BOTM 59 Final Spoiler - game submitted or abandoned

kcd_swede

Jag är Viking!½
GOTM Staff
Joined
Jun 21, 2007
Messages
7,978
Location
Stockholm's B.F.C.

BOTM 59 Final Spoiler



Reading Requirements

Stop! If you are participating in BOTM 59 (Peter and the Mongols), then you MUST NOT read this thread unless
  • you have submitted your entry OR
  • you will not submit your game

Posting Restrictions
  • Do not post any savegame file from the game. Discussions and screenshots are fine but not actual games.

..........................................

How'd it go for you? (Please remember this is a family-friendly forum:mischief:)
Any freaky unexpected shtuff happen???

Did you enjoy?



[img=left]http://gotm.civfanatics.net/civ4games/images/botm59civ.jpg[/img]
 
This was a blast even though I suffered a conquest loss in 1903!

Not sure of the etiquette so details in spoilers:-

Spoiler :


Move 3 Keshiks next to the SE Barbs and 1 to the hill at the North. Attilla caught up with and killed one of my Keshiks but the other 3 survived for ages.

T28 - found city ruins to the East (later figured out this was Dehli razed by the Mongols).

T30 - Destroyed Genghis

T45 - Mother Teresa (lol) killed Putin but Catherine killed her.

T61 - Pericles offers Open Borders, accept and find Sparta size 3 defended by 1 warrior.

T62 - Declare war and capture Sparta. We have a city!!

T63 - stole a Greek worker.

T128 - A Great Mediator brings peace between the Zulus and Mongols.

T139 - Cyrus gifts us IW! (After this I regularly received Tech gifts)

T159 - Catherine (84% odds) and Peter (95%) die v Barbarians!!! :confused:

T208 - Declare war on Pericles.

T209 - Athens, Hindu Holy City, falls

T234 - The AP votes to force war against the Mongols!

T243 - AP vote to stop the war against Pericles is announced. Pericles then offers Sailing and 280 gold for peace, I accept.

T244 - The AP votes for peace lol

T247 - Pericles peace vassals to Cyrus

T261 - Hammy caps to Shula

T280 - I find the remaining Mongol scout and kill him (nice trick Mr. Map Maker)

T282 - Defensive Pact with Cyrus is offered and I accept

T286 - Find Indian scout and kill him but the Indians are still alive! (This attack cancels the DP)

T288 - Indian warrior dies attacking Moscow and the Indian Empire is gone.

T289 - Tok vassals to Cyrus

T305 - Shaka and his vassal Hammy DOW (oh how I wish I had that DP!!)

T323 - Dead

Good fun, never really thought I would win but losing the DP just to tidy up the Indian Empire was a bit silly :sad:

Thanks for the map - nice one for my first GOTM.
 
Whaaaaaaaat? The EXACT turn before I decide to take my last city, my Keshiks get disbanded :( :( :(

Biggest FML moment ever!!

jz2hY.jpg


Early game, I lost a Keshik to a mongol, but easy trick. I shadowed one of his keshiks into Asokas's land circling his borders, waited until he took the city and then killed him with my keshik and made peace.
Following that, I took cities and captured them all (should've razed them to be honest :( )
 
Mmm the way I played it must have worked out the hardest noble game I've played and at one time I thought there was a danger of losing!!!!

Things started off bad when I captured Babylon and next turn lost it to GK @86% odds of winning. All my other keshiks had gone east. They ended up finding Pacal and decided Mutal would be a nice place to call home so settled in.

As well as a constant war with GK, Shaka decided to declare early as well. that cost me another couple of keshiks. One lost to a chariot with 96% odds of winning and the keshik that killed the chariot lost to Shaka's Impi which appeared from nowhere. :(

So ended up in a long war with both Shaka and GK with no metals till I very slowly made my way to IW had to rely on Archers for defence. I eventually managed to get peace with Shaka although the war carried on with GK.

