Breaking Save Game Compatibility for v37

No. But the 'barbarian' leader is currently set to be their leader (he clones himself apparently) which is a good shortcut for now on some python issues that would be introduced if we setup new NPC leaders (which we should do nevertheless... so at some point soon I'll sort out the python issues with that.)
Is this something that could be made possible in the dll?
Small example: Aggressive and Passive animals not having leaders at all or perhaps sharing the same leader that in some elegant way only counts as one leader.

It's a relevant inquiry as it would allow us around 10 more NPC slots.

Latest List:
Spoiler :
Code:
Overview of changes in Animals_CIV4UnitInfos.xml.

bOnlyDefensive=1 & bAnimalIgnoresBorders=1 in UnitInfo - bNeutralOnly=0 in SpawnInfo
Defensive Only, No Stealth Defense - Unrestricted Spawning:
	PASSIVE:
		Aardvark.......................	AARDVARK...............	iAggression = 0
		African Elephant...............	AFRICANELEPHANT........	iAggression = 2
		African Grey Parrot............	AFRICANGREY............	iAggression = 0
		African Penguin................	AFRICAN_PENGUIN........	iAggression = 0
		Giant Anteater.................	ANTEATER...............	iAggression = 0
		Armadillo......................	ARMADILLO..............	iAggression = 0
		Babirusa.......................	BABIRUSA...............	iAggression = 0
		Badger......................... BADGER.................	iAggression = 3
		Ball Python....................	BALLPYTHON.............	iAggression = 0
		Barbary macaque................	BARBARYAPE.............	iAggression = 0
		Barn Owl.......................	BARNOWL................	iAggression = 0
		Barred Owl.....................	BARREDOWL..............	iAggression = 0
		Beaver.........................	BEAVER.................	iAggression = 0
		American Black Bear............ BLACKBEAR..............	iAggression = 1
		Wild Boar...................... BOAR...................	iAggression = 2
		Bongo..........................	BONGO..................	iAggression = 0
		Booby.......................... BOOBY..................	iAggression = 0
		Dromedary......................	CAMEL..................	iAggression = 0
		Capuchin Monkey................	CAPUCHIN...............	iAggression = 0
		Capybara.......................	CAPYBARA...............	iAggression = 0
		Caribou........................	CARIBOU................	iAggression = 0
		Cassowary......................	CASSOWARY..............	iAggression = 1
		Cod............................	COD....................	iAggression = 0
		Crab...........................	CRAB...................	iAggression = 0
		Crow...........................	CROW...................	iAggression = 10 ->	(If it in a game were to level up, it would turn into an insane group of suicidal crows; one could call it an easter egg reference.)
		Common Spotted Cuscus..........	CUSCUS.................	iAggression = 0
		Poison Dart Frog...............	DARTFROG...............	iAggression = 0
		Desert Tortoise................	DESERT_TORTOISE........	iAggression = 0
		Dolphin........................	DOLPHIN................	iAggression = 0
		Onager.........................	DONKEY.................	iAggression = 0
		Duck...........................	DUCK...................	iAggression = 0
		Dugong.........................	DUGONG.................	iAggression = 0
		Asian Elephant.................	ELEPHANT...............	iAggression = 1
		Emu............................	EMU....................	iAggression = 1
		Fennec Fox.....................	FENNECFOX..............	iAggression = 0
		Flamingo.......................	FLAMINGO............... iAggression = 0
		Galapagos Penguin..............	GALAPAGOS_PENGUIN......	iAggression = 0
		Galapagos Tortoise.............	GALAPOGOS_TORTOISE.....	iAggression = 0
		Thomson's Gazelle..............	GAZELLE................	iAggression = 0
		Gemsbok........................	GEMSBOK................	iAggression = 1
		Giraffe........................	GIRAFFE................	iAggression = 1
		Glyptodon......................	GLYPTO.................	iAggression = 1
		Megatherium....................	GROUNDSLOTH............	iAggression = 1
		Guanaco........................	GUANACO................	iAggression = 0
		Gull...........................	GULL...................	iAggression = 0
		Pygmy Hippopotamus.............	PYGMYHIPPO.............	iAggression = 2
		Horse..........................	HORSE..................	iAggression = 0
		Humpback Whale.................	HUMPBACK_WHALE.........	iAggression = 0
		Walia Ibex.....................	IBEX...................	iAggression = 2
		Green Iguana...................	IGUANA.................	iAggression = 0
		Impala.........................	IMPALA.................	iAggression = 0
		Western Grey Kangaroo..........	KANGAROO_GREY..........	iAggression = 1
		Red Kangaroo...................	KANGAROO_RED...........	iAggression = 1
		Koala..........................	KOALA..................	iAggression = 0
		Ring-tailed Lemur..............	LEMUR..................	iAggression = 0
		Green Anole....................	LIZARD.................	iAggression = 0
		Loon...........................	LOON...................	iAggression = 0
		Macaw..........................	MACAW..................	iAggression = 0
		Mackerel.......................	MACKEREL...............	iAggression = 0
		Mammoth........................	MAMMOTH................	iAggression = 1
		Mandrill.......................	MANDRILL...............	iAggression = 1
		Manta Ray......................	MANTA_RAY..............	iAggression = 0
		Minke Whale....................	MINKIE_WHALE...........	iAggression = 0
		Moa............................	MOA....................	iAggression = 1
		Moose..........................	MOOSE..................	iAggression = 1
		Mouflon........................	MOUFLON................	iAggression = 1
		Musk Ox........................	MUSKOX.................	iAggression = 1
		Narwhal........................	NARWHAL................	iAggression = 0
		Numbat.........................	NUMBAT.................	iAggression = 0
		Okapi..........................	OKAPI..................	iAggression = 2
		Opossum........................	OPOSSUM................	iAggression = 0
		Orangutan......................	ORANGUTAN..............	iAggression = 0
		Ostrich........................	OSTRICH................	iAggression = 2
		Oxpecker.......................	OXPECKER...............	iAggression = 0
		Giant Panda....................	PANDA_BEAR.............	iAggression = 1
		Green-winged Macaw.............	PARROT.................	iAggression = 0
		Peafowl........................	PEACOCK................	iAggression = 2
		Emperor Penguin................	PENGUIN................	iAggression = 0
		Pheasant.......................	PHEASANT...............	iAggression = 0
		Pigeon.........................	PIGEON.................	iAggression = 0
		Domesticated Pig...............	PIG_NEW................	iAggression = 1
		Platypus.......................	PLATYPUS...............	iAggression = 0
		Brushtail Possum...............	POSSUM.................	iAggression = 0
		Procoptodon....................	PROCOPTODON............	iAggression = 1
		Quoll..........................	QUOLL..................	iAggression = 2
		Raccoon........................	RACCOON................	iAggression = 1
		Honey Badger...................	RATEL..................	iAggression = 4
		Spotted Eagle Ray..............	EAGLE_RAY..............	iAggression = 0
		Razorbill......................	RAZORBILL..............	iAggression = 0
		Red Panda......................	REDPANDA...............	iAggression = 0
		Rhea...........................	RHEA...................	iAggression = 1
		White Rhinoceros...............	WHITE_RHINO............	iAggression = 2
		Rockhopper Penguin.............	ROCKHOPPER.............	iAggression = 0
		Saiga Antelope.................	SAIGA..................	iAggression = 1
		Sea Lion.......................	SEALION_LAND...........	iAggression = 1
		Sea Lion.......................	SEALION_SEA............	iAggression = 1
		Sea Otter......................	SEAOTTER...............	iAggression = 0
		Sea Turtle.....................	SEATURTLE..............	iAggression = 0
		Skunk..........................	SKUNK..................	iAggression = 1
		Deer...........................	STAG_DEER..............	iAggression = 0
		Baird's Tapir..................	TAPIR..................	iAggression = 2
		Lowland Tapir..................	BRAZILIAN_TAPIR........	iAggression = 2
		Malayan Tapir..................	MALAYAN_TAPIR..........	iAggression = 2
		Mountain Tapir.................	MOUNTAIN_TAPIR.........	iAggression = 2
		Jungle Tarantula...............	JUNGLE_TARANTULA.......	iAggression = 2
		Desert Tarantula...............	DESERT_TARANTULA.......	iAggression = 2
		Whiskered Tern.................	TERN...................	iAggression = 0
		Toco Toucan....................	TOUCAN.................	iAggression = 0
		Three-toed Sloth...............	TREESLOTH..............	iAggression = 0
		Tuna...........................	TUNA...................	iAggression = 0
		Turkey.........................	TURKEY.................	iAggression = 0
		Vulture........................	VULTURE................	iAggression = 1
		Ring-tailed Wallaby............	WALLABY................	iAggression = 0
		Wallaroo.......................	WALLAROO...............	iAggression = 0
		Walrus.........................	WALRUS.................	iAggression = 2
		Warthog........................	WARTHOG................	iAggression = 1
		Whale Shark....................	WHALESHARK.............	iAggression = 0
		Wilderbeest....................	WILDEBEEST.............	iAggression = 2
		Wolverine......................	WOLVERINE..............	iAggression = 3	(Target: CANINE, MUSTELIDAE, URSINE & Lynx)
	AGGRASSIVE:
		Arctic Fox..................... ARCTICFOX..............	iAggression = 0	(Target: WATERFOWL & SEABIRD)
		Beluga Whale...................	BELUGA.................	iAggression = 0	(Target: CRUSTACEAN & FISH_BONEY)
		Ussuri Dhole...................	DHOLE..................	iAggression = 3	(Target: ANTELOPE, BOVINE, CERVID, EQUINE & SWINE)
		Dingo..........................	DINGO..................	iAggression = 2	(Target: MARSUPIAL)
		Bald Eagle.....................	EAGLE..................	iAggression = 1	(Target: BIRD_SEABIRD, BIRD_WATERFOWL & RODENT)
		Ethiopian Wolf.................	EWOLF..................	iAggression = 1	(Target: RODENT)
		Gharial........................	GHARIAL................	iAggression = 1	(Target: FINE, DIMINUTIVE & TINY)
		Giant Squid....................	GIANT_SQUID............	iAggression = 2	(Target: SMALL & MEDIUM)
		Hammerhead Shark...............	HAMMERHEAD.............	iAggression = 2	(Target: INVERTEBRATE, FISH_BONEY & FISH_RAY)
		Harpy Eagle....................	HARPYEAGLE.............	iAggression = 0	(Target: Anteater, Treesloth, Armadillo, Aardvark, Iguana, PARROT, SNAKE, MONKEY & PROSIMIAN)
		Hawk...........................	HAWK...................	iAggression = 0	(Target: SNAKE, GAMEBIRD & SONGBIRD)
		Great Horned Owl...............	HORNEDOWL..............	iAggression = 3	(Target: SNAKE, RODENT, GAMEBIRD, SONGBIRD, WATERFOWL & SEABIRD)
		Kookaburra.....................	KOOKABURRA.............	iAggression = 3	(Target: AMPHIBIAN, INSECT & SNAKE) 
		Lynx...........................	LYNX...................	iAggression = 2	(Target: BIRD_GAMEBIRD, BIRD_WATERFOWL, CERVID & RODENT)
		Maned Wolf.....................	MANEDWOLF..............	iAggression = 0	(Target: BIRD_GAMEBIRD & RODENT)
		Marlin.........................	MARLIN.................	iAggression = 2	(Target: FISH_BONEY)
		Nile Monitor...................	MONITOR................	iAggression = 3	(Target: FINE, DIMINUTIVE & TINY)
		Orca...........................	ORCA...................	iAggression = 0	(Target: ANIMAL & SEA_ANIMAL)
		Raven..........................	RAVEN..................	iAggression = 3	(Target: FINE, DIMINUTIVE & TINY)
		Red Fox........................	REDFOX.................	iAggression = 1	(Target: FINE, DIMINUTIVE & TINY)
		Steller's Sea Eagle............	SEAEAGLE...............	iAggression = 1	(Target: FISH_BONEY, WATERFOWL & SEABIRD)
		Secretarybird..................	SECRETARYBIRD..........	iAggression = 2	(Target: FINE, DIMINUTIVE & TINY)
		Blacktip Reef Shark............	REEF_SHARK.............	iAggression = 2	(Target: INVERTEBRATE, FISH_BONEY & FISH_RAY)
		Snow Leopard...................	SNOWLEOPARD............	iAggression = 2	(Target: MONKEY, RODENT, SWINE, Ibex, Mouflon, Red Panda & Stag Deer)
		Spectacled Bear................	SPECTACLEDBEAR.........	iAggression = 1	(Target: GAMEBIRD, EQUINE, RODENT, TAPIR, Cow, Wild Llama & Stag Deer)
		Tasmanian Devil................	TASMANIANDEVIL.........	iAggression = 2	(Target: GAMEBIRD, WATERFOWL, RODENT & Wombat)
		Thylacine......................	TASMANIANDEVIL.........	iAggression = 2	(Target: GAMEBIRD, WATERFOWL, RODENT & Wombat)

