BOTM 95: Noble, No Espionage, Final Spoiler

Deckhand

Procrastination at its finest
GOTM Staff
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Sep 22, 2008
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Sorry I'm Late ;)

Tell us all about your experiences and victory in BOTM95.
 
Submitted my game. Nothing extraordinarily fast, as I went for Space Race(1982).

Got a pretty good score. Had 14 cities in the end, having my whole continent then settling some islands later. Sid Sushi's caused all but one of my cities to be above size 20, and many 25-30.

Didn't discover other civs for some time....my caravel went W instead of E! None of them bothered me, besides Pacal and his constant begging.:)
 
Did anybody use the Great Artist from Music to culture bomb the junk island to the east? I learned the hard way that you can only cross ocean tiles in your own borders and not any open borders >_<. Capac was already peace vassaled to Hannibal when I met him, and I missed the window to attack when Capac temporarily renounced vassalage.

Pretty interesting game, as I haven't played in a while, and definitely not with these settings. Unfortunately after the early game, it got a little boring as there wasn't really much diplomacy, warmongering, or expansion you could do until you got Astronomy, and with no tech trading/espionage it was similar to playing an isolated game to the end.

I had a pretty mediocre domination game. I lost a lot of focus in the middle/end, and lost my first supermedic early because I underestimated how far numidian cavalry travel once Hannibal got engineering. The theme throughout the game was giving the Noble AI too much credit and starting wars later than I needed to because I was building too many units. I built a galleon chain across the ocean, but it turned out to be completely unnecessary as my initial force of cuirassiers would have cleaned up the continent.
 
I forget the exact date and victory (it's been two weeks or so since I submitted), but I got a 16xx dom/con if I remember correctly and am not just getting this mixed up with a different game. Lib for Astro, met everyone, got the +1 circumnavigation bonus and crushed em with Galleons + Cuirrasiers. Had I realized we could reach civs other than WVO pre astro I might have gotten a better date. Poor scouting on my part. No reason not to build a workboat on Noble difficulty to explore surrounding islands. Still fun to dip down to this difficulty after a long time on Emp+
 
Domination victory in 1720AD. I did not think of ikotomi's clever idea of using the Great Artist to make a bridge east, which would certainly have helped. The game got to be a bit of a grind due to the long voyage to bring Knights to the west, as well as a few poor decisions in the war against Hannibal. I ended up founding a dozen cities on vacant islands to get to the Domination limit instead of trying to conquer everyone.

Did anyone have a significantly easier or harder game due to the goody huts and events? The random event that destroys quarries caused me to lose the Oracle, but otherwise they had no real impact on the game. Occasionally I lost or gained some food or a building in cities way after it would matter. Playing only GOTMs for the last few years, I forgot that I used to always save ~100GP in the bank when playing BTS so that I could buy my way out of losing critical improvements or take advantage of those events that let you pay for something good to happen.
 
Diplomatic Victory (AP) in 1670AD. I don't remember the specifics as I'm not used in keeping tracks of them (first time I submit) but I went with the full religious economy. Pretty uncharacteritic of Genghis Khan I guess. I vassaled Hannibal and Hyuana and won about 2 or 3 turns before I could vassal Elizabeth. Was aiming for conquest at first but realized I could take diplo win and went with it. Not sure if I would have had a better score with conquest maybe 25 turns later.

It was pretty fun to play on Noble but I think I kinda lost focus in some early stage.
 
I won space in late 18xx didnt focus on date too much, i wanted to test how number of cities/pop affect score. Ends up with something about 50 cities and :dunno: maybe 900/1000 pop... thought that score will be better.
 
I was cruising for a mid 1800 space race victory and Elizabeth snuck in a religious victory by 2 votes (1814 AD). Hangs head in shame. :cry::blush::sad::gripe::hammer2::wallbash::shake:

Settled my continent. Conquered the Incan and Carthaginian. Vassaled Darius for the MoM.

Had 33 cities. Mining and Sushi everywhere.

Very fun map and I did enjoy the game settings very much. Reminds self to burn the AP no matter what. :ar15:

Did not build a Keshik. Never even researched Horseback Riding. Libbed Medicine around 1500.
 
In a diplo mood this month, got UN victory in 1380AD. Missed a first vote in 1320AD because of accidentally having too much pop which made the diplo vote unavailable. :gripe: Gave some cities away to get the vote available again.

Killed the Dutch quite early with some chariots (1920BC). Don't remember exactly, but 14 or 15 cities at 1 AD. Killed the Incans and put Mao in charge of those possessions. Basically did the same with the Mayans and English, putting an American figurehead. Americans and Chinese happily voted for their liberator.

Fun game, thanks. :)
 
Did anyone have a significantly easier or harder game due to the goody huts and events?

I had one weird event near the end which didn't significantly change the result, but completely changed my end-game.

I was already building the Apollo Programme, and had decided on no more wars (because the unhappiness might delay my spaceship), when a random event involving a Persian spy being discovered in my court happened. For some reason, although there were three options of how to respond, two of them were disabled, and the only one I could follow was to interpret this as a declaration of war! So suddenly I found myself in an unwanted war on the Western continent. The event also gave me a stack of tanks (although rather uselessly in my capital - it took some time to ferry them across to the war zone).

It didn't really go well for Darius. He had a few knights and lots of longbows. I had lots of tanks and (a few turns later) several modern armours. I think you can guess the rest. It probably only lasted about 10-15 turns before I (4 cities up including the Persian capital and 3 other cities razed) consented to peace, mostly because it looked like I was going to accidentally trigger domination. I finally won the spacerace in the 1860's. In the end, the war-weariness wasn't serious - I imagine it knocked a turn or two off my victory date, but also meant I has a somewhat higher base score at the end, plus (thanks to the Persian capital) rather more wonders than I anticipated having.
 
