Brave New World+

About the changes you made to some civs,may I suggest some changes:

America:
The American Dream: 50% discount when purchasing tiles and after researching Economics,Great Merchants trade mission grants twice influence with city states and Great Merchants grant a tourism bonus when expanded;

The inspiration for this UA comes from Brazil,which becomes stronger at mid/late game . America's UA could follow the same design .

India:
Dharma: Cities with a majority religion also get the Follower belief bonus of the second most popular religion.

The religion theme of India could be about having bonus on multiple religions on your cities,but following a different path from Indonesia;

Mongolia:
Mongol Terror: Mounted units no longer have penalties when attacking cities and have +1 movement .

Japan:
Bushido: Units fight as though they were at full strength even when damaged . Gains Culture when your units get killed in combat .



About an UA for Laos,what about this one:

"Great People improvements built along a river yield +4 :c5faith:,+4 :c5culture: and +2 :c5happy: when your cities have a fully developed religion(which means a religion with all the 5 beliefs slots filled)"

I'm done coding the changes but if that Japanese one is possible, (getting culture from a unit killed), I also already decided on Laos' UA, I see it wasn't there though oppps:), I'll update that. Thanks for the suggestion though.
 
I'm done coding the changes but if that Japanese one is possible, (getting culture from a unit killed), I also already decided on Laos' UA, I see it wasn't there though oppps:), I'll update that. Thanks for the suggestion though.

ya that 2'nd Bushido effect is not possible But..... What about a 20% bonus modifier for fighting higher tech units?
 
I've added the majority of the great works I plan to add there is still plenty room for more.
 
3.New Civs
1.Cuba
UA WIP: Peoples Army: All melee and gun units receive cover 1 promotion and Drill 1 promotion, Strategic resources give 1 gold.
UU WIP
UB WIP
2.Laos: Religious Rainforests: Uninproved jungle tiles give 4 faith, each farm gives 5 food.
UA WIP
UU WIP
UB WIP

Both of these are horrifically powerful, especially Laos. +4 faith? :eek: +1 would already be extremely powerful! This makes them stupidly good at religion. By working a single Jungle tile, that's a religion at T53, far before even the Celts, who are supposed to be the religion experts. And the farm bonus, I'm really, really hoping you mean they produce a total of 5 food after the buff from Civil Service or Fertilizer? Because building a farm in the Ancient Era should not provide +6 food. That's way too large. Why? BEcause for one thing, Farms are already going to be spewn across your empire. +1 again is a significant buff. Also, remember that unlike something like Korea's specialist bonus, where it provides science, or Morocco's UA, which provides gold and culture, this provides food. Why is that so important? Because food isn't just food, unlike science, gold, or culture. Food is what allows you to work specialists. Food allows you to work hills, and high gold tiles. Food isn't just food. It's everything in your empire. The only other civ that has a bonus to food (that I remember off hand) is the Aztecs. This is a powerful bonus that they have, and it's only 15% in cities on lakes or rivers, as opposed to a 500% multiplicative bonus everywhere. Nerf it hard.

##-India: Similar UA: Over Population: Unhappiness from number of Citizens halved. Free Shrines, and produces 33% more food than usual.
##-The Dutch: Simular UA: Golden Resources: Retains 50% of the Happiness benefits from a Luxury Resource if your last copy of it is traded away, and gets more gold on most resources.
##-Japan: Similar UA: Arches of Shinto: Units fight as if undamaged, and fight 20% better against better units, Holy Sites provide 10 faith.

Perhaps +1 gold on bonus (not strategic or luxury) resources for the Dutch?

Again, India is horrifically broken. Too much food, too much religion, too much happiness. My personal opinion on India is that their UA should be something like this: Holy Waters of the Ganges: Cities built on rivers provide +1 faith. Cities built on rivers have +10% food. -20% less unhappiness from population.

Japan is too powerful. Take away the Holy Site bonus, and maybe 15% higher tech bonus.

Overall, you're doing solid work with this mod, and I look forward to its completion!
 
Both of these are horrifically powerful, especially Laos. +4 faith? :eek: +1 would already be extremely powerful! This makes them stupidly good at religion. By working a single Jungle tile, that's a religion at T53, far before even the Celts, who are supposed to be the religion experts. And the farm bonus, I'm really, really hoping you mean they produce a total of 5 food after the buff from Civil Service or Fertilizer? Because building a farm in the Ancient Era should not provide +6 food. That's way too large. Why? BEcause for one thing, Farms are already going to be spewn across your empire. +1 again is a significant buff. Also, remember that unlike something like Korea's specialist bonus, where it provides science, or Morocco's UA, which provides gold and culture, this provides food. Why is that so important? Because food isn't just food, unlike science, gold, or culture. Food is what allows you to work specialists. Food allows you to work hills, and high gold tiles. Food isn't just food. It's everything in your empire. The only other civ that has a bonus to food (that I remember off hand) is the Aztecs. This is a powerful bonus that they have, and it's only 15% in cities on lakes or rivers, as opposed to a 500% multiplicative bonus everywhere. Nerf it hard.



Perhaps +1 gold on bonus (not strategic or luxury) resources for the Dutch?