Started to catch up in tech and was eventually able to bribe Shaka against GK when I noticed another big stack coming against me. Always satisfying seeing a big stack catapulted away. :) GK ended up vassalling to Shaka so at last some peace to get my lands productive.

Managed to be the first to Lib and the idea was Currassiers/Cossacks and the world in flames. There is alot of land with this map script and it took me along time to vassal everyone but eventually got there easily in the 1800s.

I did replay the start once and managed to get peace with GK circa 3400BC!!! He probably lost keshiks against barb spears but does show the vagaries of this start.

Thanks for the fun game though KCD.
 
Yeah, there was a lot of weird posibilities expected. And in the tradition of Humbaba, a few pretty significant things that were NOT expected. :hammer2:

Moral of the story is to be extra very careful when swedes are being creative. :blush:
 
Yeah, there was a lot of weird posibilities expected. And in the tradition of Humbaba, a few pretty significant things that were NOT expected. :hammer2:

Moral of the story is to be extra very careful when swedes are being creative. :blush:

What do you mean by the tradition of Humbaba? :eek:
 
1480 AD dom for 127k...ugly, ugly win. However, the fun factor was off the chart. :goodjob:

Headed west to start, eventually finding and taking Hammy's capitol. Expanded out to 9 cities grabbing Mids, HG, MoM (used GE), GLHouse and Collossus. Tried to get GLib but failed (traded Lit away...derp) although got the free GA from Music. Iirc, used another GE to insta-build the Taj. Tried running Rep+slavery early but after the fourth slave revolt, switched to caste for good (seriously hampering infra). Early happy was a big problem and I didn't build enough workers (not many tiles to work) and ended up with unimproved tiles everywhere...yuk. :( Easy lib MT cuir rush (of sorts) but took a while to build units so eventually switched to US to rush buy units as I slowly work shopped tiles to help w/ production. Worst micro ever. :lol:

Meanwhile, Asoka grabbed 11 cities (tech leader after me) so I figured he'd be the logical first target. War went Asoka->Shaka->Genghis->Toku->Pericles->Cyrus->Pacal. Most of the captured cities were terrible although I eventually built more workers to improve the new cities. Asoka's cities were especially underdeveloped (lots of unchopped forests) but a few watermills, windmills and workshops later were somewhat decent. Probably should have just HA rushed everybody, razing cities as I went. I don't think the AI cities would have been missed. :lol:

Thanks for the very enjoyable map! :)
 
AD 2002 Space Race loss to India.

Went SWW with two Keshiks, found Babylon should have seized it at once (was undefended) but waited because was not sure about auto-raze. Read up on auto-raze and discovered no auto-raze before move 20 (duh) so took Babylon having wasted 4-5 moves. Then expanded peacefully - tried to REX. Lots of overlap with min-distance cities to N and S of Babylon - was correct play. Found first city Moscow 4E of Babylon to catch stone, oasis, FP, cow on hill - great spot - was also my shrine city.

Also got Philosophy/Taoism which was also a shrine city to N near Shaka.

Built St Petersburg on coast to SE on great spot with river, 2 clam and copper - built Colossus, Great Lighthouse here - was third cultural city - I was vaguely toying with cultural win though again in retrospect should not have bothered.

Got Oracle-CoL-Confucianism and spread it to just about everywhere for huge shrine revenue (later Wall Street etc).

Vassalized Japan peacefully, good relations with Persia throughout. Shaka declared and I took 3 cities before Shaka vassalized by India. Then India DOW me - Ashoka lost about 4 really good cities to me - this was 19th/20th century and by far I had the biggest and best army.
Was running espionage economy and using spies to slow Indian spaceship - then realized Greece was 40 moves from cultural win. Had had v good relations pretty much all game.

Invaded Greece with absolutely enormous stack or radar artillery, mech inf, gunships - which was immediately destroyed by tactical nukes :/ I could see Pericles had them however did not think he had any in range. Big mistake. During this was Ashoka launched his space-ship so peaced out with Pericles and played it out.