bAnimalIgnoresBorders=0 in UnitInfo - bNeutralOnly=1 in SpawnInfo (both are default values if the tag is absent)
Can Attack - Stealth Defense - Only neutral Spawning:
	PASSIVE:
		Asian Black Bear............... ASIANBEAR..............	iAggression = 3 (Target: SOLO & PARTY)
		Bison.......................... BISON..................	iAggression = 3 (Defensive Only)
		Cape Buffalo...................	BUFFALO................ iAggression = 3
		Cave Bear......................	CAVEBEAR...............	iAggression = 1
		Chimpanzee.....................	CHIMPANZEE.............	iAggression = 1
		Auroch.........................	COW.................... iAggression = 4	(Defensive Only)
		Gorilla........................	GORILLA................	iAggression = 3	(Defensive Only)
		Hippopotamus...................	HIPPO..................	iAggression = 5
		Giant Rhinoceros...............	ELASMOTHERIUM..........	iAggression = 2	(Defensive Only)
		Black Rhinoceros...............	BLACK_RHINO............ iAggression = 4
		Indian Rhinoceros..............	INDIAN_RHINO...........	iAggression = 3	(Defensive Only)
		Javan Rhinoceros............... JAVA_RHINO.............	iAggression = 4
		Sloth Bear.....................	SLOTHBEAR..............	iAggression = 6
		Sun Bear.......................	SUNBEAR................	iAggression = 4
	AGGRASSIVE:
		Jaguar.........................	ANIMAL_JAGUAR..........	iAggression = 9 (Target: SOLO, PARTY, CERVID, RODENT & TAPIR)
		Brown Bear..................... BEAR...................	iAggression = 2 (Target: BOVINE, CERVID, GOAT & SWINE)
		Bengal Tiger...................	BENGALTIGER............	iAggression = 7 (Target: ANTELOPE, BOVINE, CERVID & SWINE)
		Black Caiman...................	CAIMAN.................	iAggression = 3	(Target: BIRD, CERVID, RODENT & TAPIR)
		Cave Lion......................	CAVE_LION..............	iAggression = 6	(Target: BOVINE, CERVID, EQUINE & URSINE)
		Cheetah........................	CHEETAH................	iAggression = 4	(Target: ANTELOPE, RATITE, & SWINE)
		Cobra..........................	COBRA..................	iAggression = 2	(Target: DIMINUTIVE & TINY)
		Dire Wolf......................	DIREWOLF...............	iAggression = 6	(Not a picky eater)
		American Aligator..............	GATOR..................	iAggression = 3	(Defensive Only - Target: DIMINUTIVE, TINY, SMALL & MEDIUM)
		Chineese Aligator..............	GATOR_ASIAN............	iAggression = 2	(Defensive Only - Target: DIMINUTIVE, TINY, SMALL)
		Great White Shark..............	GREATWHITE.............	iAggression = 2
		Grizzly Bear...................	GRIZZLY................	iAggression = 4
		Haast Eagle....................	HAAST_EAGLE............	iAggression = 3	(Target: ANTELOPE, RATITE & SWINE)
		Striped Hyena..................	HYENA..................	iAggression = 2	(Target: Desert Tortoise, Wild Boar & Onger)
		Komodo Dragon..................	KOMODO_DRAGON..........	iAggression = 3	(Defensive Only - Target: BIRD, BOVINE, CERVID, EQUINE, GOAT, MONKEY, SWINE & LIZARD)
		Lion...........................	LION...................	iAggression = 5	(Target: Buffalo, Wilderbeest & Zebra)
		Nile Crocodile.................	NILECROC...............	iAggression = 3	(Defensive Only - Target: DIMINUTIVE, TINY, SMALL & MEDIUM)
		Black Panther..................	PANTHER................	iAggression = 5
		Polar Bear.....................	POLARBEAR..............	iAggression = 4
		Puff Adder.....................	PUFFADDER..............	iAggression = 4	(Defensive Only - Target: DIMINUTIVE, TINY & SMALL)
		Crocodile (3-5 meter)..........	RIVER_CROC_LARGE.......	iAggression = 3	(Defensive Only - Target: DIMINUTIVE, TINY, SMALL & MEDIUM) (This is a generic version of the nile crocodile [Identical stats]. Does it use a different mesh or texture?)
		Crocodile (1-3 meter)..........	RIVER_CROC_SMALL.......	iAggression = 3	(Defensive Only - Target: DIMINUTIVE, TINY & SMALL) 
		Smilodon Populator.............	SABRETOOTH.............	iAggression = 10 (Target: MEDIUM, LARGE & HUGE)
		Saltwater Crocodile (4-7 meter)	SALTWATER_CROC_LARGE...	iAggression = 4
		Saltwater Crocodile (2-4 meter)	SALTWATER_CROC_SMALL...	iAggression = 3
		Siberian Tiger.................	SIBERIANTIGER..........	iAggression = 4 (Target: ANTELOPE, CERVID, SWINE & URSINE)
		Chain Viper....................	VIPER..................	iAggression = 3	(Target: DIMINUTIVE & TINY)

Wild animal specific promotions:
"Feral I" enables stealth defense and removes the animals ability to enter cultural borders.
"Feral II" enables the animal to attack and to again enter cultural borders.
"Feral III" Enables stampede.
 
Is this something that could be made possible in the dll?
Small example: Aggressive and Passive animals not having leaders at all or perhaps sharing the same leader that in some elegant way only counts as one leader.

It's a relevant inquiry as it would allow us around 10 more NPC slots.

Latest List:
Spoiler :
Code:
Overview of changes in Animals_CIV4UnitInfos.xml.