For some reason, although there were three options of how to respond, two of them were disabled, and the only one I could follow was to interpret this as a declaration of war!
The other two options must have had an espionage effect.
I've had that event in one of your games. Just searched the event list but didn't find it.
 
The other two options must have had an espionage effect.
I've had that event in one of your games. Just searched the event list but didn't find it.

I've just found it and you're completely correct:

eventslist said:
Event162
Spy Discovered
Prereq: INDUSTRIALISM and contact with another player AND at least 4 cities AND Capital
Obsolete: ROBOTICS
Active/Weight: 60/100
Result:
1.gain 400 Espionage points AND mutual +2 Attitude modifier with other player
2.pay gold (300 base) AND gain 1 Great Spy unit
3.declare war on other player AND gain free unit support for 20 units AND +1 happy face for 30 turns AND 1 Tank unit for every 4 cities

Now I've seen that, I've remembered. When the event came up, I was actually thinking, I want the great spy (I was desperate to get a different great person to get another golden age), forgetting that a spy was of course impossible.
 
Finally got round to writing up my game properly....

I'd been trying to play very carefully to maximize science to try and speed up my space race date... In the first spoiler, I reported that I was very happy that I'd achieved 134 sustainable bpt, massively more than I normally manage by that date.

And you what? It didn't make one jot of difference! I got a space race win in 1864AD &#8211; pretty much exactly the kind of date I normally manage. Time to rethink my AD science strategy, I guess&#8230;

After 1AD it was basically a beeline to astronomy and to find out who owned the great lighthouse, which I'd lost by 1 turn in the BC years. Along the way I &#8211; ummm &#8211; almost killed Willem. What can I say? My forces needed some training practice, my citizens were demanding more cities, and there just weren't enough barbarians.

The great lighthouse turned out to be in Mutal, right at the Southern end of the western continent. So, Pacal's reward for building it one turn before me was to lose two cities. He would've lost more, but a 'stop-the-war-against-Pacal' apostolic palace vote came up. Fearing that I'd lose that vote and unwilling to suffer the unhappiness from defying it, I immediately sued for peace, so that I'd at least get some gold out of the deal. Turned out that Pacal didn't have many friends and he'd have lost the vote anyway :blush: After that I had our starting continent focus on science while Mutal built the heroic epic and then almost single-handedly (single citydly?) produced enough units to completely eliminate both Pacal and Elizabeth. By the time Elizabeth was dead, I was starting to build spaceship parts so decided the happiness cost of more wars would be too great.

And that was pretty much it, apart from a late war against Darius caused by the random event that I mentioned in my previous post.

And those keshiks that Mongolia is so famed for? Well &#8211; I &#8211; umm &#8211; never researched archery. Or horseback riding for that matter. That was a side-effect of the no-tech-trading, no-espionage settings &#8211; I never acquired any tech that I didn't seriously need for something. I didn't even research alphabet until I tried to get printing press and discovered alphabet was a prerequisite. Well I guess that's realistic in a way. We're playing Mongolia. Don&#8217;t they use Chinese characters there, which don't technically count as an alphabet, so in real life you could probably even build a spaceship without knowing alphabet? Anyway, it was a nice oddity in the later game &#8211; having a choice between building SAM infantry or chariots!

And thus it was.
 
I could close this game today.
Thanks for the map, I very much enjoyed its "research your own stuff" aspect and had a very good time with the opening :goodjob:

Got Astronomy around 600 AD and decided on a military victory.
I went for a mixture of Conquest (2 Vassals) and Domination (45+ cities, settling many islands) and eventually triggerred Domination first.
Happened in 1240 AD.

Started warring East against Incans, killed Huayna.
A key aspect was that I had demographic intelligence on all of the AIs, so I knew about their power ratings.
Hannibal appeared to be at least twice as strong as the next best AI...
... so I skipped him and left him for last. Killed Pacal, vassaled Liz and Darius.

I never needed much of an army but I did get lots of Galleons (most built unit after the settler) :
33 settlers, 26 galleons, 25 macemen, 22 cuirassiers, in that order.

Got a full 3 Mausoleum of Mausoles Golden Ages to fuel production, the 4th being in progress at the end game.

End screens :
Spoiler :
Theatre of operations, just cleared his offensive stack :


Spare dudes, got 4 Great Engineers or so :
 
I only played the game this past weekend and didn't have time to finish it before going to bed last night, so I submitted a retirement in 1946.

I eliminated Willem without any major problems, but Hannibal came around and planted a city adjacent to where the former Dutch city of Utrecht was located. There was a wild party when Utrecht was liberated and accidentally the whole city burned to the ground... :mischief:

Anyway, that uninvited neighbour made me very cross, and he also had a tech lead on me, so to keep him away I even gave the island city of Nijmegen to him. That didn't work. Just after I had researched Guilds Hannibal declared on me and managed to take two of my poorly defended East coast cities before I had upgraded enough Keshiks to Knights to take them back and eventually wipe his face off my continent, and his three cities on the islands to the north (including Nijmegen) were also incorporated into my empire before I settled for peace.

During peacetime Hannibal's navy was partly held in check by my contracted associates who in groups of 5 set out to the seas and killed most everything with a sail. But then my friend Pacal came along with his Destroyers and abruptly turned my associates' Privateers into wooden, burning Submarines with large holes. Not a recommended design.

That was more or less the scene when I submitted the game. I might play on at a later stage.
 
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