CALCULATIONS:
Observations on the size of player Treasuries.
This is from some 3 to 4 dozen games played MP style in periods ranging to about 1000 AD.
First, experienced players quite often have low treasuries.. due to rush-buying. Often $ 100 or even less.
Most players have about $300-400. Players that have had good hut money luck, ransomed some barbarians or are picky or just have not seen the need to rush-buy, can have treasuries that range from $ 900 to $ 1200 during this period.
Somewhere between 600 AD & 1000 AD this starts to change as the player empires become more developed, less in need of rush-buys & cash becomes easier to come by. Even then it is largely a matter of degree not of a fundamental change. In x2 resource games, this change starts to occur between 400BC & 200 AD.
all fractions are rounded up.
T = Enemy Treasury
D = Distance from target's Capital
vs. UNITS
Cost 20 Units ( Phalanx, Horsemen )
100T: 5D-$243, 10D-$142, 15D-$100, 20D-$78, 25D-$63, 30D-$53
400T: 5D-$329, 10D-$192, 15D-$136, 20D-$105, 25D-$86, 30D-$72
800T: 5D-$443, 10D-$259, 15D-$183, 20D-$141, 25D-$115, 30D-$97
1200T: 5D-$558, 10D-$325, 15D-$230, 20D-$178, 25D-$145, 30D-$122
2000T: 5D-$786, 10D-$458, 15D-$324, 20D-$250, 25D-$204, 30D-$172
Cost 40 units ( Legions, Catapults, Knights, Crusaders )
100T: 5D-$486, 10D-$284, 15D-$200, 20D-$155, 25D-$126, 30D-$107
400T: 5D-$658, 10D-$384, 15D-$271, 20D-$210, 25D-$171, 30D-$144
800T: 5D-$886, 10D-$517, 15D-$365, 20D-$282, 25D-$230, 30D-$194
1200T: 5D-$1115, 10D-$650, 15D-$459, 20D-$355, 25D-$289, 30D-$244
2000T: 5D-$1571, 10D-$917, 15D-$648, 20D-$500, 25D-$408, 30D-$344
Cost 80 units ( Tank Corps )
100T: 5D-$972, 10D-$567, 15D-$400, 20D-$310, 25D-$252, 30D-$213
400T: 5D-$1325, 10D-$767, 15D-$542, 20D-$419, 25D-$341, 30D-$288
800T: 5D-$1772, 10D-$1034, 15D-$730, 20D-$564, 25D-$460, 30D-388
1200T: 5D-$2229, 10D-$1300, 15D-$918, 20D-$710, 25D-$578, 30D-$488
2000T: 5D-$3143, 10D-$1834, 15D-$1295, 20D-$1000, 25D-$815, 30D-$688
vs. CITIES
Size 5 City
100T: 5D-$688, 15D-$306, 25D-$197
400T: 5D-$875, 15D-$389, 25D-$250
800T: 5D-$1125, 15D-$500, 25D-$322
1200T: 5D-$1375, 15D-$612, 25D-$393
2000T: 5D-$1875, 15D-$834, 25D-$536
Size 8 City
100T: 5D-$1100, 15D-$489, 25D-$315
400T: 5D-$1400, 15D-$623, 25D-$400
800T: 5D-$1800, 15D-$800, 25D-$515
1200T: 5D-$2200, 15D-$978, 25D-$629
2000T: 5D-$3000, 15D-$1334, 25D-$858
Size 12 City
100T: 5D-$1650, 15D-$734, 25D-$472
400T: 5D-$2100, 15D-$934, 25D-$600
800T: 5D-$2700, 15D-$1200, 25D-$772
1200T: 5D-$3300, 15D-$1467, 25D-$943
2000T: 5D-$4500, 15D-$2000, 25D-$1286
CONCLUSIONS:
First.. because of the modifiers & the possible loss of temples/cathedrals, bribing especially of cities is a FAR more viable defensive tactic than if it is done offensively. If used offensively.. it is not so much a tactic/technique ( something that is done over & over, until the enemy crumbles ) as it is a startegic decision of some importance. This changes at the margins ( low target treasuries, great distances ) & as the game matures. Again it is a matter of degree, not some definite point in the game.
I don't believe that there is a need for any "house" rules against bribery under most circumstances.
Dog
[This message has been edited by Dogberry (edited July 29, 2001).]