Wow~ T180 is insanely late for Deity AI lib! I still dont understand what gimped the AI research SOOOO much this game?! Maybe I could have held off for Libbing Medicine as well. Probably would have saved 2 turns on my Incorporation dates, which may have cut two turns on my launch date, but with some AI already having Education, I did not want to take the risk that one of them could get Liberalism in 6 turns, and snatch it away from me by a turn.
Since I waited to trade for Calender, I missed out on the MoM. I would have loved to have it, but it would have delayed my corporations beeline, so I decided to pass.
I usually try for 4 GA from great people (+ that from Taj when reasonable, but here I did not have the production to build Taj.) The 4 GA's were planed for:
1-Right around corporation, for mega revolt into Rep, cast system, free market, free religion.
2-To revolt into emancipation when the happy penalty became too much.
3&4- final 16 turns before launch.
Unfortunately, I had some bad luck with GP production late, and got too many scientist and engineers, so the distribution for the 4-person GA did not happen, and I had to end the game with only an 8 turn GA. On the flip side, I was able to bulb 4 great scientist (and settle a GE), which cut 3 turns of research. With better distribution, I would have had an extra 8 turns of GA, but 3 less bulbs. That is just about equivalent, so it probably did not matter much.
Since I waited to trade for Calender, I missed out on the MoM. I would have loved to have it, but it would have delayed my corporations beeline, so I decided to pass.
I usually try for 4 GA from great people (+ that from Taj when reasonable, but here I did not have the production to build Taj.) The 4 GA's were planed for:
1-Right around corporation, for mega revolt into Rep, cast system, free market, free religion.
2-To revolt into emancipation when the happy penalty became too much.
3&4- final 16 turns before launch.
Unfortunately, I had some bad luck with GP production late, and got too many scientist and engineers, so the distribution for the 4-person GA did not happen, and I had to end the game with only an 8 turn GA. On the flip side, I was able to bulb 4 great scientist (and settle a GE), which cut 3 turns of research. With better distribution, I would have had an extra 8 turns of GA, but 3 less bulbs. That is just about equivalent, so it probably did not matter much.