- one or two turns later comes the first choice for the UN president - diplomatic victory ! let us see whether this is enough for an award![]()
GAAAAAAAAAAAH
beats me, very close. Course now we can both wait until someone comes by and blows this further out of the water...I think Diplo Victory is accomplishable by turn 200, maybe 210 at most on this one.
I finished in 1685 at 5630, for 182k final score I think.
I had the UN built like 20 turns or whatever 4 or so votes is before I won...I had like three votes where I was about 30 pop away. The problem was I didn't go conquer the other continent right away - I didn't have quite enough pop on my own, even after colony-izing southern island to make sure I didn't go over the limit to disallow the vote. But then I had to go conquer/vassalize France and Zulu with some infantry, and wasted a lot of time. I was hoping to get just one AI to vote for me - bribed with tech, gifted resources, etc, but every AI came to me like every time asking to join in a war or something similar and I didn't choose just one to butter up, not enough civic/religion bonus to speak of so couldn't get someone high enough pleased.
Other things that set me back were losing early wonders as I mentioned - didn't get a CS slingshot ridiculously early and had to self-research it, also waffled and missed the Great Lighthouse.
Anyway, though, I think diplo is possible on our land/continent alone - settle and farm the land faster, and make a colony out of either the north or south, then just build your own population up to enough to win the vote by yourself.
Great Engineer sounds great of course, but I turned off tech/payrushed UN and army anyway, not like you need tech after that. Good luck to you I guess and we'll see what anyone else does on the diplo front.