bOnlyDefensive=1 & bAnimalIgnoresBorders=1 in UnitInfo - bNeutralOnly=0 in SpawnInfo
Defensive Only, No Stealth Defense - Unrestricted Spawning:
	PASSIVE:
		Aardvark.......................	AARDVARK...............	iAggression = 0
		African Elephant...............	AFRICANELEPHANT........	iAggression = 2
		African Grey Parrot............	AFRICANGREY............	iAggression = 0
		African Penguin................	AFRICAN_PENGUIN........	iAggression = 0
		Giant Anteater.................	ANTEATER...............	iAggression = 0
		Armadillo......................	ARMADILLO..............	iAggression = 0
		Babirusa.......................	BABIRUSA...............	iAggression = 0
		Badger......................... BADGER.................	iAggression = 3
		Ball Python....................	BALLPYTHON.............	iAggression = 0
		Barbary macaque................	BARBARYAPE.............	iAggression = 0
		Barn Owl.......................	BARNOWL................	iAggression = 0
		Barred Owl.....................	BARREDOWL..............	iAggression = 0
		Beaver.........................	BEAVER.................	iAggression = 0
		American Black Bear............ BLACKBEAR..............	iAggression = 1
		Wild Boar...................... BOAR...................	iAggression = 2
		Bongo..........................	BONGO..................	iAggression = 0
		Booby.......................... BOOBY..................	iAggression = 0
		Dromedary......................	CAMEL..................	iAggression = 0
		Capuchin Monkey................	CAPUCHIN...............	iAggression = 0
		Capybara.......................	CAPYBARA...............	iAggression = 0
		Caribou........................	CARIBOU................	iAggression = 0
		Cassowary......................	CASSOWARY..............	iAggression = 1
		Cod............................	COD....................	iAggression = 0
		Crab...........................	CRAB...................	iAggression = 0
		Crow...........................	CROW...................	iAggression = 10 ->	(If it in a game were to level up, it would turn into an insane group of suicidal crows; one could call it an easter egg reference.)
		Common Spotted Cuscus..........	CUSCUS.................	iAggression = 0
		Poison Dart Frog...............	DARTFROG...............	iAggression = 0
		Desert Tortoise................	DESERT_TORTOISE........	iAggression = 0
		Dolphin........................	DOLPHIN................	iAggression = 0
		Onager.........................	DONKEY.................	iAggression = 0
		Duck...........................	DUCK...................	iAggression = 0
		Dugong.........................	DUGONG.................	iAggression = 0
		Asian Elephant.................	ELEPHANT...............	iAggression = 1
		Emu............................	EMU....................	iAggression = 1
		Fennec Fox.....................	FENNECFOX..............	iAggression = 0
		Flamingo.......................	FLAMINGO............... iAggression = 0
		Galapagos Penguin..............	GALAPAGOS_PENGUIN......	iAggression = 0
		Galapagos Tortoise.............	GALAPOGOS_TORTOISE.....	iAggression = 0
		Thomson's Gazelle..............	GAZELLE................	iAggression = 0
		Gemsbok........................	GEMSBOK................	iAggression = 1
		Giraffe........................	GIRAFFE................	iAggression = 1
		Glyptodon......................	GLYPTO.................	iAggression = 1
		Megatherium....................	GROUNDSLOTH............	iAggression = 1
		Guanaco........................	GUANACO................	iAggression = 0
		Gull...........................	GULL...................	iAggression = 0
		Pygmy Hippopotamus.............	PYGMYHIPPO.............	iAggression = 2
		Horse..........................	HORSE..................	iAggression = 0
		Humpback Whale.................	HUMPBACK_WHALE.........	iAggression = 0
		Walia Ibex.....................	IBEX...................	iAggression = 2
		Green Iguana...................	IGUANA.................	iAggression = 0
		Impala.........................	IMPALA.................	iAggression = 0
		Western Grey Kangaroo..........	KANGAROO_GREY..........	iAggression = 1
		Red Kangaroo...................	KANGAROO_RED...........	iAggression = 1
		Koala..........................	KOALA..................	iAggression = 0
		Ring-tailed Lemur..............	LEMUR..................	iAggression = 0
		Green Anole....................	LIZARD.................	iAggression = 0
		Loon...........................	LOON...................	iAggression = 0
		Macaw..........................	MACAW..................	iAggression = 0
		Mackerel.......................	MACKEREL...............	iAggression = 0
		Mammoth........................	MAMMOTH................	iAggression = 1
		Mandrill.......................	MANDRILL...............	iAggression = 1
		Manta Ray......................	MANTA_RAY..............	iAggression = 0
		Minke Whale....................	MINKIE_WHALE...........	iAggression = 0
		Moa............................	MOA....................	iAggression = 1
		Moose..........................	MOOSE..................	iAggression = 1
		Mouflon........................	MOUFLON................	iAggression = 1
		Musk Ox........................	MUSKOX.................	iAggression = 1
		Narwhal........................	NARWHAL................	iAggression = 0
		Numbat.........................	NUMBAT.................	iAggression = 0
		Okapi..........................	OKAPI..................	iAggression = 2
		Opossum........................	OPOSSUM................	iAggression = 0
		Orangutan......................	ORANGUTAN..............	iAggression = 0
		Ostrich........................	OSTRICH................	iAggression = 2
		Oxpecker.......................	OXPECKER...............	iAggression = 0
		Giant Panda....................	PANDA_BEAR.............	iAggression = 1
		Green-winged Macaw.............	PARROT.................	iAggression = 0
		Peafowl........................	PEACOCK................	iAggression = 2
		Emperor Penguin................	PENGUIN................	iAggression = 0
		Pheasant.......................	PHEASANT...............	iAggression = 0
		Pigeon.........................	PIGEON.................	iAggression = 0
		Domesticated Pig...............	PIG_NEW................	iAggression = 1
		Platypus.......................	PLATYPUS...............	iAggression = 0
		Brushtail Possum...............	POSSUM.................	iAggression = 0
		Procoptodon....................	PROCOPTODON............	iAggression = 1
		Quoll..........................	QUOLL..................	iAggression = 2
		Raccoon........................	RACCOON................	iAggression = 1
		Honey Badger...................	RATEL..................	iAggression = 4
		Spotted Eagle Ray..............	EAGLE_RAY..............	iAggression = 0
		Razorbill......................	RAZORBILL..............	iAggression = 0
		Red Panda......................	REDPANDA...............	iAggression = 0
		Rhea...........................	RHEA...................	iAggression = 1
		White Rhinoceros...............	WHITE_RHINO............	iAggression = 2
		Rockhopper Penguin.............	ROCKHOPPER.............	iAggression = 0
		Saiga Antelope.................	SAIGA..................	iAggression = 1
		Sea Lion.......................	SEALION_LAND...........	iAggression = 1
		Sea Lion.......................	SEALION_SEA............	iAggression = 1
		Sea Otter......................	SEAOTTER...............	iAggression = 0
		Sea Turtle.....................	SEATURTLE..............	iAggression = 0
		Skunk..........................	SKUNK..................	iAggression = 1
		Deer...........................	STAG_DEER..............	iAggression = 0
		Baird's Tapir..................	TAPIR..................	iAggression = 2
		Lowland Tapir..................	BRAZILIAN_TAPIR........	iAggression = 2
		Malayan Tapir..................	MALAYAN_TAPIR..........	iAggression = 2
		Mountain Tapir.................	MOUNTAIN_TAPIR.........	iAggression = 2
		Jungle Tarantula...............	JUNGLE_TARANTULA.......	iAggression = 2
		Desert Tarantula...............	DESERT_TARANTULA.......	iAggression = 2
		Whiskered Tern.................	TERN...................	iAggression = 0
		Toco Toucan....................	TOUCAN.................	iAggression = 0
		Three-toed Sloth...............	TREESLOTH..............	iAggression = 0
		Tuna...........................	TUNA...................	iAggression = 0
		Turkey.........................	TURKEY.................	iAggression = 0
		Vulture........................	VULTURE................	iAggression = 1
		Ring-tailed Wallaby............	WALLABY................	iAggression = 0
		Wallaroo.......................	WALLAROO...............	iAggression = 0
		Walrus.........................	WALRUS.................	iAggression = 2
		Warthog........................	WARTHOG................	iAggression = 1
		Whale Shark....................	WHALESHARK.............	iAggression = 0
		Wilderbeest....................	WILDEBEEST.............	iAggression = 2
		Wolverine......................	WOLVERINE..............	iAggression = 3	(Target: CANINE, MUSTELIDAE, URSINE & Lynx)
	AGGRASSIVE:
		Arctic Fox..................... ARCTICFOX..............	iAggression = 0	(Target: WATERFOWL & SEABIRD)
		Beluga Whale...................	BELUGA.................	iAggression = 0	(Target: CRUSTACEAN & FISH_BONEY)
		Ussuri Dhole...................	DHOLE..................	iAggression = 3	(Target: ANTELOPE, BOVINE, CERVID, EQUINE & SWINE)
		Dingo..........................	DINGO..................	iAggression = 2	(Target: MARSUPIAL)
		Bald Eagle.....................	EAGLE..................	iAggression = 1	(Target: BIRD_SEABIRD, BIRD_WATERFOWL & RODENT)
		Ethiopian Wolf.................	EWOLF..................	iAggression = 1	(Target: RODENT)
		Gharial........................	GHARIAL................	iAggression = 1	(Target: FINE, DIMINUTIVE & TINY)
		Giant Squid....................	GIANT_SQUID............	iAggression = 2	(Target: SMALL & MEDIUM)
		Hammerhead Shark...............	HAMMERHEAD.............	iAggression = 2	(Target: INVERTEBRATE, FISH_BONEY & FISH_RAY)
		Harpy Eagle....................	HARPYEAGLE.............	iAggression = 0	(Target: Anteater, Treesloth, Armadillo, Aardvark, Iguana, PARROT, SNAKE, MONKEY & PROSIMIAN)
		Hawk...........................	HAWK...................	iAggression = 0	(Target: SNAKE, GAMEBIRD & SONGBIRD)
		Great Horned Owl...............	HORNEDOWL..............	iAggression = 3	(Target: SNAKE, RODENT, GAMEBIRD, SONGBIRD, WATERFOWL & SEABIRD)
		Kookaburra.....................	KOOKABURRA.............	iAggression = 3	(Target: AMPHIBIAN, INSECT & SNAKE) 
		Lynx...........................	LYNX...................	iAggression = 2	(Target: BIRD_GAMEBIRD, BIRD_WATERFOWL, CERVID & RODENT)
		Maned Wolf.....................	MANEDWOLF..............	iAggression = 0	(Target: BIRD_GAMEBIRD & RODENT)
		Marlin.........................	MARLIN.................	iAggression = 2	(Target: FISH_BONEY)
		Nile Monitor...................	MONITOR................	iAggression = 3	(Target: FINE, DIMINUTIVE & TINY)
		Orca...........................	ORCA...................	iAggression = 0	(Target: ANIMAL & SEA_ANIMAL)
		Raven..........................	RAVEN..................	iAggression = 3	(Target: FINE, DIMINUTIVE & TINY)
		Red Fox........................	REDFOX.................	iAggression = 1	(Target: FINE, DIMINUTIVE & TINY)
		Steller's Sea Eagle............	SEAEAGLE...............	iAggression = 1	(Target: FISH_BONEY, WATERFOWL & SEABIRD)
		Secretarybird..................	SECRETARYBIRD..........	iAggression = 2	(Target: FINE, DIMINUTIVE & TINY)
		Blacktip Reef Shark............	REEF_SHARK.............	iAggression = 2	(Target: INVERTEBRATE, FISH_BONEY & FISH_RAY)
		Snow Leopard...................	SNOWLEOPARD............	iAggression = 2	(Target: MONKEY, RODENT, SWINE, Ibex, Mouflon, Red Panda & Stag Deer)
		Spectacled Bear................	SPECTACLEDBEAR.........	iAggression = 1	(Target: GAMEBIRD, EQUINE, RODENT, TAPIR, Cow, Wild Llama & Stag Deer)
		Tasmanian Devil................	TASMANIANDEVIL.........	iAggression = 2	(Target: GAMEBIRD, WATERFOWL, RODENT & Wombat)
		Thylacine......................	TASMANIANDEVIL.........	iAggression = 2	(Target: GAMEBIRD, WATERFOWL, RODENT & Wombat)

