[BTS] BOTM 291: Louis XIV, Prince - Final Spoiler - Game Submitted

kcd_swede

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BOTM 291: Louis XIV, Prince - Final Spoiler - Game Submitted

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How di your game go?
Use this thread to tell us what happened in your game, particularly anything after 1AD

NOTE: if you finish your game before the server is back online and thus you cannot upload your "game over" save in the usual fashion,
please submit it to me (kcd_swede) as an attachment to a PM, and I will upload it when the server becomes available again.


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If you are participating in BOTM 291 then you MUST NOT read this thread unless
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Game submitted via PM to kcd_swede

Like C63, I went for a Culture victory, not because it was the fastest in number of turns, but because the game setup seemed ideal for it (i.e., no early access to metals, no early access to a rival, etc.).

This was definitely an interesting game. I did notice that Peter and Sury were a team BUT neither one was a minor civ (i.e. we could enter diplo conversations with both of them). I guess that means that they were able to trade with each other. I'm not sure if that is a bonus or if it was a negative because they may have had to pay the double the price to research a tech (team game) with only half the beakers of a normal team. In any event, when I met them, they seemed to be on par tech wise with the other AI so the effect must have been minor.

For a Culture victory, I had a bit of bad luck. As soon as I met the AI, they all hated me due to running a different religion. Three of them went WEHORN and Peter + Sury declared war about 15 turns from my planned finish date. Each city was still being guarded by a caveman; the extent of my army was 9 warriors, all on MP duty. Peter's 3 galleons were right outside one of my auxiliary cities but he hadn't unloaded the troops yet. I switched all builds to archers (which I could upgrade) or redcoats. I then played games with leaving one city or another undefended which caused his galleons to sail back and forth a couple of turns without unloading. This gave me time to move all of my cavemen to the vulnerable cities, build a few new units and to upgrade all that I could afford. By the time he finally unloaded, I was able to wipe out his stack without much trouble. He did bombard city walls for a turn which gave me even more time to prepare. Luckily, the AI don't know how to fight amphibious wars. :D

Another bit of bad luck was getting a non great artist at low odds with about 12 turns to go. I had to rejigger my cities to crank out 3 Great Artists in the last 5 turns. Had I gotten the great artist I planned on, I could have finished 3 turns sooner.

Lastly, I was only ever able to get 2 religions in my cities. "We" founded Islam but Charly got it and of course, he never spread it to me because it wasn't his state religion. So I wasn't able to build as many cathedrals as I had hoped.

Other than that, the game went about as expected. I cultured bombed my legendary cities 1 - 5 - 8. They were doing 797, 560, 356 culture/turn respectively. The last city was my GP farm so almost all of its culture came from the artist specialists.

All cities were bombed to legendary status in 1655 AD and I got the victory screen in 1660 AD. Not that great a date but not horrible considering the DoW and the lack of religion due to the challenges faced with trying to get a minor civ to cooperate.

Thanks for the great game, kcd_swede! It was indeed a nice change from a normal game even though it was frustrating at times.
 
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Enjoyable game! I had reached 1AD with 13 cities and proceeded to expand to 18 cities on our team's quarter of the map, Charlemagne eventually managed to squeeze in 8 cities on our initial turf. When I finally got Astronomy, city 19 was obviously settled on the little strategic island in the middle of the map. I got to Astro by libbing it in 1030AD, which felt a bit late. Maybe I should've tried the bulb route, but I never think of that before getting to CS so that was out of the window. Anyway, with iron and horses I built my invading forces initially with knights but soon substituted by cuirs and later cavs. I finally declared in 1280AD, but of course the horse army cut even better than usual through our largely resourceless competition, although the Indians had two iron sources, maybe popped or not substituted by the mapmaker. ;) I took out Japan/Maya first, left Toku with 3 cities when they capped. Next came the German/Indian combo. I had to take 11 German cities and 3 Indian ones before they would talk and accept being our underlords. Lastly the Russian/Khmer team folded quite soon, just after taking 4 and 2 cities respectively. I ended up with 50 cities and a 1505AD conquest victory.

By the way, I noticed that the 3 minor civ team mates, HRE, Maya and India, had non-standard city naming or order. Do minor civs go inversely through the city-name lists or something?
 
@nocho
Mapmaker is not infallible. Ghandi (or Sury) was meant to be a minor civ. I had trouble getting the game to recognize the text-edited worldbuilder file, went through 4 versions before figuring out some glitch in the file naming that I was doing... so that somehow was overlooked in the final version. But heck... it was the same for everyone so just an unexpected challenge for you to adjust to, perhaps.

However, I did recheck the world builder save and there were no iron on the Indian start continent. So I guess they must have popped it.

