: cities and hope for a GE - then I'll decide. Maybe I can get Representation in time for the Civic Switch as well...

*** 1200 AD -> 1500 AD ***

Constitution does arrive in time, and I revolt to State Proprety and Representation. There are some expected happiness issues but even with the small culture slider it's still worth it.

In 1360 I notice a problem... Hinduism, the AP religion has spread to me. Will Gilgamesh attempt an AP victory? Luckily, Monty and Catherine hate him, and have plenty of votes between them.

In 1470 Gilly calls a diplo vote, he only manages about half the numbers. I am one turn away from Assembly Line, pulling in about 1600 :science: and have 24 cities. Next turn most wealth cities will switch to factories/coal plants and it should be interesting to see how the tech rate improves. Now might be an opportune time for a golden age actually.

*** 1500 AD -> 1814 AD ***

Roughly 18 turns after learning Assembly Line, with a golden age been and gone, the science rate is now at 2600 :science:. I'm churning through techs at 2 or 3 turns each. Most recently I've learnt Industrialism to reveal lots of Aluminium, next techs are Refrigeration and Superconductors to get the Labs built.

A stupid annoying privateer gets lucky killing my frigate by the Moai city. An ironclad sorts it out two turns later. Superconductors is learnt in 1580 AD, a few turns later I'm close to 3000 :science:.

Monty is WHEOOHRN in 1615, and I'm his worst enemy. Just to be safe, I bribe de Gaulle and his vassal Gilly into war with him. I gift away my oil as well since I don't want the unhealthiness.

Time passes... tick tock... Another golden age later and sme juggling of SS parts builds and the ship is launched in 1785 AD. The rest is just milking for score for 10 turns.

Final date: 1814. Score: 144830.

Thank you to the very generous map maker. Very odd to win a diety space race, and not build any unit more advanced than a longbow.
 
Entry class: Contender
Game status: Spaceship Victory for Persia
Game date: 1902AD
Turns played: 322
Base score: 8695
Final score: 123357

When I found out how close I was to domination victory just from our isolated islands, I was seriously considering knocking out one or two AI and swindling a domination victory, but chickened out when Cathy and her 5 city empire vassalised Pericles. I think I had 20 nukes sitting around just in case someone tried to attack me in the end, but they preferred wasting their stacks on each other.
 
My ABSOLUTE gratitude to Niklas for making a Deity game worth playing, and one to have some fun with on top of that! THANKS Niklas... Your a champ!

Game status: Domination Victory for Persia
Game date: 1570AD
Turns played: 224
Base score: 4576
Final score: 202054
 
In 1470 Gilly calls a diplo vote, he only manages about half the numbers. I am one turn away from Assembly Line, pulling in about 1600 :science: and have 24 cities. Next turn most wealth cities will switch to factories/coal plants and it should be interesting to see how the tech rate improves. Now might be an opportune time for a golden age actually.

This clearly shows than I'm an amateur at this game : I only reach those tech levels at the end of my game, so that I get my space victory at 1986 when everyone launch their rockets a century ago. :cry:

Where can I learn to tech like crazy like everyone else ??? :confused:

Thanks for any pointer.

[EDIT] : Don't answer that here, I started a thread here on the strategy forum to avoid flooding this thread.

\bye
 
Here is the whole boring write-up.

Episode I: The Great Lighthouse 1-100
I played 100 turns. I have 5 cities, Mids, Great Lighthouse, Alpha, Currency, Col, MC, Math. Running rep with 2 sci in 2 cities. Bulbed MC.

Currently researching XXX: Calendar or IW or ???, poised for another round of expansion. I can get Civil Service in 10 turns. Next GP is in 12. CS seems the way to go, then to guilds and Banking for Merc system.

No contact yet. Marble is so far away. Need 2 boats, workers, settlers and an army. Can set up inter-continental trade routes on 2 islands.

Looking for demo w/ cottages by turn 200.

Episode II: Golden Ages 100-137
Phase 2 got me CS in 150BC. From there I generally went to guilds>banking with a slight detour to Divine Right, which I won. I needed a religion, but once I got it, I forgot to convert for 600 years! Then Nationalism in 1050AD. I used GPs for a 1 and a 2GP GA and am tring to get Taj for GA 3. I have 12 cities, one on the north island and another one due to land there soon. Will probably make a colony at some point once Merc goes out of style. Might as well let the diety engine work for me, not against me.

Am teching Edu then probably economics for a free GM. My next GP (No 6) comes out in 6 turns. I passed on Music b/c I did not have a religion at that time.