bAnimalIgnoresBorders=0 in UnitInfo - bNeutralOnly=1 in SpawnInfo (both are default values if the tag is absent)
Can Attack - Stealth Defense - Only neutral Spawning:
	PASSIVE:
		Asian Black Bear............... ASIANBEAR..............	iAggression = 3 (Target: SOLO & PARTY)
		Bison.......................... BISON..................	iAggression = 3 (Defensive Only)
		Cape Buffalo...................	BUFFALO................ iAggression = 3
		Cave Bear......................	CAVEBEAR...............	iAggression = 1
		Chimpanzee.....................	CHIMPANZEE.............	iAggression = 1
		Auroch.........................	COW.................... iAggression = 4	(Defensive Only)
		Gorilla........................	GORILLA................	iAggression = 3	(Defensive Only)
		Hippopotamus...................	HIPPO..................	iAggression = 5
		Giant Rhinoceros...............	ELASMOTHERIUM..........	iAggression = 2	(Defensive Only)
		Black Rhinoceros...............	BLACK_RHINO............ iAggression = 4
		Indian Rhinoceros..............	INDIAN_RHINO...........	iAggression = 3	(Defensive Only)
		Javan Rhinoceros............... JAVA_RHINO.............	iAggression = 4
		Sloth Bear.....................	SLOTHBEAR..............	iAggression = 6
		Sun Bear.......................	SUNBEAR................	iAggression = 4
	AGGRASSIVE:
		Jaguar.........................	ANIMAL_JAGUAR..........	iAggression = 9 (Target: SOLO, PARTY, CERVID, RODENT & TAPIR)
		Brown Bear..................... BEAR...................	iAggression = 2 (Target: BOVINE, CERVID, GOAT & SWINE)
		Bengal Tiger...................	BENGALTIGER............	iAggression = 7 (Target: ANTELOPE, BOVINE, CERVID & SWINE)
		Black Caiman...................	CAIMAN.................	iAggression = 3	(Target: BIRD, CERVID, RODENT & TAPIR)
		Cave Lion......................	CAVE_LION..............	iAggression = 6	(Target: BOVINE, CERVID, EQUINE & URSINE)
		Cheetah........................	CHEETAH................	iAggression = 4	(Target: ANTELOPE, RATITE, & SWINE)
		Cobra..........................	COBRA..................	iAggression = 2	(Target: DIMINUTIVE & TINY)
		Dire Wolf......................	DIREWOLF...............	iAggression = 6	(Not a picky eater)
		American Aligator..............	GATOR..................	iAggression = 3	(Defensive Only - Target: DIMINUTIVE, TINY, SMALL & MEDIUM)
		Chineese Aligator..............	GATOR_ASIAN............	iAggression = 2	(Defensive Only - Target: DIMINUTIVE, TINY, SMALL)
		Great White Shark..............	GREATWHITE.............	iAggression = 2
		Grizzly Bear...................	GRIZZLY................	iAggression = 4
		Haast Eagle....................	HAAST_EAGLE............	iAggression = 3	(Target: ANTELOPE, RATITE & SWINE)
		Striped Hyena..................	HYENA..................	iAggression = 2	(Target: Desert Tortoise, Wild Boar & Onger)
		Komodo Dragon..................	KOMODO_DRAGON..........	iAggression = 3	(Defensive Only - Target: BIRD, BOVINE, CERVID, EQUINE, GOAT, MONKEY, SWINE & LIZARD)
		Lion...........................	LION...................	iAggression = 5	(Target: Buffalo, Wilderbeest & Zebra)
		Nile Crocodile.................	NILECROC...............	iAggression = 3	(Defensive Only - Target: DIMINUTIVE, TINY, SMALL & MEDIUM)
		Black Panther..................	PANTHER................	iAggression = 5
		Polar Bear.....................	POLARBEAR..............	iAggression = 4
		Puff Adder.....................	PUFFADDER..............	iAggression = 4	(Defensive Only - Target: DIMINUTIVE, TINY & SMALL)
		Crocodile (3-5 meter)..........	RIVER_CROC_LARGE.......	iAggression = 3	(Defensive Only - Target: DIMINUTIVE, TINY, SMALL & MEDIUM) (This is a generic version of the nile crocodile [Identical stats]. Does it use a different mesh or texture?)
		Crocodile (1-3 meter)..........	RIVER_CROC_SMALL.......	iAggression = 3	(Defensive Only - Target: DIMINUTIVE, TINY & SMALL) 
		Smilodon Populator.............	SABRETOOTH.............	iAggression = 10 (Target: MEDIUM, LARGE & HUGE)
		Saltwater Crocodile (4-7 meter)	SALTWATER_CROC_LARGE...	iAggression = 4
		Saltwater Crocodile (2-4 meter)	SALTWATER_CROC_SMALL...	iAggression = 3
		Siberian Tiger.................	SIBERIANTIGER..........	iAggression = 4 (Target: ANTELOPE, CERVID, SWINE & URSINE)
		Chain Viper....................	VIPER..................	iAggression = 3	(Target: DIMINUTIVE & TINY)

Wild animal specific promotions:
"Feral I" enables stealth defense and removes the animals ability to enter cultural borders.
"Feral II" enables the animal to attack and to again enter cultural borders.
"Feral III" Enables stampede.

It's hard to say exactly what they mean there by 52 leader limit. In a sense, perhaps that's how it's already setup now where the barbarian leader is being used for all npcs currently. But the sucky thing about it is that this means at times the displays show the animal as being owned by the (barbarian) player. Which is one reason I want to get away from that. Might work fine to make one 'animal' leader for both though. Still, if down the road we need more than the 11 NPC slots we already have then it'll mean breaking saves again and I'm hoping that we are going to be fine with the 11 slots established here. It's already a lot more than I imagine needing.
 
Cool... from my initial observations, I have to wonder if some of the settings are inverted but I'd like to see something more up to date before making any judgements.

Yes you are right, some are wrong. Because my initial changes to all animals (adding the new tabs etc.) were done before Toffers started working in detail on the Aggressive and Neutral tabs. So far only about 50% have been checked and updated as needed. When Toffers has completed his review, I will update and commit a new version. At that point feel free to make any additional changes you think need to be made.
 
Might work fine to make one 'animal' leader for both though. Still, if down the road we need more than the 11 NPC slots we already have then it'll mean breaking saves again and I'm hoping that we are going to be fine with the 11 slots established here. It's already a lot more than I imagine needing.

I'm pushing this a bit because I feel there is a third animal team needed that is IMO neither passive nor aggressive. With three animal teams there would be very few cases of two animals that are known to attack/eat each other being on the same team.

Most obvious List:
  • Chimpanzee (Kills passive & is killed by aggressive)
  • Orca (prey on all animals except crocodiles)
  • Ratel (Honey Badger - This one may actually be crazy enough to attack a crocodile but it remains to be proved.)
  • Wolverine (This one may actually be crazy enough to attack a crocodile but it remains to be proved.)
  • All Crocodiles (one example - kills jaguars and lions that tries to drink water)
  • Black Caiman (Similar reasoning as for crocs)
  • Komodo Dragon (Similar reasoning as for crocs)
  • Certain snakes
  • Smilodon Populator (sabretooth - jaguar on steroids)
  • Haast Eagle? Other eagles too perhaps?
  • Tarantulas/Scorpions?

Chimpanzees may on occasion be prey for crocs, but otherwise

Don't be afraid to say "no!"; I'm just airing the idea in case you like it.
 
Yes you are right, some are wrong. Because my initial changes to all animals (adding the new tabs etc.) were done before Toffers started working in detail on the Aggressive and Neutral tabs. So far only about 50% have been checked and updated as needed. When Toffers has completed his review, I will update and commit a new version. At that point feel free to make any additional changes you think need to be made.

I think this is all the animals.
Spoiler :
Code:
Overview of changes in Animals_CIV4UnitInfos.xml.

