I took the Challenger save and am going to try for a Cultural Victory. Ha, good luck with jesusin in the race, but we'll see how it goes.
I wanted that nice Plains Hills Oasis square in my big fat cross.
It seemed like a toss-up bewteen settling on the Tundra River or the Ice River. The Tundra River would give an additional Flood Plains square while the Ice River looked like it would probably just pick up a bunch of Jungle squares but Jungle squares usually have good things underneath of them.
But, a Tundra River can take a Cottage, while an Ice River can only take a Watermill (I think).
So, I settled on the Ice River square.
Of course, reading these spoilers, I now see that I goofed up and settled on an Ice River FLOOD PLAINS square. Sigh. Ahhh, whatever, what's done is done.
Humbaba freaked me out. My heart skipped 2 beats and I almost choked when I saw him. Fortunately, all of that red text (and the fact that I could grow using that nice Plains Hills Oasis square while building a Warrior) convinced me to go Warrior-first.
My Warrior got 1, maybe 2 experience points from Humbaba, since Humbaba withdrew on his first attack. I wasn't about to leave my capital to go attacking him, so I just sat there and he died the following turn attacking my Warrior.
I've gotten off to a very slow start, partially due to taking the Challenger save, I am sure... starting with 0 techs is a bit of a setback.
However, since I knew that all of the AIs were going to start with Bronze Working, I beelined Alphabet and got Bronze Working in trade. I wasn't able to rush anyone, but this approach worked out alright.
I think that at 1 AD (I've played beyond there) I had only 5 Cities and only 1 Religion, which was probably partially due to the fact that it's been a while that I've played a Cultural game, so I accidentally aggressively spread my State Religion of Confucianism to every City. I don't know what I was thinking, but auto-spreading of other Religions was not possible for me because of my aggressive Confucianism-spreading. Ahhh, whatever. You don't need 23423423 Cathedrals to beat jesusin, right? Right? Sigh.
Things that went well:
- I saw a highly promoted Bear from a Hills square and ran away... later it just disappeared, HAHAHA.
- I made good friends with Monte and Alex. They are my best buds. While that means that I did not get to capture and use Monte's Cities, it does mean that I got a good number of Foreign Trade Routes relatively early on.
- The world is constantly at war. Hahaha, early Alphabet is fun.
- Monte ensures that no enemy units make it to my lands, so I haven't bothered to build more than a couple of Sumerian Axemen (what are they called? oh yeah... Vultures) to deal with the extra-tough Barbs. Instead, I've been spamming Wonders (well, if you can't build Cathedrals and if you are too silly trying to beat your non-competition to Music, you won't found additional Religions either, so you need some kind of Culture-producing Buildings to build).
- I got the Civil Service Slingshot.
Things that didn't go all that well:
- I was hoping to use Monte and/or Alex as "attack dogs" to take on enemy AI Cities, but at this difficulty level, they aren't up to the task. So, a couple of lone wandering Vultures can't "swoop in and steal the prey" like a bird (a vulture) might do.
- I couldn't find Egypt. I still haven't found them. As of 1 AD, I have more than 60% of the map explored manually and I have yet to find Egypt, even though I went to war with them shortly after getting Alphabet. If I can't find them, I can't attack their Cities, now can I?
- The Beowolves got wasted... my unit that had more than 5 Experience Points fought them and didn't get any additional Experience Points as they act like regular Animals and don't give you additional Experience Points above 5. Of course, I didn't know that I'd be facing these Beowolves (well, I knew that Beowolves would exist but not whrere they were on the map... although it wasn't too hard to guess that they would be Wolf Units) or else I could have sent in an unpromoted Warrior and actually gained some Experience Points out of the fights.
- Grrr, I was one turn away from being able to switch Civics when I learned Civil Servce. Well, I didn't check my F3 screen again for a long, long, long time. Yes, that's right... no Bureaucracy as of 1 AD. I won't comment on what happened after 1 AD, but since I did not pause play at 1 AD, you can probably guess.
- I have no army and no real production base to build one.
- Enkidu (whom I have been calling "that kiddo over there") is still alive and is still taking prisoners.
As for Spoilers... I miss the days when we had 3 Spoilers. I am not sure that we have sufficient people posting messages in the Spoiler Threads to warrant 3 Spoilers, BUT...
Every XOTM, I feel like "okay, I have a bit of comparison at 1 AD or 500 AD or whenever, and we can support each other a little bit... I find out that taking out Monte is feasible, so, while someone else may have done so at 1000 BC or earlier, I can consider doing so at 500 AD, for example." That kind of a situation is fine in my mind... you gain a bit of info about what others have done better than you to date, and while it's too late to apply the knowledge/the idea as early as they did, it can still be applied at some point.
But, what I MISS compared to playing Forum games on the Strategy & Tips Forum is people helping giving tips on each others games... I know, it's hard to do so without spoiling things... but, it really feels like around the 1000 AD mark that if I'm going for a later-game Victory (i.e. not an early Domination or Conquest) that I wouldn't mind asking questions and getting some help.
For example, "what's the best tech path to Mass Media," "do you think that it's worth stopping my wars now or should I try to get more land for my Space Victory," or "I was thinking about sticking with 7 Cities for a Cultural Victory, but do you think that I should squeeze in 2 more Cities and more Temples, and if so, where would you put those Cities?"
I don't know how practical such a concept really is for a somewhat competitive XOTM, but we're also here to learn, and each game I feel that we give up certain opportunities to learn from each other. It's harder to learn a lot if you don't find out until after the game is over what you could have done better earlier, say, at a point in the game (I'd say around 1000 AD) where the average player is just starting to think about which Victory Condition to pursue.
Of course, it's also hard not to accidentally spoil people, but we seem to find a way to do so for our First Spoilers, so why not also for a Second Spoiler?
Anyway, I realize that I took the conversation down a different path than jesusin did, but I guess that my opinion goes in the opposite direction... I'd rather focus more on the learning than the competition. If you spend your games "training" yourself and learning, then the Awards will eventually come, and any Award that you do win can be credited, in part, due to your strong efforts to improve.