BOTM 63 - (Ragnar) First Spoiler to 1AD

kcd_swede

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BOTM 63 First Spoiler - 1AD



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Stop! If you are participating in BOTM 63 Ragnar/Vikings, then you MUST NOT read this thread unless EITHER
  • You have reached at least 1AD in your game, OR
  • You have submitted your entry, OR
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Posting Restrictions
Please do not discuss anything that happened after 1AD.
Please do not discuss modern era resource locations (Copper and Iron are OK).
Please do not reveal names or locations of civilization not accessible by galleys.
Please do not divulge your final result if that happened after 1AD.
Do not post any savegame file from the game. Discussions and screenshots are fine but not actual games.

---------------------------------

So... where did you settle?
Was the mapmaker (mini-me) evil enough?
What are your goals from here?

botm63civ.jpg
 
Ahem, the rising seas option was a true shocker... I think i have to win via conquest early, else my cities will drown in the industrial era? Does anybody know what this option really does? I have never used it because I hated it in other civ games.
Settled 1E for the fish, now i have some health issues, but it can be managed with aqueduct and harbor
2md city on the marble for oracle (mc in 15xxBC)
expanded for some other landmasses (east for the gold spot was sure nice), because i went for GLH in 1200BC
actually wonders went late, I wasnt expecting this one. parthenon and GLib are still available

I have CS compass currency aest 8 cities and 2 more settlers, all very good for whip production
I have only met indian guys so far (the colors are weird, scoreboard and territory are diffent for at least one) Because from experience the indian leaders dont build a lot of troops, I plan to crush them with berserkers and trebs on galleons

If I do it right (which I doubt :spank:) I can probably win by chain capitulation before 1500AD
 
Ahem, the rising seas option was a true shocker... I think i have to win via conquest early, else my cities will drown in the industrial era? Does anybody know what this option really does? I have never used it because I hated it in other civ games.
Settled 1E for the fish, now i have some health issues, but it can be managed with aqueduct and harbor
2md city on the marble for oracle (mc in 15xxBC)
expanded for some other landmasses (east for the gold spot was sure nice), because i went for GLH in 1200BC
actually wonders went late, I wasnt expecting this one. parthenon and GLib are still available

I have CS compass currency aest 8 cities and 2 more settlers, all very good for whip production
I have only met indian guys so far (the colors are weird, scoreboard and territory are diffent for at least one) Because from experience the indian leaders dont build a lot of troops, I plan to crush them with berserkers and trebs on galleons

If I do it right (which I doubt :spank:) I can probably win by chain capitulation before 1500AD

Oh man... rising seas... I forgot about that. It must have been Mini-Me who stuck it in there.:p
 
I havent compete since like 2008 and my skills are rusty. I made a bunch of mistakes and now I pay for them. Got squeezed in by the Indians on my own island and they are vastly superior to me in techs. Maybe able to win cultural or space.
 
Played through to 1AD being unsure of how to proceed in this game. Plans ruined by Indians (who else :lol:) settling the horses to the West. (Idea was to go for cuirassiers via lib).

Expect other 3AI who we haven't met to be Indian as well. 2 Asokas + 1 Ghandi possibly. ;). Religions.. We have Conf/Tao/Christianity on our block with the other landsmass having the first 3. Even having different religions won't stop them trading around so the tech pace will be very fast.

Writing the above has decided me. Although I'm most of the way to CS I've avoided med (I think) so will plan on bulbing my way to Astro and with the rising seas mentioned above military seems the only option.. :)

The start I sent the scout NE - SE noticed the fish and settled 2E. Along the way I Oracled MC (still haven't built any forges though :blush:). Didn't bother going for the Colossus without bronze and the thought of going for early astro didn't seem much point for this wonder. Settled city 2 between the sheep and silver which I concentrated on getting the Glh. Def a great wonder for this map. :). last wonder I went for and got was the GLib.

I should have done better with cities. I had a settler/galley for the East but Asoka settled there before I managed to and apart from a couple of fishing villages I have no-where else to settle. Most of the AI have 10+ cities and think I have 8 though a few are very moderate. Tech rate with the Glh is ok. 113 beakers at break even. I also have the GA from music which I will use on a Golden Age to hopefully get another couple of great scientists running caste for the astro bulb.

At least with these AI I don't have to worry about being attacked. just as well as all my defenders are warriors and most cities don't have any atm. :)
 
Highlights:
- SIP
- got TGL 1600 BC
- Oracle went in 1900 BC, so it was never an option (all the wonders went quite early)
- Settled my own island up to elephants + 2 on the eastern island
- At 1 AD I have 10 cities, and 3 more coming in the next 5 turns (2 of them just crappy fish + sea, but think its worth it with TGL and fin.) 139 beaker/t with -7g/t
- Have 1 merchant, and scientist in 27 turns (in hindsight I should have build a earlier library)
- Soon finished with paper (2 turns left), have trade options to get all the classical techs but MC
- Going to try a lib date around 300-400 AD and take nat. -> golden age wonder (hopefully)
- Own everybody with cur. around 700-800 AD

Probably going to be a late conquest victory consider none of them are on my island, and I need oversea invasion. Maybe a late 1400 date?
 