bOnlyDefensive=1 & bAnimalIgnoresBorders=1 in UnitInfo - bNeutralOnly=0 in SpawnInfo
Defensive Only, No Stealth Defense - Unrestricted Spawning:
	PASSIVE:
		Aardvark.......................	AARDVARK...............	iAggression = 0
		African Elephant...............	AFRICANELEPHANT........	iAggression = 2
		African Grey Parrot............	AFRICANGREY............	iAggression = 0
		African Penguin................	AFRICAN_PENGUIN........	iAggression = 0
		Giant Anteater.................	ANTEATER...............	iAggression = 0
		Armadillo......................	ARMADILLO..............	iAggression = 0
		Babirusa.......................	BABIRUSA...............	iAggression = 0
		Badger......................... BADGER.................	iAggression = 3
		Ball Python....................	BALLPYTHON.............	iAggression = 0
		Barbary macaque................	BARBARYAPE.............	iAggression = 0
		Barn Owl.......................	BARNOWL................	iAggression = 0
		Barred Owl.....................	BARREDOWL..............	iAggression = 0
		Beaver.........................	BEAVER.................	iAggression = 0
		American Black Bear............ BLACKBEAR..............	iAggression = 1
		Wild Boar...................... BOAR...................	iAggression = 2
		Bongo..........................	BONGO..................	iAggression = 0
		Booby.......................... BOOBY..................	iAggression = 0
		Dromedary......................	CAMEL..................	iAggression = 0
		Capuchin Monkey................	CAPUCHIN...............	iAggression = 0
		Capybara.......................	CAPYBARA...............	iAggression = 0
		Caribou........................	CARIBOU................	iAggression = 0
		Cassowary......................	CASSOWARY..............	iAggression = 1
		Cod............................	COD....................	iAggression = 0
		Crab...........................	CRAB...................	iAggression = 0
		Crow...........................	CROW...................	iAggression = 10 ->	(If it in a game were to level up, it would turn into an insane group of suicidal crows; one could call it an easter egg reference.)
		Common Spotted Cuscus..........	CUSCUS.................	iAggression = 0
		Poison Dart Frog...............	DARTFROG...............	iAggression = 0
		Desert Tortoise................	DESERT_TORTOISE........	iAggression = 0
		Dolphin........................	DOLPHIN................	iAggression = 0
		Onager.........................	DONKEY.................	iAggression = 0
		Duck...........................	DUCK...................	iAggression = 0
		Dugong.........................	DUGONG.................	iAggression = 0
		Asian Elephant.................	ELEPHANT...............	iAggression = 1
		Emu............................	EMU....................	iAggression = 1
		Fennec Fox.....................	FENNECFOX..............	iAggression = 0
		Flamingo.......................	FLAMINGO............... iAggression = 0
		Galapagos Penguin..............	GALAPAGOS_PENGUIN......	iAggression = 0
		Galapagos Tortoise.............	GALAPOGOS_TORTOISE.....	iAggression = 0
		Thomson's Gazelle..............	GAZELLE................	iAggression = 0
		Gemsbok........................	GEMSBOK................	iAggression = 1
		Giraffe........................	GIRAFFE................	iAggression = 1
		Glyptodon......................	GLYPTO.................	iAggression = 1
		Megatherium....................	GROUNDSLOTH............	iAggression = 1
		Guanaco........................	GUANACO................	iAggression = 0
		Gull...........................	GULL...................	iAggression = 0
		Pygmy Hippopotamus.............	PYGMYHIPPO.............	iAggression = 2
		Horse..........................	HORSE..................	iAggression = 0
		Humpback Whale.................	HUMPBACK_WHALE.........	iAggression = 0
		Walia Ibex.....................	IBEX...................	iAggression = 2
		Green Iguana...................	IGUANA.................	iAggression = 0
		Impala.........................	IMPALA.................	iAggression = 0
		Western Grey Kangaroo..........	KANGAROO_GREY..........	iAggression = 1
		Red Kangaroo...................	KANGAROO_RED...........	iAggression = 1
		Koala..........................	KOALA..................	iAggression = 0
		Ring-tailed Lemur..............	LEMUR..................	iAggression = 0
		Green Anole....................	LIZARD.................	iAggression = 0
		Loon...........................	LOON...................	iAggression = 0
		Macaw..........................	MACAW..................	iAggression = 0
		Mackerel.......................	MACKEREL...............	iAggression = 0
		Mammoth........................	MAMMOTH................	iAggression = 1
		Mandrill.......................	MANDRILL...............	iAggression = 1
		Manta Ray......................	MANTA_RAY..............	iAggression = 0
		Minke Whale....................	MINKIE_WHALE...........	iAggression = 0
		Moa............................	MOA....................	iAggression = 1
		Moose..........................	MOOSE..................	iAggression = 1
		Mouflon........................	MOUFLON................	iAggression = 1
		Musk Ox........................	MUSKOX.................	iAggression = 1
		Narwhal........................	NARWHAL................	iAggression = 0
		Numbat.........................	NUMBAT.................	iAggression = 0
		Okapi..........................	OKAPI..................	iAggression = 2
		Opossum........................	OPOSSUM................	iAggression = 0
		Orangutan......................	ORANGUTAN..............	iAggression = 0
		Ostrich........................	OSTRICH................	iAggression = 2
		Oxpecker.......................	OXPECKER...............	iAggression = 0
		Giant Panda....................	PANDA_BEAR.............	iAggression = 1
		Green-winged Macaw.............	PARROT.................	iAggression = 0
		Peafowl........................	PEACOCK................	iAggression = 2
		Emperor Penguin................	PENGUIN................	iAggression = 0
		Pheasant.......................	PHEASANT...............	iAggression = 0
		Pigeon.........................	PIGEON.................	iAggression = 0
		Domesticated Pig...............	PIG_NEW................	iAggression = 1
		Platypus.......................	PLATYPUS...............	iAggression = 0
		Brushtail Possum...............	POSSUM.................	iAggression = 0
		Procoptodon....................	PROCOPTODON............	iAggression = 1
		Quoll..........................	QUOLL..................	iAggression = 2
		Raccoon........................	RACCOON................	iAggression = 1
		Honey Badger...................	RATEL..................	iAggression = 4
		Spotted Eagle Ray..............	EAGLE_RAY..............	iAggression = 0
		Razorbill......................	RAZORBILL..............	iAggression = 0
		Red Panda......................	REDPANDA...............	iAggression = 0
		Rhea...........................	RHEA...................	iAggression = 1
		White Rhinoceros...............	WHITE_RHINO............	iAggression = 2
		Rockhopper Penguin.............	ROCKHOPPER.............	iAggression = 0
		Saiga Antelope.................	SAIGA..................	iAggression = 1
		Sea Lion.......................	SEALION_LAND...........	iAggression = 1
		Sea Lion.......................	SEALION_SEA............	iAggression = 1
		Sea Otter......................	SEAOTTER...............	iAggression = 0
		Sea Turtle.....................	SEATURTLE..............	iAggression = 0
		Skunk..........................	SKUNK..................	iAggression = 1
		Deer...........................	STAG_DEER..............	iAggression = 0
		Baird's Tapir..................	TAPIR..................	iAggression = 2
		Lowland Tapir..................	BRAZILIAN_TAPIR........	iAggression = 2
		Malayan Tapir..................	MALAYAN_TAPIR..........	iAggression = 2
		Mountain Tapir.................	MOUNTAIN_TAPIR.........	iAggression = 2
		Jungle Tarantula...............	JUNGLE_TARANTULA.......	iAggression = 2
		Desert Tarantula...............	DESERT_TARANTULA.......	iAggression = 2
		Whiskered Tern.................	TERN...................	iAggression = 0
		Toco Toucan....................	TOUCAN.................	iAggression = 0
		Three-toed Sloth...............	TREESLOTH..............	iAggression = 0
		Tuna...........................	TUNA...................	iAggression = 0
		Turkey.........................	TURKEY.................	iAggression = 0
		Vulture........................	VULTURE................	iAggression = 1
		Ring-tailed Wallaby............	WALLABY................	iAggression = 0
		Wallaroo.......................	WALLAROO...............	iAggression = 0
		Walrus.........................	WALRUS.................	iAggression = 2
		Warthog........................	WARTHOG................	iAggression = 1
		Whale Shark....................	WHALESHARK.............	iAggression = 0
		Wilderbeest....................	WILDEBEEST.............	iAggression = 2
		Wolverine......................	WOLVERINE..............	iAggression = 3	(Target: CANINE, MUSTELIDAE, URSINE & Lynx)
		Wombat.........................	WOMBAT.................	iAggression = 3
		Zebra..........................	ZEBRA..................	iAggression = 1
	AGGRASSIVE:
		Arctic Fox..................... ARCTICFOX..............	iAggression = 0	(Target: WATERFOWL & SEABIRD)
		Beluga Whale...................	BELUGA.................	iAggression = 0	(Target: CRUSTACEAN & FISH_BONEY)
		Ussuri Dhole...................	DHOLE..................	iAggression = 3	(Target: ANTELOPE, BOVINE, CERVID, EQUINE & SWINE)
		Dingo..........................	DINGO..................	iAggression = 2	(Target: MARSUPIAL)
		Bald Eagle.....................	EAGLE..................	iAggression = 1	(Target: BIRD_SEABIRD, BIRD_WATERFOWL & RODENT)
		Ethiopian Wolf.................	EWOLF..................	iAggression = 1	(Target: RODENT)
		Gharial........................	GHARIAL................	iAggression = 1	(Target: FINE, DIMINUTIVE & TINY)
		Giant Squid....................	GIANT_SQUID............	iAggression = 2	(Target: SMALL & MEDIUM)
		Hammerhead Shark...............	HAMMERHEAD.............	iAggression = 2	(Target: INVERTEBRATE, FISH_BONEY & FISH_RAY)
		Harpy Eagle....................	HARPYEAGLE.............	iAggression = 0	(Target: Anteater, Treesloth, Armadillo, Aardvark, Iguana, PARROT, SNAKE, MONKEY & PROSIMIAN)
		Hawk...........................	HAWK...................	iAggression = 0	(Target: SNAKE, GAMEBIRD & SONGBIRD)
		Great Horned Owl...............	HORNEDOWL..............	iAggression = 3	(Target: SNAKE, RODENT, GAMEBIRD, SONGBIRD, WATERFOWL & SEABIRD)
		Kookaburra.....................	KOOKABURRA.............	iAggression = 3	(Target: AMPHIBIAN, INSECT & SNAKE) 
		Lynx...........................	LYNX...................	iAggression = 2	(Target: BIRD_GAMEBIRD, BIRD_WATERFOWL, CERVID & RODENT)
		Maned Wolf.....................	MANEDWOLF..............	iAggression = 0	(Target: BIRD_GAMEBIRD & RODENT)
		Marlin.........................	MARLIN.................	iAggression = 2	(Target: FISH_BONEY)
		Nile Monitor...................	MONITOR................	iAggression = 3	(Target: FINE, DIMINUTIVE & TINY)
		Orca...........................	ORCA...................	iAggression = 0	(Target: ANIMAL & SEA_ANIMAL)
		Raven..........................	RAVEN..................	iAggression = 3	(Target: FINE, DIMINUTIVE & TINY)
		Red Fox........................	REDFOX.................	iAggression = 1	(Target: FINE, DIMINUTIVE & TINY)
		Steller's Sea Eagle............	SEAEAGLE...............	iAggression = 1	(Target: FISH_BONEY, WATERFOWL & SEABIRD)
		Secretarybird..................	SECRETARYBIRD..........	iAggression = 2	(Target: FINE, DIMINUTIVE & TINY)
		Blacktip Reef Shark............	REEF_SHARK.............	iAggression = 2	(Target: INVERTEBRATE, FISH_BONEY & FISH_RAY)
		Snow Leopard...................	SNOWLEOPARD............	iAggression = 2	(Target: MONKEY, RODENT, SWINE, Ibex, Mouflon, Red Panda & Stag Deer)
		Spectacled Bear................	SPECTACLEDBEAR.........	iAggression = 1	(Target: GAMEBIRD, EQUINE, RODENT, TAPIR, Cow, Wild Llama & Stag Deer)
		Tasmanian Devil................	TASMANIANDEVIL.........	iAggression = 2	(Target: GAMEBIRD, WATERFOWL, RODENT & Wombat)
		Thylacine......................	THYLACINE..............	iAggression = 2	(Target: GAMEBIRD, WATERFOWL, RODENT & Wombat)

bAnimalIgnoresBorders=0 in UnitInfo - bNeutralOnly=1 in SpawnInfo (both are default values if the tag is absent)
Can Attack - Stealth Defense - Only neutral Spawning:
	PASSIVE:
		Asian Black Bear............... ASIANBEAR..............	iAggression = 3 (Target: SOLO & PARTY)
		Bison.......................... BISON..................	iAggression = 3 (Defensive Only)
		Cape Buffalo...................	BUFFALO................ iAggression = 3
		Cave Bear......................	CAVEBEAR...............	iAggression = 1
		Chimpanzee.....................	CHIMPANZEE.............	iAggression = 1
		Auroch.........................	COW.................... iAggression = 4	(Defensive Only)
		Gorilla........................	GORILLA................	iAggression = 3	(Defensive Only)
		Hippopotamus...................	HIPPO..................	iAggression = 5
		Giant Rhinoceros...............	ELASMOTHERIUM..........	iAggression = 2	(Defensive Only)
		Black Rhinoceros...............	BLACK_RHINO............ iAggression = 4
		Indian Rhinoceros..............	INDIAN_RHINO...........	iAggression = 3	(Defensive Only)
		Javan Rhinoceros............... JAVA_RHINO.............	iAggression = 4
		Sloth Bear.....................	SLOTHBEAR..............	iAggression = 6
		Sun Bear.......................	SUNBEAR................	iAggression = 4
	AGGRASSIVE:
		Jaguar.........................	ANIMAL_JAGUAR..........	iAggression = 9 (Target: SOLO, PARTY, CERVID, RODENT & TAPIR)
		Brown Bear..................... BEAR...................	iAggression = 2 (Target: BOVINE, CERVID, GOAT & SWINE)
		Bengal Tiger...................	BENGALTIGER............	iAggression = 7 (Target: ANTELOPE, BOVINE, CERVID & SWINE)
		Black Caiman...................	CAIMAN.................	iAggression = 3	(Target: BIRD, CERVID, RODENT & TAPIR)
		Cave Lion......................	CAVE_LION..............	iAggression = 6	(Target: BOVINE, CERVID, EQUINE & URSINE)
		Cheetah........................	CHEETAH................	iAggression = 4	(Target: ANTELOPE, RATITE, & SWINE)
		Cobra..........................	COBRA..................	iAggression = 2	(Target: DIMINUTIVE & TINY)
		Dire Wolf......................	DIREWOLF...............	iAggression = 6	(Not a picky eater)
		American Aligator..............	GATOR..................	iAggression = 3	(Defensive Only - Target: DIMINUTIVE, TINY, SMALL & MEDIUM)
		Chineese Aligator..............	GATOR_ASIAN............	iAggression = 2	(Defensive Only - Target: DIMINUTIVE, TINY, SMALL)
		Great White Shark..............	GREATWHITE.............	iAggression = 2
		Grizzly Bear...................	GRIZZLY................	iAggression = 4
		Haast Eagle....................	HAAST_EAGLE............	iAggression = 3	(Target: ANTELOPE, RATITE & SWINE)
		Striped Hyena..................	HYENA..................	iAggression = 2	(Target: Desert Tortoise, Wild Boar & Onger)
		Komodo Dragon..................	KOMODO_DRAGON..........	iAggression = 3	(Defensive Only - Target: BIRD, BOVINE, CERVID, EQUINE, GOAT, MONKEY, SWINE & LIZARD)
		Lion...........................	LION...................	iAggression = 5	(Target: Buffalo, Wilderbeest & Zebra)
		Nile Crocodile.................	NILECROC...............	iAggression = 3	(Defensive Only - Target: DIMINUTIVE, TINY, SMALL & MEDIUM)
		Black Panther..................	PANTHER................	iAggression = 5
		Polar Bear.....................	POLARBEAR..............	iAggression = 4
		Puff Adder.....................	PUFFADDER..............	iAggression = 4	(Defensive Only - Target: DIMINUTIVE, TINY & SMALL)
		Crocodile (3-5 meter)..........	RIVER_CROC_LARGE.......	iAggression = 3	(Defensive Only - Target: DIMINUTIVE, TINY, SMALL & MEDIUM) (This is a generic version of the nile crocodile [Identical stats]. Does it use a different mesh or texture?)
		Crocodile (1-3 meter)..........	RIVER_CROC_SMALL.......	iAggression = 3	(Defensive Only - Target: DIMINUTIVE, TINY & SMALL) 
		Smilodon Populator.............	SABRETOOTH.............	iAggression = 10 (Target: MEDIUM, LARGE & HUGE)
		Saltwater Crocodile (4-7 meter)	SALTWATER_CROC_LARGE...	iAggression = 4
		Saltwater Crocodile (2-4 meter)	SALTWATER_CROC_SMALL...	iAggression = 3
		Siberian Tiger.................	SIBERIANTIGER..........	iAggression = 4 (Target: ANTELOPE, CERVID, SWINE & URSINE)
		Chain Viper....................	VIPER..................	iAggression = 3	(Target: DIMINUTIVE & TINY)