Game ended where I was about 1000 points ahead and way ahead in production etc. Two shrines gave me huge gpt - also had three corps though had not expanded them much.

Late game would have been different had I managed to build Aluminium Co - I had no Aluminium or Uranium - the latter I had to buy from Persia at 90 gpt! Made a stack of nukes however made no difference since Ashoka launched ...

Maya in far NE never really figured - was vassal to India for much of early game though not during the Russia-India wars. Maya did however beat me to Liberalism by 3 moves - annoying :/

Shaka was down to one city at the end. Babylon and Mongols both died early game save for one scout each on the little islands in SE - killed Mongol scout though never got round to finishing off Babylon.

In retrospect, should have pursued warmongering strat, HA/cuirass/cossack rushed everybody in sight, like Jester who made a quick dom win. In early game I could have taken all the nearest Greek and/or Indian cities to exploit horses and better production.

Lots of good terrain so always had a lot of workers on the go. Founded all but a few cities on rivers and had great production in late game. However missed Four Gorges dam by 3 of 4 turns to Pericles (annoying since would have made a big difference and had spent GE to part-build it - most of my cities were unpowered though got some Hydro plants going late game) - thought I had to win once I built Internet (never lose on Noble if you get Internet, right?). However India was so far ahead in research (not relative to me, but to all the other players) that it was almost useless ...

Cannot really believe I lost a game on Noble - however I have been playing Dune Wars almost exclusively and had forgotten what straight Civ is like :) That is my pathetic excuse and I am sticking to it :p

Anyway, very fun map and it is also fun to play without reloads (which is how I normally play anyway). Thanks to the esteemed map-maker :)
 
What do you mean by the tradition of Humbaba? :eek:

The original Humbaba (Gilgamesh BOTM) killed off a number of players in less than 7 turns. He'd go after the first city founded, and if it was empty could kill you real good. I didn't test enough variations in the opening.

On this game, if you tried to raze all the AI cities except the last one standing, you lose by conquest defeat to the last civ standing. Never saw that one coming, but for some reason the "require complete kills" setting no longer matters if only one civ has a city or settler left.

Very disappointing for people who took risks to kill AI as fast as possible, before taking a city. An embarassing failure of testing on my part :blush:

So like I say... be careful when I make the game deviate from normal. :( Things don't always do what you think they will.
 
BTW- I am glad that many/most people so far had fun with the gameplay as it was intended.:goodjob:
 
The original Humbaba (Gilgamesh BOTM) killed off a number of players in less than 7 turns. He'd go after the first city founded, and if it was empty could kill you real good. I didn't test enough variations in the opening.

On this game, if you tried to raze all the AI cities except the last one standing, you lose by conquest defeat to the last civ standing. Never saw that one coming, but for some reason the "require complete kills" setting no longer matters if only one civ has a city or settler left.

Very disappointing for people who took risks to kill AI as fast as possible, before taking a city. An embarassing failure of testing on my part :blush:

So like I say... be careful when I make the game deviate from normal. :( Things don't always do what you think they will.

Oh I see.
So if someone decided to raze all of the cities and when it came to the last two, kept the first and razed the second, would the human win by Conquest? Would this win still be applicable if a barb city had formed?

Sorry for the questions, I'd like to know if it was actually possible to do so :p I can't believe I got bankrupt on Noble :lol: the EXACT turn before victory :(
 
Space victory 1720, 145 597 score.
Really fun game ! I grouped my keshik together, and waited to ambush the mongols. Managed to kill them all, one by one style, except for Gengis Khan, but he agreed to peace.
In the meantime, while playing cat and mouse, found and killed everyone except Cyrus and Pericles. By -1560, I was at peace with the mongol, had Mutal, Kyoto, Ulundi, Babylon : very multicultural. I had seriously gimped Cyrus and Pericles. Ashoka had been destroyed by the mongolian hordes. From there, it was pretty much a solo game. I rexed, reached 26 cities, holding more than 80% of the world population. I expected some players to reach a very early domination, so I decided to aim for the cow ! "Fetchez la vache !" with a base score of 8520, Cerealing and farming intensively, I believe I might have a shot at it.
I was quite happy : since there was not a remote threat (I libbed genetics, and Cyrus was researching education when my ship landed), I was able to
a) wonder whore like there was no tomorrow, which is always deeply satisfying.
b) experiment with a "food first" strategy : there was so much lame brown land, that farming it all, and reaching for biology was efficient.

