The computer I used on my original game is still offline so I submitted my second attempt (also incomplete) from another computer in case DH wants it--if nothing else, I settled in the same place so that'll be valid info.
This one went better. I tried to REX faster but ended up with exactly the same number of cities and pop at 1 AD. I've never been able to match the REXmasters and clearly never will. On the upside, I got more wonders (MoM again, plus Great Lib and Colossus). Zara settled 5 cities (vs 2 before) on my side, which wasn't all bad; they were nicely developed when I captured them. This time I attacked Zara first (instead of Toku, immediately followed by that unfortunate DoW by Alex

), taking peace after capturing those 5 cities. I regrouped and DoW'd again after 10 turns to take his 4 mainland cities. He finally offered to cap when he was down to 1 but wouldn't give any techs so I wiped him out to avoid motherland complaints.
The other big change was I beelined Artillery instead of going up the Industrialism path. I again founded Mining Inc so there was no need to focus so much on hammers. In the first game I really overkilled on those, putting assembly plants (factories) and coal plants in all my cities. Many of the hammers in my biggest cities were useless because I could crank out infantry or whatever in one turn, and extra hammers were wasted, especially in my Heroic Epic and Ironworks cities. (Yes, I could and did build wealth, but overflow hammers don't contribute to that so are still lost.) I also didn't grow the cities as much so I didn't have to waste hammers on happiness and health buildings like I did before.

Artillery and Cavs were more than enough to take on Toku next, who capped after 1 city. Shaka then voluntarily vassaled.

Mighty Gandhi fell after losing one city in in 1560. I quit there with the game pretty well won. Much more satisfying than my first attempt.

Thanks very much for this game, DH.