Bridges ???

Rod

King
Joined
Sep 22, 2004
Messages
754
Location
Munich / Germany
Hello,

I was just wondering whether anybody has ever implemented Bridges in the game.

I mean a kind of terrain improvement for coastal squares which allows landbased units to cross over, but sea based units as well.

(and naturally would have an appealing gfx)
 
I tried doing this once.... actually the graphical part of it already works as is.... you can go into worldbuilder and place railroads on coastal tiles, but land units can't use them. Alternatively, you could enable workboats to builds rails or railroads in coastal tiles, so it could be improved upon in a custom game.... not just pre-built scenarios...

One way you could make it work is use the zRoutes mod function (you can bound units to roads or railroads), then give some units; <bCanMoveAllTerrain>1</bCanMoveAllTerrain> in the unitinfos.xml..... then place some bridges in worldbuilder, and viola, it'll work as described... but the said units will still only be able to traverse roads or rails....

not exactly perfect, but it'll work.
 
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