BOTM 74 First Spoiler - 1AD

The beginning and cities:
#1- Amsterdam 1SE – Worker, Work Boat, Warrior
#2- Utrecht NW (2400 BC) – stone, gems, deer
#3- The Hague E (1600 BC) – copper
#4- Rotterdam NE (875 BC) – deer, copper shared
#5- Nijmegen S (725 BC) – 1 fish
#6- Maastricht SE (575 BC) – horse
#7- Middelburg E (200 BC) – deer, incense

The game:
- The Great Wall (2000 BC) / The Pyramids (1040 BC) / The Great Lighthouse (850 BC)
- 1 Great Spy for Golden Age (725 BC) / 1 Great Scientist for Academy in The Hague (225 BC)
- The Colossus (3 turns) / Great Library (12 turns) / Moai Statues (1 turn) / Shwedagon Paya (27 turns, but the city is growing)
- For while a pacific game. I think I’ll try another Domination (if I can :rolleyes:


1000 BC Stats: 3 cities, 13 pop, 3 workers, 5 units (only Warriors), 2 strategic resources, 2 luxury resources, 3 health resources, 0 great persons, 2 World Wonders, 0 National Wonders, food / production / commerce = 39 / 23 / 61, 46 bpt at 100%, 36 bpt breakeven at 80% with +1 gpt, 14 gold, 12 culture per turn, 4 great person points per turn, 1 granary, 0 library, 1 lighthouse, 0 religions, 0/0 cottages used, 12 Techs: Sail, Writ, AH, Alpha, Mas, BW, Metal Casting (7 turns), 0 civs killed, 1:24 hours played, Score: #1 (2 Empires) – 227 / 43,338.

1AD Stats: 7 cities, 31 pop, 3 workers, 8 units (7 Warriors, 1 Chariot), 4 strategic resources, 2 luxury resources, 5 health resources, 2 great persons, 3 World Wonders, 0 National Wonders, food / production / commerce = 73 / 62 / 115, 104 bpt at 100%, 47 bpt breakeven at 40% with +4 gpt, 9 gold, 34 culture per turn, 15 great person points per turn, 5 granaries, 2 libraries, 2 lighthouse, 1 monument, 2 forges, 0 religion, 0/0 cottages used, 21 Techs: Sail, Lit, Math, Code of Laws, Metal Casting, Currency (5 turns), 0 civs killed, 2:17 hours played, Score: #1 (2 Empires) – 453 / 59,633.
 
Which save did you take?
Contender
Where did you settle?
SIP, I did nto want to loose a forest and sip looked fast enough.
Did you find enough AIs to be able to trade techs?
well yes.
Are you doing the Space Gauntlet or the Culture Gauntlet or trying to sneak fastest & lowest from a VC that no one else is attempting?
What can I say. I'm a sneaky guy.
And how did your game go up to 1AD?
I got trapped by marble and stone and went on a wonder spree. I can't resist those shiny wonders.


Tech is quite fast as I get to trade a lot of techs. i aim to get astronomy fast to be able to trade even more. I have saved my first GS for astronomy but should have made him an acadamy. My first GP was a merchant. I may use him for optics. I'm pretty happy at 80 bpt at break even.

My greatest problem is only having five cities. With the pyramids and the great lighthouse I should be able to sustain many more. But building wonder made has slowed me down.
 
jesusin, contender. Goal: Fastest Cultural Victory.

Settled 1SE as 1SSE was slightly weaker. Compared to SIP, I win a Gold resource and I climb to a PH. Any of these too reasons are enough to pay for the lost turn. Would someone please explain me the reasoning behind a SIP?

Plan: CS sling with gold and gems. But I'm not wasting beakers on things like Mysticism, I'll research Alphabet first and trade up to PH and Masonry. With this start all I need is AH and Mining.
Build Worker-WB-Warior-Settler-Warrior-Settler
Research AH-Mining-Alphabet beeline.

