Breaking the prince wall

We went from whipping is not holding the Original Poster back to Whipping 101. :D

As long as midget roxx can handle it these tips are great, but my personal suggestion for he/she would be to give this advice a few days to sink in. Civilization 4 is more complex than it has any right to be, which leads to all kinds of fun nuances but it can be a lot to take in right at first.

Just my 2 cents.
 
Wow thanks for all the detailed help!
Big thanks to lymond for posting all the pics all at 1:30am :P

So just by going with this test run, I believe I just needed more workers and building more cottages to get up my income for tech (which solves the other issue). And a quick update I got attacked by the chinese no biggy because they only have 4 cities and low on tech. Then England. Then Spain. Lost 2 cities but I have elephants so it shouldn't be all bad :D
 
Ha, yeah, it's amazing how much faster and smoother everything is with enough workers.

What articles have you read about diplomacy? There are a lot of things that go into diplomacy that are hard to understand at first simply because the diplo screen can be misleading. For example, don't trust the pluses and minuses that you see; there are hidden pluses and minuses which can completely change how an AI feels about you. Instead, look only at the general attitudes (cautious, pleased, etc.).

Another easy thing is to kowtow to demands. Whenever an AI demands something from you, you should ask yourself, "Self, is this worth going to war over?" Demands to hand over a resource should be eagerly agreed to (you are guaranteed to not get into a war for the next 10 turns, and after the 10 turns are up you can cancel the unilateral trade agreement) unless you wanted to declare war anyway.

Demands to enter a war or even to cancel deals are harder to judge. I tend to compare how much worse would a war with one or the other would be.

One last tip: you can get some easy diplo points by making lopsided research deals. If you give the AI a big technology, you can get up to 4 points. Doing so often pushes you into the coveted Pleased or even Friendly territory, which has some awesome benefits: you can make demands without penalty, the AI is far more likely to actually give you stuff, most AI's won't plot war against you, and you have a better chance of convincing somebody to go to war with somebody else--rather than have them declare war on you.
 
As others have said, don't worry about running your slider low if it means you can get more land. You're basically sacrificing short term tech for long term tech and production. So long as you can get writing and pottery before your units begin striking, you should be fine. Of course, building enough workers makes all the difference. ;)

After that, the most important economic techs are usually, in order, Alphabet (to trade and build research), Monarchy (to grow your cities so they can actually use their land), Currency, and Code of Laws. You may also want Iron working if you need to clear jungle, but you can usually trade for it. Once you have those techs, you can pretty much expand as much as you want indefinitely.

Diplomacy-wise, check out this thread for a handy chart that tells you when the AI will declare on you. The interesting part of the chart is the NoWarProbs, which are the probabilities that an AI will choose NOT to go to war with someone, after they have rolled the dice that tells them to look to start a war. Every AI leader has a set for every disposition. For example, Gandi's are 20(Annoyed), 70(Cautious), 100(Pleased), and 100(Friendly). This means Gandi is very likely to declare at Annoyed, reasonably likely at Cautious, but will never declare at Pleased or Friendly. Granted, Gandi doesn't roll the dice to start planning a war very often anyway, but knowing that, say, Napoleon will declare at Pleased, but Ramesses won't, is very useful!

A word on demands for tech or gold: Many of the AI have a chance of declaring if you refuse a this type of demand, even if they are at a disposition that they wouldn't declare otherwise. The upshot is that you should almost always bend over to people you are legitimately scared of, so long as it's not a crucial tech. Heck, bend over to everybody you want to be your friend, as well. That +1 diplo bonus helps a lot.
 
That post by Dan (and the original that he links to in the quoted thread) really should belong in the War Academy. That's probably the most useful of the "game mechanics" articles, even if it is a little hard to understand.
 
No kidding. I look up that chart nearly every time I meet an AI, unless I've happened to memorize whether that AI will declare at pleased just due to playing with them before. Knowing your safe from war means you can just garrison your city with warriors and focus all production on expansion and teching.
 
Back
Top Bottom