The basic strat is wonder spam in cap, cottage spam everywhere else. Drafting is unlocked in case I meet anyone and need an army fast.

Episode III; The Nation of Persia 137 -200
I will try and push for 18 cities while building National Wonders. I have 12 now and 3 on the way. I really need the free GA but am worried about it. Once that is settled, I will build more money buildings (UUs) and finish expansion. Should move the cap at some point and unlock FP. Planning on drafting many gunpowder untis once that comes online.

Phase III didnt go as planned, it was too much struggling with low hammer cities. I did get the Taj GA and I met the neighbors; all limited to 2 cities each. I had to keep a close eye on Navigation and also gunpowder as I was very weak militarily, but I got through that OK.

I set up a colony on North island (Sal) but at first he was limited to 2 cities. Inter-continental trade never really paid off here. I won Economics and Liberalism.

I didnt get any National Wonders built. I almost lost to an AP vote so I hab to go to war and then be-line Mass Media to shut off AP voting.

Its about 1760 now. I am in full rush-buy mode so I will see how that works out. I can do 1600 BPT at 60-70% science. Researching ???

Sal is more powerful than any AI.

Episode IV: Rush Buying

The Nation of Persia was a money making machine. The last thing we could be concerned with was making armies and sending them off to fight battles. When Surry sent over one of his ships and made a city on my boy Sal’s island it messed up the pale blue, pale green hegemony of my map. Something had to be done. War was declared over it. A hasty task force of guns and horses was sent over to whittle away the defender enough for Sal to walk in and that was that. Peace breaks out.

Then they started having those damn elections. Pope this, Pope that. People should be free to worship whoever they want. Thus began the first war of Free Religion. Again, a hasty task force was assembled and set sail to rid the world of this pope guy that thinks he is a God. A beach head was established and one city taken. Alas, we Persians are lovers(money lovers), not fighters. One task force worth of men could not overcome a pro civs cap. A sceond assault of rifles is not enough. Peace broke out and the elecetions continued unabated. They were trying to decide who is gonna rule the world, then everything will be over. Not on my watch, there has to be a way out of this...

Yes! Mass Media will shut off the elections. Quickly, Persia, invent Mass Media. Seven turns later and Mass Media is in. Yes, smooth sailing. But wait. The elections continue and they are just failing by a scant few votes. Why? It seems the civ that owns the AP has to know Mass Media, not me. He’s so backwards he will never learn that. Time for another task force.

About this time Cathy is getting uppity. She has already landed on South island and the final straw is she landed on my island, down by the marble and horse. Sal is number 2, second to me, but she is the biggest AI. Something must be done, but my cities make coins, not fighting men. However, we can buy things, big things that go BOOM.

So, tanks, planes, men are flown over and put in place. Big things go BOOM on Cathy and then golden man that thinks he is a God. We will never really know what went on in that city of his, the dust is too fine, we cant find any solid clues and its not safe to travel there anyway. But the elections have stopped.

About this time, peace breaks out and Cathy is off of my islands and I have a new friend, Joao on South island. He is keeping it for me. Some of the more civilzed nations (me & Sal) get together and we decide that those big things that go BOOOM are too dangerous and none should be built evermore. Cathy strongly proteseted this decision. Anyway I might have one or two tucked away somewheres, who knows? I cant remember, I have all these cities cluttered up with so much stuff. Thus ended the second and final war of Free Religion. My troops from South island sail over there.

Now its whack a mole. Sal is more powerful than any AI, but whoever is number three, gets a beat down. Somewhere along the way, Shaka died (not to my hand), Surry lost his empire, him, Alex, Monty, Cathy and God boy are playing OCC. DeGaulle has 6 cities. Thats a bit much.

Modern tanks, planes, SP Arty, Mech Inf all move in on DeGaulle from my friendly base in Greece. Something big hits Paris and then another hasty task force lands in Paris from the sea. Modern tanks drive right off the boats to attack. Oops, miss click: Paris destroyed. It was an accident I swear. A few turns later, after much pillaging, DeGaulle is back down to size, 2 I think, maybe 3. Peace breaks out. I consider making another friend ‘over there’ but I would have to gift back the french cities first, then make my nation, then attack France again to cut him back down. I just wait a little bit.

Then it happens, 1957 accidental domination. Dammit I was going for time.
 
Domination Victory 1876.

Once I saw we were alone, I teched to Optics-Astro_Chemistry as fast as I could. I settled the two big islands, then began to fill in the main continent.

Once I'd got a fleet of galleons, I set off with trebs and maces and soon a few muskets for France. It took a while for me to gather enough troops to take Paris, but once that fell, the rest of France followed quickly.

