jesusin, contender. Goal: Fastest cultural game.
Start:
Warrior 1E. Settler 1S1W. Settle on PH, 2deer, 2furs, see wheat. Work furs.
Builds: Worker, Warrior-Warrior-Settler(2pops whipped)
Research: Hunting-Minning-BW
I considered Hunting-Archery-Pottery-Writing-Alphabet, but without hills and without slavery, I would not be able to protect myself from barbs conveniently. Whipping would also be useful for my second city, which I had already decided would be a hammerless one among FPs.
This, of course, was the most important decision of the game. I can't stress enough the importance of the first few decisions of the game.
Another important decision I am proud of is sending 2 Warriors to the soon-to-be-second-city site. In all my games so far I have just kept one unit defending the site; when a roaming barb or animal is lucky and kills that unit, my game is severely hampered.
02 city was built N, 1NW of corn, with corn, oasis and 6FP. It was planned to have lots of cottages to support research and to become a Legendary city.
Expanding:
Barb city popped on PH North deranges my settling plans.
03 built West, with Wheat, Gems, Banana, shared Deer.
04 built NNW, 1SE of cow. -9gpt. It would become my GPFarm and 3rd Legendary city.
Alpha got (through Pottery) 1200BC.
My whipping the next Settler was a good idea, but I lost the 2 Corn site NE and the nice site NW to AIs anyway.
Nobody has PH, so I'll try Oracle for CoL.
1000 BC Stats: 4 cities, 13pop, Set, 3workers, 8units(6Axe), 1 strategic resources, 1 luxury resources, 3 health resources, 0 great persons, 0 world wonders, 0 national wonders, food/production/commerce=42-18-38, 26 bpt at breakeven, 5 culture per turn, 6 great person points per turn, 20 gold, 3Gra, Lib, Monu. 0 religions, 5/6 cottages used, 15 Techs: Alpha, IW, PH. 0 civs killed. 4,5 hours played.
Middle game:
Juddaism spreads (missionary).
05 built NE of 04, on PH, 8FPs.
Oracle in capital 750BC for CoL and founding Confu
06built W of 04, on FP, with Iron, 2PH, 2FP, 4 shared FP
GP1(GS) in 02, no good Acad, so bulb Tao once I can
Decide to build SoZ in 04 just because I can, although it will delay my NE there.
Barb city N of 02 taken. Corn and a few FPs.
Bulb Philo for Tao (I have 3 religions!).
Buddishm spreads (missionary).
SoZ and Parthenon completed
1AD Stats: 7 cities, 40 pop, 8workers, 9units (6Axe), 2strategic resources, 3luxury resources, 5health resources, 1 great persons, 2 world wonders, 0 national wonders, food/production/commerce=127-30-139, 66 sustainable beakers per turn, 70 useful culture per turn, 19 great person points per turn, 0 gold. 4 religions. 13/15 cottages used (5fake), 24 Techs: Music, IW, Philo, Maths, CoL. 0 civs killed. 9 hours played. 6rel*city, 3temples, 0cath
Read about my endgame in the final spoiler.