Again, India is horrifically broken. Too much food, too much religion, too much happiness. My personal opinion on India is that their UA should be something like this: Holy Waters of the Ganges: Cities built on rivers provide +1 faith. Cities built on rivers have +10% food. -20% less unhappiness from population.

Japan is too powerful. Take away the Holy Site bonus, and maybe 15% higher tech bonus.

Overall, you're doing solid work with this mod, and I look forward to its completion!

Your post on the food thing is defiantly a good idea, I'm really into balancing and suggestions I think I'' keep everything just scale it down alot including India's happyness. As for the Dutch It was incredibly hard to code them as a yield change on resources doesn't exist only improvements and strategic no bonus/luxury. I think I'll also scale them down/ rework their UA
 
Japan's UA change seems rather baffling to me.

"Arches of Shinto" is not a phrase that is ever used in relation to Shintoism. I assume you are referring to the torii gates symbolic of said faith. They aren't arch-shaped and don't even have any curved parts (apart from the very base being cylindrical sometimes). I should know, I've seen quite a few torii in my lifetime...

If you want to add another part to Bushido, my suggestion would be a combat bonus against gunpowder units. If you want a bonus to religion, I'd keep the UA the same and ditch the Zero in favour of some sort of religious UB or UI (a Shinto shrine UI is a possibility: something like +2 faith and can only be built in forest or along river, using trading post art if you can't find a 3D model of one).

Another thing to keep in mind is that Shinto has ancient roots and could be considered a pantheon (and yes, that is a compliment to Shinto), whereas holy sites tend to appear in later stages of the religious "game". So your UA isn't that appropriate for Shinto.

If you are adamant about keeping your UA the same, I'd suggest calling it "Bishamonten" or "Takamagahara", neither of which are that important in Japanese culture but are the only things I could think of that encompass both parts of your UA.
 
Japan's UA change seems rather baffling to me.

"Arches of Shinto" is not a phrase that is ever used in relation to Shintoism. I assume you are referring to the torii gates symbolic of said faith. They aren't arch-shaped and don't even have any curved parts (apart from the very base being cylindrical sometimes). I should know, I've seen quite a few torii in my lifetime...

If you want to add another part to Bushido, my suggestion would be a combat bonus against gunpowder units. If you want a bonus to religion, I'd keep the UA the same and ditch the Zero in favour of some sort of religious UB or UI (a Shinto shrine UI is a possibility: something like +2 faith and can only be built in forest or along river, using trading post art if you can't find a 3D model of one).

Another thing to keep in mind is that Shinto has ancient roots and could be considered a pantheon (and yes, that is a compliment to Shinto), whereas holy sites tend to appear in later stages of the religious "game". So your UA isn't that appropriate for Shinto.

If you are adamant about keeping your UA the same, I'd suggest calling it "Bishamonten" or "Takamagahara", neither of which are that important in Japanese culture but are the only things I could think of that encompass both parts of your UA.

I like your names much better, I think I'll take away the faith from holy sites. Thank you for the idea, I'll admit I implemented this change when I was really tired and had no time t think on whether it was a good idea or not.
 
Thanks! If you don't have anything to do with religion in it then keeping the Bushido name would be better.
 
Thanks! If you don't have anything to do with religion in it then keeping the Bushido name would be better.

ok I'll try to do that!
EDIT
I added some great works of music, they play the default music for discovering great works of art since its not possible to add sounds via modding. I'll finish my current list of gwom today, but If you have a work that's not on my list, I'll be happy to add it. AND I took out death of Marat because it was already there lol.
EDITgwom are done and in the game!
 
I've finished the great works of writing, Now to start making the art for the great works of art.
EDIT: Added the Motherlands calls statue as a world wonder it will give:
free engineer and 10% production towards military units.
 
I've finished the great works of writing, Now to start making the art for the great works of art.
EDIT: Added the Motherlands calls statue as a world wonder it will give:
free engineer and 10% production towards military units.

The Motherland Calls is copyrighted. That's why Firaxis scrapped it.
 
As an FYI -- I will be updating my existing Prado wonder for BNW this weekend.

http://steamcommunity.com/sharedfiles/filedetails/?id=120190911

Will do there are a few more museums to choose from in Europe, thanks for letting me know!
This will replace the Prado:
Vasa Museum of Sweden: Unlocked at WIP, trade routes go 50% farther, 2 culture. Takes Art/Artifacts, theming bonus= +2 Same Civ, different era. 3 Slots.
EDIT: Almost done with the great works!
 
The Motherland Calls is copyrighted. That's why Firaxis scrapped it.

I'm confused how one could copyright a statue? Wouldn't it be in the public domain?
 
I'm confused how one could copyright a statue? Wouldn't it be in the public domain?

Well its fair use since its not commercial lol I think it belongs to the architect.
Good news all the great works I intend to have in the game for the official first release are done and work, I'll add more but I need to make sure I get the mod out soon at least.
EDIT might have to remove it and replace it with another wonder I read on wikipedia that its copyrighted and Russia has no "acceptable freedom of panorama" ie "fair use" so I'll just replace it.
If I need to I'll replace it with the Iranian monument: The Swords of Qadisiyah
 
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