Then I took Shaka out, and went to war with the Khmer, who were vassals of Monti. I soon had the Khmer dead, and carried on into Aztec land.

Grenadiers were most valuable troops for me in this game, although I teched steel first to get cannons.

Happy to have a victory at this level, thanks Niklas :)

Jack
 
Diplo Victory in 1864 for 75k

What a strange game? It took till 1715 till 1st religion came over, luckily Bhudism that united all on the other side and the apostolics. By that time I got more and more afraid of a Religious Defeat. It then took me till 1822 to convert all cities to Bhudism (had to change to OrgRel to crank out a single Bhud missionary per city, why is that??)
In 1822 I then converted to Bhudism, became religious leader, but in meantime already built UN, giving me the diplo victory a couple of turns before religious win.

Is there anything one can do to get a religion???

My game was dull, no wars, always techlead, oracle (CoL), pyrs, ToA and Parth early in game for the only religion I got till 1715: Confu.

Great game setup,tx
 
Space victory 1886 ish. Fun game though. The initial anticipation for who you were going to find as our neighbours and eventually finding out we didn't have any. :)

Played the game pretty poorly except for settling 3 cities on the North Island and creating a vassal circa 800Ad. Wish I had thought about this before as with his deity bonuses Saladin was able to tech pretty well from the start. Giving me someone to trade with as well. Quite fun watching how his cities developed.

I didn't go for early optics as I was expecting the AI to find me very quickly. Now I know why I was waiting so long. Certainly would have helped if I had found them earlier for tech trading purposes.

A bit of a panic when I ran into DeGaulle and his vassal Sury who had Astro (lack of troops) but I managed to fill up the main island and build enough troops to keep me safe.

Later on after I had launched my ship I built the UN to see if I could get a diplo victory and was quite amused to see my opponent was my vassal Saladin. You don't see that very often.
 
Well, looks like my Pyramids CTD did invalide me as I expected (and it looks like I've lost the autosave. Still have the save after replaying the associated boring worker moves.)
(Adventurer game-wish I had gone Contender, all things considered...)

Anyhow, first contact was made by a Aztec Caravel. I had several techs that Monty didn't, and so picked up Optics and a few others and sent out my own Caravels, while embarking on a crash settlement plan to fully occupy all three islands. I was already getting Domination Victory population notices by this point, and figured that the mapmaker set things up so that we could just barely not get a totally-war-free domination victory staying at home [with that bit of deformed coastline in the north being a bit of land cut off to make sure...] So I figured that my pop and land + 1 vassal would work fine. I picked up Astronomy a few turns later, and explored the world with a couple of caravels and one upgrade Galleon.

On the main continent, the Aztecs, Malinese, Zulu and French were all hindu, friendly, and fairly advanced, while Russia had vassalized Greece and the two were also Hindu but unpopular, while the Khmer was Taoist and not particularly disliked.

Spent a bit of time making absolutely sure that there wasn't any other land anywhere, especially near that strange shallow area east of the AI continent (another initial? Or an artifact of deleting a continent?)

So, while I expanded to the northern continent (with 10% culture for border pops) I built up military power. I got gunpowder and put a musketeer in every city. Then I started building lots of Cavalry and floating it near AI-land. A Great Engineer showed up to build the Forbidden palace on the northern continent, which helped a lot with the economy, and I managed to put a city right in that optimal ironworks location before coal appeared as well. Hinduism eventually appeared in one of my cities, so I converted and made the high-tech powers like me even more.

My power ranking was getting pretty huge, but I apparently was too close to winning to get a voluntary vassal ("we fear you are getting too powerful" replacing "we're doing well on our own"); some of the AIs occasionally vassaled each other voluntarily for a while in my game also. So once the first few pieces of Artillery made it to the east coast of the AI continent, I started the war against russia. Frigates reduced the defenses of their west coast city, Artillery damaged the defenders, and a big stack of Cavalry beat a Musketeer and a couple of Longbowmen. Another force, more Artillery-focused, engaged Moscow from the other direction. I destroyed a few Greek counterattackers and Russian Catapaults, reduced Moscow's defences to single digits, and attacked with a half dozen or so Artillery and Cavalry, after which all of the surviving defenders with at <1 strength. This was good enough: Russia was ready to Capitulate, which triggered Greece to become willing to talk and Capitulate, and that was Domination in 1740...
 
Deity is above my normal level so I chose the immortal level save. I needn't have bothered though as the map allowed me to expand war free until winning a space race victory in 1892. Should have went with the normal save, now I'll only get 85%.
 
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