jesusin, contender. Goal: fastest cultural victory.
Warrior SE and later NE saw no reason not to settle on the PH E-NE. It's the best place available if you don't want to explore for half a dozen of turns. The only bad thing about it is you are moving away from the sea and the center of the map. But that extra hammer is worth too much to ignore.
I was tempted about mining first (and mining the sheep) but in the end I chose the orthodox approach: AH-Mining-BW-Pottery.
Built Worker-3xWarrior-Settler.
Why? I prioritized security over research (cottages).
Cities:
Capital: Legendary, cottages and hammers.
02 S on Ivory, Cow, Stone, 4FP, no fresh water. Legendary, cottages.
03 SW, 1N of horses, corn, horses, no fresh water.
Singapure was fast and took from me the site with the 2 remaining FPs, in the middle of my civ.
04 W, sheep, silk, oasis. Just before Jorge could take it.
05 E, sheep, shared Marble (just to get to the magic number of 6 cities).
Sixth city was to be the barb city on the river mouth, with copper. Legendary, GPFarm.
I lost my explorer against a bear around the sea mouth and the 2nd city site fogbuster against a Barb Warrior in an unlucky 99.1% chances fight, ending up almost unhurt too!!!
This led to later problems with barbs, losing a couple of improvements.
Very soon the world was settled and barbs were no more.
The mapmaker was very kind to put so many AIs with HR as their preferred civic. Epic speed also made this look more as Immortal than as Deity. Also the inland sea map is kind: with only 2 neighbours it is easy to survive for a long time. But making Joao (Jorge) one of our neighbours was a cruelty: it is hard enough to try to claim your chunk of land in a Deity game without having that crazy-REXer next door. He had 5 cities before I had 2.
1000 BC Stats: 5 cities, 13 pop, 4workers, 10units(2Cha), 1 strategic resources, 0 luxury resources, 3 health resources, 0 great persons, 0 world wonders, 0 national wonders, food/production/commerce=52-18-28, 12 sustainable beakers per turn, 10 culture per turn, 0 great person points per turn, 280 gold, 3Gra, Lib, Monu. 1 religions, 2/2 cottages used, 8 Techs: BW, Wri. 0 civs killed. 5 hours played.
Religions: Singapure had sent a missionary to each of my cities. Jorge was kind enough to send me one of his'. Singapure had founded Judaism too, but they never sent one of those missionaries. So I was lucky to be able to build very early monasteries and temples, but had only 2 religions.
I researched HBR just because of its trading value. Every AI had Alphabet by then, so I didn't bother to trade for it immediately. I got: Maso+Poly+Medi+IW+Fish+PH+Mono+Hunt+Sail+90gold+90%ofMaths for HBR.
Revolted to slavery while the first Settler was on its way, OR later.
Academy 335BC.
After HBR I researched Aesth, Also because of its trading value. As nobody had it when I got it, I kept it till I built Parthenon (wasn't a long wait, I built it in just 5 turns with the help of my friends, the trees). Then I restrained myself from trading it, in order to get to Music first and specially in order to make sure Sistine's would be mine.
I saw a trading opportunity and I stopped researching Music to research CoL for 2 turns, then trade Aesth for the rest of CoL and the next turn Iw as able to trade for Monarchy, Currency, Alpha, a lot of money and a lot of improved relations because of fair trade. With this diplomacy boost and HR I wasn't going to be dowed.
NE built.
Got first to Music and traded Lite to 3 AI for 1100gold. I should probably have traded it to the rest of them for the few coins they had.
1AD Stats: 6 cities, 41 pop, 7workers, 11units (4Cha), 4strategic resources, 4 luxury resources, 4 health resources, 2 great persons, 1 world wonders, 1 national wonders, food/production/commerce=113-69-236, 143 sustainable beakers per turn, 59 culture per turn, 5 great person points per turn, 1300 gold. 2 religions. 10/10 cottages used, 26 Techs: Music, Monar, CoL, IW. 0 civs killed. 10 hours played. 12rel*city, 11temples, 0cath