Wild animal specific promotions:
"Feral I" enables stealth defense and removes the animals ability to enter cultural borders.
"Feral II" enables the animal to attack and to again enter cultural borders.
"Feral III" Enables stampede.

Edit: Yes, that is all, except for this one - UNIT_KILLERRABBIT.
 
I think this is all the animals.
Edit: Yes, that is all, except for this one - UNIT_KILLERRABBIT.

Surely an upgraded Lancelot may be able to subdue it. :)
 
I'm pushing this a bit because I feel there is a third animal team needed that is IMO neither passive nor aggressive. With three animal teams there would be very few cases of two animals that are known to attack/eat each other being on the same team.

Don't be afraid to say "no!"; I'm just airing the idea in case you like it.

I like this idea. Make the game more immersive and different from standard Civ.

At least make it an option.
 
Yes, that is all, except for this one - UNIT_KILLERRABBIT.
I wonder if the killer rabbit should just be a regular rabbit that has for some reason leveled up and gotten hold of a promotion reserved only for rabbits that makes it mega strong... ^^ :lol:

It could alternatively be spawned by an event that triggers when someone invent chivalry (or somesuch) tech. It would then be one of those few events that should only be included in about 1-10% of all games played.
 
I'm pushing this a bit because I feel there is a third animal team needed that is IMO neither passive nor aggressive. With three animal teams there would be very few cases of two animals that are known to attack/eat each other being on the same team.

Most obvious List:
  • Chimpanzee (Kills passive & is killed by aggressive)
  • Orca (prey on all animals except crocodiles)
  • Ratel (Honey Badger - This one may actually be crazy enough to attack a crocodile but it remains to be proved.)
  • Wolverine (This one may actually be crazy enough to attack a crocodile but it remains to be proved.)
  • All Crocodiles (one example - kills jaguars and lions that tries to drink water)
  • Black Caiman (Similar reasoning as for crocs)
  • Komodo Dragon (Similar reasoning as for crocs)
  • Certain snakes
  • Smilodon Populator (sabretooth - jaguar on steroids)
  • Haast Eagle? Other eagles too perhaps?
  • Tarantulas/Scorpions?

Chimpanzees may on occasion be prey for crocs, but otherwise

Don't be afraid to say "no!"; I'm just airing the idea in case you like it.

I like this idea. Make the game more immersive and different from standard Civ.

At least make it an option.
Not all that optionable without lots of replacement spawns BUT I'm not against the concept of having a 3d animal team and I trust that if both of you agree on this then you, being the ones on the front line of assignments, can see some things I'm not seeing because I'm not in the thick of this portion.

However, I would ask y'all to come up with a more concise definition for the third team. We have Beasts and Creatures. What's the third? Implementing the third would be very easily done.

At this point, we do already have an option that keeps all NPCs from being at war with each other so they'll in essence act a bit more like original barbs for those who don't like the change.

Edit: Yes, that is all, except for this one - UNIT_KILLERRABBIT.
Which I think, in all seriousness, should be converted to an actual rabbit. I think we've needed the creature for a while now since all other resource based animals, with the exception of the guinea pig (which we need as well imo) have been included in the game and certain things we might wish to do in the future regarding herds and resource conversions may be better off if we have the animals that represent those bonuses as units in the game.
 
However, I would ask y'all to come up with a more concise definition for the third team. We have Beasts and Creatures. What's the third? Implementing the third would be very easily done.
Beasts - Creatures - Oddballs ^^
Aggressive Animals - Passive Animals - Neutral Animals

Predators - Prey - Beasts
Beasts - Prey - Creatures
Predators - Creatures - Beasts

Perhaps this one? Beasts - Creatures - Brutes

Which I think, in all seriousness, should be converted to an actual rabbit. I think we've needed the creature for a while now since all other resource based animals, with the exception of the guinea pig (which we need as well imo) have been included in the game and certain things we might wish to do in the future regarding herds and resource conversions may be better off if we have the animals that represent those bonuses as units in the game.
I will add it to my to-do list.
 
However, I would ask y'all to come up with a more concise definition for the third team. We have Beasts and Creatures. What's the third? Implementing the third would be very easily done.

At this point, we do already have an option that keeps all NPCs from being at war with each other so they'll in essence act a bit more like original barbs for those who don't like the change.

After we get spawn info's working, I do not mind working on this (if Toffers agree's) - even if I do not have a clue about what you are suggesting..
 
@TB: Is this correct syntax?
Spoiler :
Code:
			<Type>SPAWN_BISON_HERD</Type>
			<UnitType>UNIT_BISON</UnitType>
			[B][COLOR="blue"]<PlayerType>42</PlayerType>[/COLOR][/B]
			<iTurns>1200</iTurns>
			<iMaxLocalDensity>5</iMaxLocalDensity>
			<iStartDate>-50000</iStartDate>
			<iEndDate>1000</iEndDate>
			<rateOverrideDefineName>ANIMAL_SPAWN_MODIFIER</rateOverrideDefineName>
			<bLatitudeAbs>1</bLatitudeAbs>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>20</iMaxLatitude>
			<iMinLongitude>-180</iMinLongitude>
			<iMaxLongitude>-25</iMaxLongitude>
			<BonusTypes>
				<BonusType>BONUS_BISON</BonusType>
			</BonusTypes>
			<SpawnGroup>
				<UnitType>UNIT_BISON</UnitType>
				[B][COLOR="blue"]<PlayerType>42</PlayerType>[/COLOR][/B]
				<UnitType>UNIT_BISON</UnitType>
				[B][COLOR="Blue"]<PlayerType>42</PlayerType>[/COLOR][/B]
				<UnitType>UNIT_BISON</UnitType>
				[COLOR="blue"][B]<PlayerType>42</PlayerType>[/B][/COLOR]
			</SpawnGroup>
It's how it is in the SVN now, but the schema says this:
Code:
	<ElementType name="SpawnGroup" content="eltOnly">
		<element type="UnitType" minOccurs="0" maxOccurs="*"/>
	</ElementType>
It's probably right though, just making sure.



Heh I forgot to list two of the animals
PASSIVE:
Gelada......................... GELADA................. iAggression = 0
Gerenuk........................ GERENUK................ iAggression = 0
 
Beasts - Creatures - Oddballs ^^
Aggressive Animals - Passive Animals - Neutral Animals

Predators - Prey - Beasts
Beasts - Prey - Creatures
Predators - Creatures - Beasts

Perhaps this one? Beasts - Creatures - Brutes

I will add it to my to-do list.
Well... a Brute is already a unit so how about your original term Fauna? Or perhaps if you're looking to encapsulate truly alpha predators in the group then, Alphas, making Beasts your neutral ground.

After we get spawn info's working, I do not mind working on this (if Toffers agree's) - even if I do not have a clue about what you are suggesting..
Toffer's comments above and my reply to him should help explain.

@TB: Is this correct syntax?
Spoiler :
Code:
			<Type>SPAWN_BISON_HERD</Type>
			<UnitType>UNIT_BISON</UnitType>
			[B][COLOR="blue"]<PlayerType>42</PlayerType>[/COLOR][/B]
			<iTurns>1200</iTurns>
			<iMaxLocalDensity>5</iMaxLocalDensity>
			<iStartDate>-50000</iStartDate>
			<iEndDate>1000</iEndDate>
			<rateOverrideDefineName>ANIMAL_SPAWN_MODIFIER</rateOverrideDefineName>
			<bLatitudeAbs>1</bLatitudeAbs>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>20</iMaxLatitude>
			<iMinLongitude>-180</iMinLongitude>
			<iMaxLongitude>-25</iMaxLongitude>
			<BonusTypes>
				<BonusType>BONUS_BISON</BonusType>
			</BonusTypes>
			<SpawnGroup>
				<UnitType>UNIT_BISON</UnitType>
				[B][COLOR="blue"]<PlayerType>42</PlayerType>[/COLOR][/B]
				<UnitType>UNIT_BISON</UnitType>
				[B][COLOR="Blue"]<PlayerType>42</PlayerType>[/COLOR][/B]
				<UnitType>UNIT_BISON</UnitType>
				[COLOR="blue"][B]<PlayerType>42</PlayerType>[/B][/COLOR]
			</SpawnGroup>
It's how it is in the SVN now, but the schema says this:
Code:
	<ElementType name="SpawnGroup" content="eltOnly">
		<element type="UnitType" minOccurs="0" maxOccurs="*"/>
	</ElementType>
It's probably right though, just making sure.
Incorrect. You would not need to identify the player type in each nested listing in the spawn group - they will all spawn under the overall player of the listed player type in the xml entry.
Spoiler :
Code:
			<Type>SPAWN_BISON_HERD</Type>
			<UnitType>UNIT_BISON</UnitType>
			[B][COLOR="blue"]<PlayerType>42</PlayerType>[/COLOR][/B]
			<iTurns>1200</iTurns>
			<iMaxLocalDensity>5</iMaxLocalDensity>
			<iStartDate>-50000</iStartDate>
			<iEndDate>1000</iEndDate>
			<rateOverrideDefineName>ANIMAL_SPAWN_MODIFIER</rateOverrideDefineName>
			<bLatitudeAbs>1</bLatitudeAbs>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>20</iMaxLatitude>
			<iMinLongitude>-180</iMinLongitude>
			<iMaxLongitude>-25</iMaxLongitude>
			<BonusTypes>
				<BonusType>BONUS_BISON</BonusType>
			</BonusTypes>
			<SpawnGroup>
				<UnitType>UNIT_BISON</UnitType>
				<UnitType>UNIT_BISON</UnitType>
				<UnitType>UNIT_BISON</UnitType>
			</SpawnGroup>
Would be correct.
 