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I have of course now played pass 0AD. I wrote parts of this spoiler at the end of each session, and decided to leave it formatted as such, since it better shows my thought process during the game.

Session 1: Turn 0 to 11

Already before opening the save, as I mentioned in the pre-game thread, I was contemplating a CS-sling. To accomplish this, I wanted to get a lightning fast start, and a strong capital, even at the cost of some long term potential. I was therefore seriously considering settling on the corn! Yes, it wastes two food long term (3 post biology), but even without it, the capital has enough food to feed all its tiles, assuming I mine and cottage everything else. Moreover, settling on the corn removes Agriculture from my tech-path to oracle, since there is no other farm needed in the capital.

So I opened the save, and noticed a few things:

1-There are 888 land tiles on the map… This map script has ~4400 tiles, so there is a lot of water.

2-There are 2060 loafs of bread on the map (before worker actions, other than chopping). This is quite food rich.

3-“Rising seas” is selected… What the heck is that??? Run to google, and find out it appears (based on very few hits) to be connected with Global warming. Since I expect the game to be over before that is an issue, I decide to ignore this setting (hope that I am not missing something here).

I therefore decide to move the scout NE-NE, simply since that reveals the most tiles. After the first move, I see Marble in the BFC for settling on the corn. Now, while that is unlikely to help with the oracle (since Masonry is not in my tech path for a CS-sling), it nevertheless makes the capital even stronger than I was thinking, so I decide to indeed settle on corn.

From this point on, worker first is, I think, completely obvious (especially with no barbs). Mining first also seems to be a clear choice (agriculture is no longer relevant, and the Gem and Silver square are both pretty important.), followed by AH, both to pasture the sheep, and because it is the fastest route to writing, which I want for an early library.

My first real question will be what is my second build, so I proceed to play out the first 11 turns. During this time, I explore with the scout to the north, and find some pretty nice land. Also, the capital border pop reveals fish to the east. Plans for early cities include:

-1S of gold
-Island 1E of fish (Maoi?!) –assuming I can get a boat to that coast.
-On the north most FP
-2 cities to take advantage of the fish + elephant cluster

I have no yet had a look south of the Gems, but my hunch is there will be some room with maybe a seafood for one city down there… I also have not looked to the NE extension of land yet.

After these 11 turns, I decide to pause and make a detailed plan….

Current ideas include:

-I have seen nothing to discourage a CS-sling yet.
-GLH? Not sure yet. Could be really strong, but I might want corporations early?
-Pyramids? Not without stone, and I don’t see any yet.
-Early builds after worker done??? Maybe warrior to send to the south, and then exploring WB, warrior for military police in capital, then library, worker, settler, Oracle, settler pump to ~10 cities (It looks like there will be room.)

Session 2: Turn 12 to ~82


CS-sling on turn 66 (1360, I think). Perhaps a bit lucky, but I was monitoring the production demographics and did not see anything to indicate a huge power tile being worked, so went for it.

Build order after the worker was:
-warrior (explore the south)
-WBoat (exploring)
-Warrior, warrior (explore and military police)
-Library
-Worker
-Settler (for 1S of Gold)
-Oracle, followed by 2 more settlers, a galley and a worker (in some order)

Tech path went: Mine, AH, Writing, Wheel, BW, Math, Myst-Med-Priest, COL, CS (sling), Sail, Currency… Working on MC now.

I waited for Math to come in before chopping and double-revolted to Bureaucracy and Slavery once the Oracle came in.

So far, I have founded the capital, 1S of Gold, on the northern flood plain, and on the island to the west of sheep and fish (indenting Maoi there.)

Current plans are to continue pumping settlers to about 10 cities. Tentatively targeting:

-Elephant-Jungle, intended as an eventual GP-farm/national park.
-Second elephant city (with some production)
-On the east coast with access to fish. (Helper city for capital cottages, and access to the east coast sea for exploration)
-On the western island, one or two more cities.

Exploration is however still incomplete, so other more appealing sites could still appear.

Other thoughts at this time:

-GLH is still out there. Is it silly to start thinking about it now? Probably.
-Set up libraries in at least 6 cities for early oxford. Use two of these as temporary GP-farms to pump out GP#2 and 3.
-Can someone hurry up and please research alphabet. I want to trade for agriculture, IW, and maybe even aesthetics and/or masonry.
-With all 3 precious metals, forge is a high priority.

Session 3: Turn 83 to 115 (0AD).

Tech path continues through MC, and paper. I trade maps for a bit of gold, and finally decide to self tech Alphabet (at 500BC), since India does not appear interested in doing so. Trade for Aggri, IW, and Masonry, and then continue on the paper-education run.

I now have education, and have turned of research while I build universities. I have grown to 11 cities, but unfortunately, they are not mature enough to get quick universities, so oxford is still likely to only come in ~800 AD or so :-(

Anyway, at 0AD, I have 11 cities, and research 260 bpt @ 100%, or 136 @ break even. I do have a couple of hundred gold in the bank as well.

