jesusin, contender. Goal: fastest cultural victory.
General ideas:
Hey! Have I been the only one not building the GW?
You are all right, people, it was crazy on my part not to play a testing game first.
Also I am surprised to see the tech levels of some of the games here. Barbs have bitten hard on both the AI and me.
Settling:
Sco N-NE, see banana. Tempted to take a look 2W, but would take too long to come back. Set E-NE. Sco SE-NE. Tempted to move 2E to climb a PH, but here at size 9 I'll have +1fpt+24hpt, and its riverside. Settle 2E1N. When borders expand I'll get the +1h for worker.
Alex found immediately. My decision is to take him out, or he will dow me in the end. However, his cities are so poor I'd renounce to it later on.
Start with Worker and AH. When I saw no horses, I went for mining and BW. Worker farmed wheat and pastured sheep.
Next builds were 4 Warriors and then tried to produce a Settler.
Barbs coming:
I lost my first fight at 80% odds, which meant that I couldn't get out to fogbust as planned.
This fact, together with my no playing a testing game, made me make a huge mistake: I didn't protect my improvements. They got pillaged
Copper in the third ring is not such good news. Had to stop my settler for more warriors, till I could whip it for 3pop.
Panther and Barbs delayed my settling my second city to 2000BC. Settled 2W of gems, with gems, cow, copper and sheep.
New round of pillaging, including the road to copper. It isn't till 1500BC that I get my copper on line.
Whip Axes, settler and Workers. Third city settled N of the rices, with 2rice, 6FP, oasis. It will be a great GPFarm.
Now things were looking brighter, but I made the worst mistake of the game here. Decided to go to Writing and Alpha without picking Pottery first. If I could have researched those quickly, it could have been ok. But I should have gone for the friends-of-the-whip granaries (cheap too) and for the economy-savers cottages.
Deep in the hole:
1000 BC Stats: 3 cities, 6 pop, 4workers, 10units(1Axe), 1 strategic resources, 1 luxury resources, 2 health resources, 0 great persons, 0 world wonders, 0 national wonders, food/production/commerce=26-7-19, 10 sustainable beakers per turn, 3 culture per turn, 0 great person points per turn, 155 gold, 1monu, 1Barr. 0 religions, 0/0 cottages used, 7 Techs: BW, AH. 0 civs killed. 3 hours played.
I'm paying 9gpt for unit maintenance. Soon I am at +8gpt at 0% science. Everybody else has 4 cities, after having suffered a lot from barbs too.
I need to get out and explore more to know where to settle more cities. Find more FP up the rivers and Stone in the NE. That's my opportunity! Pyramids and gold will raise my happiness cap and will set my research in motion.
04 founded 1NE of stone, with Stone, Gold, Cow, 3oasis, already connected by roads to my empire. Stone connected, start Pyramids in capital (that city has hammers indeed!) and chop everything there.
My first GS is turned into an Academy (mistake?) and I get the Pyramids built. The game is saved... at least that's what I thought.
Get Alpha 100BC, while doing +1gpt at 0% and having 9gold in the treasury.
Hindu infects my capital.
05 built, 2E1S of ivory, I with voy, 7FP (one Mao's). Now -9gp at 0%!!! I wasn't expecting the new city to cost 13gpt. Ruin ahead again. 25 turns left for Currency.
Will I survive the STRIKE? You'll have to wait for my second spoiler.
1AD Stats: 5 cities, 15 pop, 7workers, 13units (4Axe), 2 strategic resources, 1 luxury resources, 4 health resources, 1 great persons, 1 world wonders, 0 national wonders, food/production/commerce=58-10-58, 27 sustainable beakers per turn, 21 culture per turn, 8 great person points per turn, 0 gold. 1 religions. 0/0 cottages used, 18 Techs: IW, Alpha, Sail, PH. 0 civs killed. 9 hours played. reli/city, temples, caths== 1,0,0