Well... a Brute is already a unit so how about your original term Fauna? Or perhaps if you're looking to encapsulate truly alpha predators in the group then, Alphas, making Beasts your neutral ground.
Brutes [broots]
noun
1. Nonhuman creatures; beasts.

Does it matter that there is a unit named the same as a civ/team.

You are proposing
Alphas - Creatures - Beasts
OR
Alphas - Fauna - Beasts
?

What about
Beasts - Creatures - Roughnecks
?
Incorrect. You would not need to identify the player type in each nested listing in the spawn group - they will all spawn under the overall player of the listed player type in the xml entry.
Spoiler :
Code:
			<Type>SPAWN_BISON_HERD</Type>
			<UnitType>UNIT_BISON</UnitType>
			[B][COLOR="blue"]<PlayerType>42</PlayerType>[/COLOR][/B]
			<iTurns>1200</iTurns>
			<iMaxLocalDensity>5</iMaxLocalDensity>
			<iStartDate>-50000</iStartDate>
			<iEndDate>1000</iEndDate>
			<rateOverrideDefineName>ANIMAL_SPAWN_MODIFIER</rateOverrideDefineName>
			<bLatitudeAbs>1</bLatitudeAbs>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>20</iMaxLatitude>
			<iMinLongitude>-180</iMinLongitude>
			<iMaxLongitude>-25</iMaxLongitude>
			<BonusTypes>
				<BonusType>BONUS_BISON</BonusType>
			</BonusTypes>
			<SpawnGroup>
				<UnitType>UNIT_BISON</UnitType>
				<UnitType>UNIT_BISON</UnitType>
				<UnitType>UNIT_BISON</UnitType>
			</SpawnGroup>
Would be correct.
So my suspicions were correct, who would have thunk. ;)
 
Perhaps:
Alphas(most aggressive alpha predators) - Beasts(Neutral, However, many are predatorial, generally confident and tough) - Creatures(The most timid or the foundation of the food chain)

Does it matter that there is a unit named the same as a civ/team
It's a reason to consider an alternative name so as to reduce the number of uses of a term. Not an absolute necessity, no, but a cause to reconsider at least.
 
Perhaps:
Alphas(most aggressive alpha predators) - Beasts(Neutral, However, many are predatorial, generally confident and tough) - Creatures(The most timid or the foundation of the food chain)

That concludes an agreement, between us at least. ^^


@Harrier: I forgot to list a couple of the animals I changed (grey wolf, gelada and gerenuk):
Spoiler :
Code:
Overview of changes in Animals_CIV4UnitInfos.xml.

bOnlyDefensive=1 & bAnimalIgnoresBorders=1 in UnitInfo - bNeutralOnly=0 in SpawnInfo
Defensive Only, No Stealth Defense - Unrestricted Spawning:
	PASSIVE:
		Aardvark.......................	AARDVARK...............	iAggression = 0
		African Elephant...............	AFRICANELEPHANT........	iAggression = 2
		African Grey Parrot............	AFRICANGREY............	iAggression = 0
		African Penguin................	AFRICAN_PENGUIN........	iAggression = 0
		Giant Anteater.................	ANTEATER...............	iAggression = 0
		Armadillo......................	ARMADILLO..............	iAggression = 0
		Babirusa.......................	BABIRUSA...............	iAggression = 0
		Badger......................... BADGER.................	iAggression = 3
		Ball Python....................	BALLPYTHON.............	iAggression = 0
		Barbary macaque................	BARBARYAPE.............	iAggression = 0
		Barn Owl.......................	BARNOWL................	iAggression = 0
		Barred Owl.....................	BARREDOWL..............	iAggression = 0
		Beaver.........................	BEAVER.................	iAggression = 0
		American Black Bear............ BLACKBEAR..............	iAggression = 1
		Wild Boar...................... BOAR...................	iAggression = 2
		Bongo..........................	BONGO..................	iAggression = 0
		Booby.......................... BOOBY..................	iAggression = 0
		Dromedary......................	CAMEL..................	iAggression = 0
		Capuchin Monkey................	CAPUCHIN...............	iAggression = 0
		Capybara.......................	CAPYBARA...............	iAggression = 0
		Caribou........................	CARIBOU................	iAggression = 0
		Cassowary......................	CASSOWARY..............	iAggression = 1
		Cod............................	COD....................	iAggression = 0
		Crab...........................	CRAB...................	iAggression = 0
		Crow...........................	CROW...................	iAggression = 10 ->	(If it in a game were to level up, it would turn into an insane group of suicidal crows; one could call it an easter egg reference.)
		Common Spotted Cuscus..........	CUSCUS.................	iAggression = 0
		Poison Dart Frog...............	DARTFROG...............	iAggression = 0
		Desert Tortoise................	DESERT_TORTOISE........	iAggression = 0
		Dolphin........................	DOLPHIN................	iAggression = 0
		Onager.........................	DONKEY.................	iAggression = 0
		Duck...........................	DUCK...................	iAggression = 0
		Dugong.........................	DUGONG.................	iAggression = 0
		Asian Elephant.................	ELEPHANT...............	iAggression = 1
		Emu............................	EMU....................	iAggression = 1
		Fennec Fox.....................	FENNECFOX..............	iAggression = 0
		Flamingo.......................	FLAMINGO............... iAggression = 0
		Galapagos Penguin..............	GALAPAGOS_PENGUIN......	iAggression = 0
		Galapagos Tortoise.............	GALAPOGOS_TORTOISE.....	iAggression = 0
		Thomson's Gazelle..............	GAZELLE................	iAggression = 0
		Gelada.........................	GELADA.................	iAggression = 0
		Gemsbok........................	GEMSBOK................	iAggression = 1
		Gerenuk........................	GERENUK................	iAggression = 0
		Giraffe........................	GIRAFFE................	iAggression = 1
		Glyptodon......................	GLYPTO.................	iAggression = 1
		Megatherium....................	GROUNDSLOTH............	iAggression = 1
		Guanaco........................	GUANACO................	iAggression = 0
		Gull...........................	GULL...................	iAggression = 0
		Pygmy Hippopotamus.............	PYGMYHIPPO.............	iAggression = 2
		Horse..........................	HORSE..................	iAggression = 0
		Humpback Whale.................	HUMPBACK_WHALE.........	iAggression = 0
		Walia Ibex.....................	IBEX...................	iAggression = 2
		Green Iguana...................	IGUANA.................	iAggression = 0
		Impala.........................	IMPALA.................	iAggression = 0
		Western Grey Kangaroo..........	KANGAROO_GREY..........	iAggression = 1
		Red Kangaroo...................	KANGAROO_RED...........	iAggression = 1
		Koala..........................	KOALA..................	iAggression = 0
		Ring-tailed Lemur..............	LEMUR..................	iAggression = 0
		Green Anole....................	LIZARD.................	iAggression = 0
		Loon...........................	LOON...................	iAggression = 0
		Macaw..........................	MACAW..................	iAggression = 0
		Mackerel.......................	MACKEREL...............	iAggression = 0
		Mammoth........................	MAMMOTH................	iAggression = 1
		Mandrill.......................	MANDRILL...............	iAggression = 1
		Manta Ray......................	MANTA_RAY..............	iAggression = 0
		Minke Whale....................	MINKIE_WHALE...........	iAggression = 0
		Moa............................	MOA....................	iAggression = 1
		Moose..........................	MOOSE..................	iAggression = 1
		Mouflon........................	MOUFLON................	iAggression = 1
		Musk Ox........................	MUSKOX.................	iAggression = 1
		Narwhal........................	NARWHAL................	iAggression = 0
		Numbat.........................	NUMBAT.................	iAggression = 0
		Okapi..........................	OKAPI..................	iAggression = 2
		Opossum........................	OPOSSUM................	iAggression = 0
		Orangutan......................	ORANGUTAN..............	iAggression = 0
		Ostrich........................	OSTRICH................	iAggression = 2
		Oxpecker.......................	OXPECKER...............	iAggression = 0
		Giant Panda....................	PANDA_BEAR.............	iAggression = 1
		Green-winged Macaw.............	PARROT.................	iAggression = 0
		Peafowl........................	PEACOCK................	iAggression = 2
		Emperor Penguin................	PENGUIN................	iAggression = 0
		Pheasant.......................	PHEASANT...............	iAggression = 0
		Pigeon.........................	PIGEON.................	iAggression = 0
		Domesticated Pig...............	PIG_NEW................	iAggression = 1
		Platypus.......................	PLATYPUS...............	iAggression = 0
		Brushtail Possum...............	POSSUM.................	iAggression = 0
		Procoptodon....................	PROCOPTODON............	iAggression = 1
		Quoll..........................	QUOLL..................	iAggression = 2
		Raccoon........................	RACCOON................	iAggression = 1
		Honey Badger...................	RATEL..................	iAggression = 4
		Spotted Eagle Ray..............	EAGLE_RAY..............	iAggression = 0
		Razorbill......................	RAZORBILL..............	iAggression = 0
		Red Panda......................	REDPANDA...............	iAggression = 0
		Rhea...........................	RHEA...................	iAggression = 1
		White Rhinoceros...............	WHITE_RHINO............	iAggression = 2
		Rockhopper Penguin.............	ROCKHOPPER.............	iAggression = 0
		Saiga Antelope.................	SAIGA..................	iAggression = 1
		Sea Lion.......................	SEALION_LAND...........	iAggression = 1
		Sea Lion.......................	SEALION_SEA............	iAggression = 1
		Sea Otter......................	SEAOTTER...............	iAggression = 0
		Sea Turtle.....................	SEATURTLE..............	iAggression = 0
		Skunk..........................	SKUNK..................	iAggression = 1
		Deer...........................	STAG_DEER..............	iAggression = 0
		Baird's Tapir..................	TAPIR..................	iAggression = 2
		Lowland Tapir..................	BRAZILIAN_TAPIR........	iAggression = 2
		Malayan Tapir..................	MALAYAN_TAPIR..........	iAggression = 2
		Mountain Tapir.................	MOUNTAIN_TAPIR.........	iAggression = 2
		Jungle Tarantula...............	JUNGLE_TARANTULA.......	iAggression = 2
		Desert Tarantula...............	DESERT_TARANTULA.......	iAggression = 2
		Whiskered Tern.................	TERN...................	iAggression = 0
		Toco Toucan....................	TOUCAN.................	iAggression = 0
		Three-toed Sloth...............	TREESLOTH..............	iAggression = 0
		Tuna...........................	TUNA...................	iAggression = 0
		Turkey.........................	TURKEY.................	iAggression = 0
		Vulture........................	VULTURE................	iAggression = 1
		Ring-tailed Wallaby............	WALLABY................	iAggression = 0
		Wallaroo.......................	WALLAROO...............	iAggression = 0
		Walrus.........................	WALRUS.................	iAggression = 2
		Warthog........................	WARTHOG................	iAggression = 1
		Whale Shark....................	WHALESHARK.............	iAggression = 0
		Wilderbeest....................	WILDEBEEST.............	iAggression = 2
		Wolverine......................	WOLVERINE..............	iAggression = 3	(Target: CANINE, MUSTELIDAE, URSINE & Lynx)
		Wombat.........................	WOMBAT.................	iAggression = 3
		Zebra..........................	ZEBRA..................	iAggression = 1
	AGGRASSIVE:
		Arctic Fox..................... ARCTICFOX..............	iAggression = 0	(Target: WATERFOWL & SEABIRD)
		Beluga Whale...................	BELUGA.................	iAggression = 0	(Target: CRUSTACEAN & FISH_BONEY)
		Ussuri Dhole...................	DHOLE..................	iAggression = 3	(Target: ANTELOPE, BOVINE, CERVID, EQUINE & SWINE)
		Dingo..........................	DINGO..................	iAggression = 2	(Target: MARSUPIAL)
		Bald Eagle.....................	EAGLE..................	iAggression = 1	(Target: BIRD_SEABIRD, BIRD_WATERFOWL & RODENT)
		Ethiopian Wolf.................	EWOLF..................	iAggression = 1	(Target: RODENT)
		Gharial........................	GHARIAL................	iAggression = 1	(Target: FINE, DIMINUTIVE & TINY)
		Giant Squid....................	GIANT_SQUID............	iAggression = 2	(Target: SMALL & MEDIUM)
		Hammerhead Shark...............	HAMMERHEAD.............	iAggression = 2	(Target: INVERTEBRATE, FISH_BONEY & FISH_RAY)
		Harpy Eagle....................	HARPYEAGLE.............	iAggression = 0	(Target: Anteater, Treesloth, Armadillo, Aardvark, Iguana, PARROT, SNAKE, MONKEY & PROSIMIAN)
		Hawk...........................	HAWK...................	iAggression = 0	(Target: SNAKE, GAMEBIRD & SONGBIRD)
		Great Horned Owl...............	HORNEDOWL..............	iAggression = 3	(Target: SNAKE, RODENT, GAMEBIRD, SONGBIRD, WATERFOWL & SEABIRD)
		Kookaburra.....................	KOOKABURRA.............	iAggression = 3	(Target: AMPHIBIAN, INSECT & SNAKE) 
		Lynx...........................	LYNX...................	iAggression = 2	(Target: BIRD_GAMEBIRD, BIRD_WATERFOWL, CERVID & RODENT)
		Maned Wolf.....................	MANEDWOLF..............	iAggression = 0	(Target: BIRD_GAMEBIRD & RODENT)
		Marlin.........................	MARLIN.................	iAggression = 2	(Target: FISH_BONEY)
		Nile Monitor...................	MONITOR................	iAggression = 3	(Target: FINE, DIMINUTIVE & TINY)
		Orca...........................	ORCA...................	iAggression = 0	(Target: ANIMAL & SEA_ANIMAL)
		Raven..........................	RAVEN..................	iAggression = 3	(Target: FINE, DIMINUTIVE & TINY)
		Red Fox........................	REDFOX.................	iAggression = 1	(Target: FINE, DIMINUTIVE & TINY)
		Steller's Sea Eagle............	SEAEAGLE...............	iAggression = 1	(Target: FISH_BONEY, WATERFOWL & SEABIRD)
		Secretarybird..................	SECRETARYBIRD..........	iAggression = 2	(Target: FINE, DIMINUTIVE & TINY)
		Blacktip Reef Shark............	REEF_SHARK.............	iAggression = 2	(Target: INVERTEBRATE, FISH_BONEY & FISH_RAY)
		Snow Leopard...................	SNOWLEOPARD............	iAggression = 2	(Target: MONKEY, RODENT, SWINE, Ibex, Mouflon, Red Panda & Stag Deer)
		Spectacled Bear................	SPECTACLEDBEAR.........	iAggression = 1	(Target: GAMEBIRD, EQUINE, RODENT, TAPIR, Cow, Wild Llama & Stag Deer)
		Tasmanian Devil................	TASMANIANDEVIL.........	iAggression = 2	(Target: GAMEBIRD, WATERFOWL, RODENT & Wombat)
		Thylacine......................	THYLACINE..............	iAggression = 2	(Target: GAMEBIRD, WATERFOWL, RODENT & Wombat)

