Originally posted by Dinorius R.
Oh dear, then it's even worse than I thought, cos I know you're a higher level player than I am.
Do you think my notion of making tundra, desert and mountains foodless has any merit Killer?
I modded my Civ2mod so the ancient age goes slower up the tech tree - and now it`s fine. You simply run out of land early on and the rest of the game is fun. This on Regent.
I set hills irrigationable and Tundra foodless, and this worked fine in first try - albeit, there was little Tundra. I`ll try a Monarch game with a cold world now....
Regent allowed me (modded) to keep a severe tech advantage - 7 or 8 techs in front) when i went for it, and I was level when i kept up to the AIs troop count. Interestingly, when I got ahead in tech, they changed priority from military and culture to tech. Also, the high number of units (15 defenders in border towns) meant many more fights, thus the sample of random numbers got big enough to give fair overall outcomes. Freaks happened often, even with tripled HP, but they happened to both sides.
Two interesting side effects: the AI now uses Defenders extensively as attackers (Riflemen, while it could also use Cav) and it uses Armies a lot.
All in all, with slower ancient age and some minor fixes, the game now is beautiful (remember, I only tested this once though).
So, all in all, setting Tundra to no food is probably a good starting point, Dino!
Anyone want my mod file, please mail/PM me. Somehow, I can`t upload