Very fun map !
 
wow it seems I will be the first one to report conquest...

my initial army razed everyone except for mongols (well I captured couple of AI capitals to get the game going)

finished with 700 BC conquest...and if i wasn't totally dumb about mongols should be quicker...i needed to tech HBR and build small stack of HA's.
 
Oh I see.
So if someone decided to raze all of the cities and when it came to the last two, kept the first and razed the second, would the human win by Conquest? Would this win still be applicable if a barb city had formed?

Sorry for the questions, I'd like to know if it was actually possible to do so :p I can't believe I got bankrupt on Noble :lol: the EXACT turn before victory :(

Yeah, I think so. Barb cities don't matter.

Gotta watch that economy any time you are given free units at the start. In testing, huts were usually enough to keep things afloat until you can turn a profit.
 
Took the Keshik's west and razed 5 civs. Was planning on heading back east to capture one of the 2 remaining AI cities and build from there. But either the barbs or Mongols must have razed (edit) Asoka's city. Guess I should have left 1-2 Keshik's back to protect the AI from the mongols/barbs.

Conquest lost to Pacal T19.

Fun stuff. :rolleyes:

cas
 
But... but... if you had won, you would have won around turn 25 or something ! You're eating all your candy in one gulp ! You should take the time to enjoy it more...
 
I went to the soutern hill with two keshisk, NE keshik went to northern hill and the NW went to the western hill. Then i noticed three of GK's keshisk went NE and one went south. at that hill i had the keshik with 50% withdrawal so i thought worth a try? hell yeah :) even better he killed attilla the hun. i then killed two barb spearmen for some exp with the remaining two keshisks. the next turn i found one of the weaker of GKs keshisk wounded, i ended its missery. Looking confident i went northeast chasing after Gk's remaining two keshisk. I found them just having conquered asoka's capital and preceded to wipe them out. Mongol threat over!:) What remained was just sending my four super GGs in all directions conquering cities.

conquest victory by 2520BC ^^
That scout placed on an island to the south East was tricky KCD im glad it didt matter in the end.
 
conquest victory by 2520BC ^^
That scout placed on an island to the south East was tricky KCD im glad it didt matter in the end.

Wow! That was fast! I'm less glad than you that the scout did not matter, but I'm glad you're glad! :)
 
By the way kcd, a simple trick to get rid of that scout would have been to settle a city there and let it get to a border pop whilst at peace with no OB with Mongols. Scout will come onto the mainland. :)
 
By the way kcd, a simple trick to get rid of that scout would have been to settle a city there and let it get to a border pop whilst at peace with no OB with Mongols. Scout will come onto the mainland. :)

The only purpose of the scout(s) was to FORCE the player to have to get a city to win.

It was unecessary, as discussed earlier in the thread, since if you don't have a city when there is only 1 civ left, that civ wins by conquest. I thought the "require complete kills" would prevent that, but it doesn't. (I seldom test one of these things to the end, since that would require that I'm good enough to win like the good players will try to do... and that's beyond my abilities - and time constraints). :blush:

So the scouts were fair game any way you wanna get'em, and if I wanted it hard I'd have made them somethiing other than scouts.:evil:

Hope you had fun, and I feel bad for the players who lost by conquest in the early game. (OTOH, Those who lose by conquest in the late game need playing tips, not sympathy :mischief: )
 
Back
Top Bottom