bAnimalIgnoresBorders=0 in UnitInfo - bNeutralOnly=1 in SpawnInfo (both are default values if the tag is absent)
Can Attack - Stealth Defense - Only neutral Spawning:
	PASSIVE:
		Asian Black Bear............... ASIANBEAR..............	iAggression = 3 (Target: SOLO & PARTY)
		Bison.......................... BISON..................	iAggression = 3 (Defensive Only)
		Cape Buffalo...................	BUFFALO................ iAggression = 3
		Cave Bear......................	CAVEBEAR...............	iAggression = 1
		Chimpanzee.....................	CHIMPANZEE.............	iAggression = 1
		Auroch.........................	COW.................... iAggression = 4	(Defensive Only)
		Gorilla........................	GORILLA................	iAggression = 3	(Defensive Only)
		Hippopotamus...................	HIPPO..................	iAggression = 5
		Giant Rhinoceros...............	ELASMOTHERIUM..........	iAggression = 2	(Defensive Only)
		Black Rhinoceros...............	BLACK_RHINO............ iAggression = 4
		Indian Rhinoceros..............	INDIAN_RHINO...........	iAggression = 3	(Defensive Only)
		Javan Rhinoceros............... JAVA_RHINO.............	iAggression = 4
		Sloth Bear.....................	SLOTHBEAR..............	iAggression = 6
		Sun Bear.......................	SUNBEAR................	iAggression = 4
	AGGRASSIVE:
		Jaguar.........................	ANIMAL_JAGUAR..........	iAggression = 9 (Target: SOLO, PARTY, CERVID, RODENT & TAPIR)
		Brown Bear..................... BEAR...................	iAggression = 2 (Target: BOVINE, CERVID, GOAT & SWINE)
		Bengal Tiger...................	BENGALTIGER............	iAggression = 7 (Target: ANTELOPE, BOVINE, CERVID & SWINE)
		Black Caiman...................	CAIMAN.................	iAggression = 3	(Target: BIRD, CERVID, RODENT & TAPIR)
		Cave Lion......................	CAVE_LION..............	iAggression = 6	(Target: BOVINE, CERVID, EQUINE & URSINE)
		Cheetah........................	CHEETAH................	iAggression = 4	(Target: ANTELOPE, RATITE, & SWINE)
		Cobra..........................	COBRA..................	iAggression = 2	(Target: DIMINUTIVE & TINY)
		Dire Wolf......................	DIREWOLF...............	iAggression = 6
		American Aligator..............	GATOR..................	iAggression = 3	(Defensive Only - Target: DIMINUTIVE, TINY, SMALL & MEDIUM)
		Chineese Aligator..............	GATOR_ASIAN............	iAggression = 2	(Defensive Only - Target: DIMINUTIVE, TINY, SMALL)
		Great White Shark..............	GREATWHITE.............	iAggression = 2
		Grizzly Bear...................	GRIZZLY................	iAggression = 4
		Haast Eagle....................	HAAST_EAGLE............	iAggression = 3	(Target: ANTELOPE, RATITE & SWINE)
		Striped Hyena..................	HYENA..................	iAggression = 2	(Target: Desert Tortoise, Wild Boar & Onger)
		Komodo Dragon..................	KOMODO_DRAGON..........	iAggression = 3	(Defensive Only - Target: BIRD, BOVINE, CERVID, EQUINE, GOAT, MONKEY, SWINE & LIZARD)
		Lion...........................	LION...................	iAggression = 5	(Target: Buffalo, Wilderbeest & Zebra)
		Nile Crocodile.................	NILECROC...............	iAggression = 3	(Defensive Only - Target: DIMINUTIVE, TINY, SMALL & MEDIUM)
		Black Panther..................	PANTHER................	iAggression = 5
		Polar Bear.....................	POLARBEAR..............	iAggression = 4
		Puff Adder.....................	PUFFADDER..............	iAggression = 4	(Defensive Only - Target: DIMINUTIVE, TINY & SMALL)
		Crocodile (3-5 meter)..........	RIVER_CROC_LARGE.......	iAggression = 3	(Defensive Only - Target: DIMINUTIVE, TINY, SMALL & MEDIUM) (This is a generic version of the nile crocodile [Identical stats]. Does it use a different mesh or texture?)
		Crocodile (1-3 meter)..........	RIVER_CROC_SMALL.......	iAggression = 3	(Defensive Only - Target: DIMINUTIVE, TINY & SMALL) 
		Smilodon Populator.............	SABRETOOTH.............	iAggression = 10 (Target: MEDIUM, LARGE & HUGE)
		Saltwater Crocodile (4-7 meter)	SALTWATER_CROC_LARGE...	iAggression = 4
		Saltwater Crocodile (2-4 meter)	SALTWATER_CROC_SMALL...	iAggression = 3
		Siberian Tiger.................	SIBERIANTIGER..........	iAggression = 4 (Target: ANTELOPE, CERVID, SWINE & URSINE)
		Chain Viper....................	VIPER..................	iAggression = 3	(Target: DIMINUTIVE & TINY)
		Grey Wolf......................	WOLF...................	iAggression = 4

Wild animal specific promotions:
"Feral I" enables stealth defense and removes the animals ability to enter cultural borders.
"Feral II" enables the animal to attack and to again enter cultural borders.
"Feral III" Enables stampede.
 
How would you set up this with the animal teams: https://www.youtube.com/watch?v=LU8DDYz68kM ? :)

That is exactly the way It'll be set up....
Water buffalos - creatures team - capable of attacking - Passive Animals
Lions - Alphas team - capable of attacking - Aggressive animals
Crocodiles - Beasts team - capable of attacking - Neutral Animals
 
I wonder if the killer rabbit should just be a regular rabbit that has for some reason leveled up and gotten hold of a promotion reserved only for rabbits that makes it mega strong... ^^ :lol:

It could alternatively be spawned by an event that triggers when someone invent chivalry (or somesuch) tech. It would then be one of those few events that should only be included in about 1-10% of all games played.

Instead of an Easter Egg an Easter Bunny. :D

Can not wait to read the postings when that happens. :mischief:
 
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