02 built S of Gems, with Gems, Stone, Deer

03 built 2E of Gold, 6FP, 1 hill and shared Gold, hill. It will be my cottage city.
(missed Copper, :()

My plan failed miserably.
a) At 2200BC I had Alphabet but all I could trade for was Mysticism. English had no Pottery, no Medi, no Poly, no Sailing, no MAsonry, no BW...
b) Alphabet research delayed my research just enough to make me lose the CSsling.
c) With no effort to get religions and English having none, I was left with a losing game (gauntlet-wise).

I could have Oracled for CoL, but I stopped there, connected Stone and started Pyramids while waiting for CoL (I had done Maths before CoL to optimize Pyramids chopping).

I almost had no problems with Barbs. No tiles pillaged, no cities attacked. The trick was to put my warriors outside the cities, around my borders, fugbusting. I lost 1 warrior in an unlike dice roll and that cost me dearly: A barb city was settled in the GPFarm site SE (Fish, Incense, FPs).
Maybe I should have settled there first instead of my cottages city?

1440BC, Oracle gone, CS sling failed by 9 turns.

04 built 1NE of Copper, with Deer, FP, Copper. Very sad city, but I needed a military resource to fight barb when they became Archers.

Pyramids finished, Confu founded.

1000 BC Stats: 4 cities, 8pop, 4workers, 6units(6War), 3 strategic resources, 2 luxury resources, 2 health resources, 0 great persons, 1 world wonders, 0 national wonders, food/production/commerce=26-17-72, 39 bpt at breakeven, 20 culture per turn, 5 great person points per turn, 100 gold, lib, Gra. 1 religions, 0/2 cottages used, 18 Techs: Alpha, IW, Maths, CoL, no Poly. 0 civs killed.

05built N, fish, 2Silver.
HG built.
CS researched first (Aest and Philo were my options). English has got Aest and offered in trade, but I wanted to protect Taoism so didn't want to give CoL. A few turns later English is building a WW and won't trade Aest. Duh!

I get Taoism and then come back to research Aest. I trade for Drama. I win the Music race by 1 turn. This is a disaster. Why? In this semi-isolated situation the continent whose members research more differently will be ahead. In this race I have researched Aest, that my partner already had. And he has researched 95% of Music, that I already had. This is a huge waste of researching effort on our continent.

06 built Far East, with Wheat, Deer, Sheep, Silver.
07 built far SE, fish, clams, iron.

Moai in capital just because. The generation pool purity is already lost there.
Barb city captured by Swords, it will be my GPFarm. It's 25BC. Too late?

1AD Stats: 8 cities+Set, 43pop, 5workers, 12units (5Swo), 4strategic resources, 3luxury resources, 6health resources, 2 great people, 2 world wonders, 1 national wonders, food/production/commerce=104-69-205, 115 sustainable beakers per turn, 50 useful culture per turn, 16 great person points per turn, 100 gold. 2 religions. 7/8 cottages used, 25 Techs: Curr, CS, Philo, IW, Music, Monar, no Lite). 0 civs killed. 8rel*city, 3temples, 0cath
 
I've read that 2 people built a second Worker just before their first Settler.
That's something I've never done.

The tiles to be improved in capital at that point are not as valuable as the tiles already improved in capital or the tiles to be improved in city2.
So what I do is to build the Settler, send my first Worker with the Settler to city2, only then build 2nd Worker in capital.
This way city2 starts sooner and better tiles are improved sooner.

Any thoughts on this?
 
I've read that 2 people built a second Worker just before their first Settler.
That's something I've never done.

The tiles to be improved in capital at that point are not as valuable as the tiles already improved in capital or the tiles to be improved in city2.
So what I do is to build the Settler, send my first Worker with the Settler to city2, only then build 2nd Worker in capital.
This way city2 starts sooner and better tiles are improved sooner.

Any thoughts on this?

I can't really think of anytime I would think of having 2 workers before the first settler. Except when I've stolen one. :)
 
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