XboxAddict77
Wonder Spammer
- Joined
- Mar 14, 2013
- Messages
- 261
About the changes you made to some civs,may I suggest some changes:
America:
The American Dream: 50% discount when purchasing tiles and after researching Economics,Great Merchants trade mission grants twice influence with city states and Great Merchants grant a tourism bonus when expanded;
The inspiration for this UA comes from Brazil,which becomes stronger at mid/late game . America's UA could follow the same design .
India:
Dharma: Cities with a majority religion also get the Follower belief bonus of the second most popular religion.
The religion theme of India could be about having bonus on multiple religions on your cities,but following a different path from Indonesia;
Mongolia:
Mongol Terror: Mounted units no longer have penalties when attacking cities and have +1 movement .
Japan:
Bushido: Units fight as though they were at full strength even when damaged . Gains Culture when your units get killed in combat .
About an UA for Laos,what about this one:
"Great People improvements built along a river yield +4,+4
and +2
when your cities have a fully developed religion(which means a religion with all the 5 beliefs slots filled)"
I'm done coding the changes but if that Japanese one is possible, (getting culture from a unit killed), I also already decided on Laos' UA, I see it wasn't there though oppps