I don't know about the city naming order... my guess perhaps is that city names are chosen from a list from the founding civs' city list but based on a number of the team totals?

Glad you enjoyed the game!
 
@nocho
However, I did recheck the world builder save and there were no iron on the Indian start continent. So I guess they must have popped it.

I actually popped Iron (or maybe Copper) with 10ish turns to play in my Cultural victory. It wasn't useful for me since it popped after the Peter/Sury DoW and I was building city defender units that don't need metal anyway.

I'm actually glad the AI didn't have any strategic resources. If they did, I would have been dead with the late-game DoW. As it was, the stack that landed was easier to manage.
 
All cities were bombed to legendary status in 1655 AD and I got the victory screen in 1660 AD. Not that great a date but not horrible considering the DoW and the lack of religion due to the challenges faced with trying to get a minor civ to cooperate.
Well done! :hatsoff:
I finished some turns later (1695AD).
I got 20GPs total, but only 13 Artists (1 on the last turn that did not matter), 5 GSci and 2 GPro. Bombed all of the GAs on the 2nd and 3rd city (mostly on the 3rd, our GPFarm with 2 fish and +2 food tiles to the NW).
With some better luck on GPP I could have shaved a few turns, but still not enough to beat your game. On hindsight there were better city sites for legendary cities than those I chose.
One game mechanic I couldn't figure out was when a tile was shared by one of our cities BFC and one of our allies' cities BFC, even at 80% of our culture on the plot vs 20% of their culture, I still wasn't able to work it. :hmm: Too bad that happened with a couple of riverside towns of our legendary city #2.

Anyways, thanks to @kcd_swede for yet another creative setup! Please keep them coming! :bowdown:
 
Well done! :hatsoff:
I finished some turns later (1695AD).
I got 20GPs total, but only 13 Artists (1 on the last turn that did not matter), 5 GSci and 2 GPro. Bombed all of the GAs on the 2nd and 3rd city (mostly on the 3rd, our GPFarm with 2 fish and +2 food tiles to the NW).
With some better luck on GPP I could have shaved a few turns, but still not enough to beat your game. On hindsight there were better city sites for legendary cities than those I chose.
One game mechanic I couldn't figure out was when a tile was shared by one of our cities BFC and one of our allies' cities BFC, even at 80% of our culture on the plot vs 20% of their culture, I still wasn't able to work it. :hmm: Too bad that happened with a couple of riverside towns of our legendary city #2.
That was very close. I assumed that my lack of religions (especially 0 by 1 AD) had me way behind. My culture multipliers were 300%, 200%, 200% while running Free Speech so I only had 2 cathedrals in each city. Maybe my base culture was higher??? (189, 178, 99)

I got 22 great people (14 Great Artists, 3 Great Scientists, 2 Great Prophets, 2 Great Engineers and 1 Great Merchant); 21 of them were self-spawned and the GM was from Economics (I teched that by myself while Charly was teching something else otherwise he would have gotten it). All 14 GAs were bombed (1-5-8). 2 of the GSs were used to bulb Philosophy and part of Education. 1 of the GEs was used to build the Sistine Chapel. One of the GEs and one of the GPros came late so I settled them in the capital for a tiny boost. 1 GS, 1 GE and 1 GM were used to trigger two Golden Ages.

One of the drawbacks of building so many wonders was the occasional unplanned non-Great Artist. I was able to find a good use for all of them other than the last two.

My second city ended up being pretty crappy; it was 3 tiles south of the capital getting marble and helping grow the only cottage in any of my legendary cities (I only built 4 cottages the whole game). I decided for an early "filler" city to keep my expenses down and to save on early worker turns since one worker could support both cities. The majority of the base culture in my Legendary Cities came from wonders and artists. Only 10 to 15% came from commerce (e.g., trade routes, riverside tiles, water tiles, etc.).

I settled one city right next to Charly after his second city settled my way. I wanted to block him off. We culturally fought over the grassland deer tile. I was up around 60% and never got control of the tile. By the end of the game, there were two other tiles at 80% my culture but he held onto them. I'm sure it was some game mechanic related to teams like you suggested. Luckily, it didn't happen in one of my legendary cities but it was still a surprise. I'm guessing that cost you a handful of turns in the end not having 2 towns!!

I'd be interested to know where your Legendary Cities were. Mine were the capital (SIP), the best hammer city I could find which was my third city in the SE with corn, a few flood plains and several hills. Everything was farmed, mined and later workshopped. All of the Great Artist producing wonders went in this city. The last one was likely the same GP farm you had in the NW with fish, deer, corn and sheep. If you settled it to capture 2 fish, 1 corn and 1 sheep, then it had very poor production and everything had to be whipped. I considered that spot too but opted for the production instead.
 
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