The plan from here is a pretty quick liberalism, (perhaps taking nationalism, or maybe astro?), and then hopefully heading to space. I think my 11 cities will provide enough science to drive the research, but I am a bit concerned about the production base, so I am undecided if I want to take out one of the AI (maybe with Cavalry, or grenadiers, for example) to enhance production capacity.

We will see…
 
SIP. Found out 1E was much better afterwards...

In my game Oracle was built IAFAL on turn 48 - 2080BC. :eek:

Fun part is that I was playing carelessly and didn't notice the news at the time. I had just learned Myst at that time and proceeded onto Medi/PH, and was puzzled when the Oracle build wasn't available in my cites. :crazyeye:

I dare to say GLH as nice as Oracle in this map, though...

By 1AD (or a turn or 2 before) I had 7 or 8 cities, teching towards Edu @180bpt break even, 200g in the bank. Plan is to play nice with everyone and go for a quick (real-time wise) UN victory. Might change my mind, as it seems quite a waste of our traits/UU/UB and inviting neighbors...:mischief:
 
Rising seas only happens as a result of global warming and there is a bug in the global warming mod included in Buffy. So you probably won't see any rising seas. Too bad, that could be a fun option.

My Oracle went in 2120BC, so no, I didn't get it. I beelined alphabet (as usual) and it paid off nicely. Like last month, I probably won't finish, but it looks like a fun setup. I was going to go for Space, but I'll probably burn out.
 
Settled 1E. Didn't bother with Oracle as GLH seemed much more important. Got that and GLib in Nidaros. By 1AD 10 cities and 4 turns away from education, 178 sustainable bpt with about 400 gold in the bank. Popped one GM and 2 GSs on the way.


No barbs makes this feel much easier than immortal. :)
 
My first game in well over a year. Doesn't really feel like immortal, though. :D

Settled 1W gaining a fish. Built GLH, Oracle MC, TGL and Col in the capital. All that wonder-chasing slowed down my expansion a bit, though. I have 10 cities and couple more on the way, but my cities are underdeveloped and there are more spots available with GLH.

The AI have been useless. When I saw 2 gandhi and asoka, I expected some trading, but I only got Alpha and IW so far. Had to self-tech everything including even Math. At 1ad I'm only just finishing CS. I have well over 200bpt at 100%, a bit of savings and a GM about to do a trade mission.

@kcd, calling them 'blue gandhi' and 'green gandhi' would have really helped in the diplo screens. ;)
 
Settled 1E, went for tight city placement to get all the goodies without needing the border pop. With some overlapping cottage development a little north in the floodplains the commerce was pouring in.

Then I lost Oracle by 2 turns, and later on GLH by 3 turns, so I threw in the towel. Didn't feel like continuing...

Strange thing is: my White Gandhi in the list had Green borders...
 
Gave it a shot guys... unfortunately, misfired badly. :cry:

Finally gave up trying to catch up with & keep track of all the "Indians".

Was surviving well but not thriving at all. So figured i'd better use my Berserkers while i still had a little advantage... invaded one of the Gandhi islands with terrible results & luck. Then 1 of the Asokas declared on me & i spent 10 min's trying to figure out where he was. :mad:

No point in continuing especially since, sorry kcd, it was such a waste of time & quite unfun just figuring out who was who.

Thanks for your work setting this up, but all the identical civs = a needless twist that only added confusion on top of a tough situation. :(

Went ahead & submitted the resigned file so you all would have someone at the bottom(!).

What's next? Hopefully a little more "normal" set up. :viking:
 
What's next? Hopefully a little more "normal" set up. :viking:

I'm not very good at imitating normality.:( However, BOTM64 is a different map-maker, so you can always hope.

I will not repeat the thing with civ-names, though. That wasn't really evil, just me being petulant and annoying. :hide:

Thank you for the feedback.:goodjob:
 
This should be called "Rags in Curryland".

Settled Nidaros 2N, leaving the deer and gems for later. The capital developed pretty well but I didn't expand as fast as maybe I should.

No wonders. Oracle came ultra-early in ~2000bc, GLH about 1200bc.

Built 7 cities to 1ad, jungle elephants secured. A scare occured when Asoka settled in the east coast of my landmass, near iron. Not so near though, so I managed to fit a city in the west coast.

Just to ensure an iron source, I found a city in a nearby isle, between iron and marble, will take time to grow though. Built Moai in Haitabu, S of Nidaros, I placed the city to really benefit from coast tiles, deer, mined hills and silver.

I'm thinking this is gonna be a tough game regardless of VC chosen. Even the obvious option, fighting, is not gonna be easy... the AIs expanded a lot and will have high cultural defence in their cities... unsure whether I'll win at all.

In reference to above post mentioning two Gandhi civs with same name, I agree... please, kcd, give different names when you use same leaderheads... diplomatic issues are a bit more time-consuming with 2 "Gandhis". :D Otherwise a very interesting and challenging game. :)
 
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