So, now when we raze a city, the districts and city centers simply disappear from the map. It used to be that razed cities would leave behind a ruins feature, and this should come back.
Here's why: we have an archaeology system in place now, so ruins can be useful! When a city becomes destroyed, every city/district tile becomes a "ruins" tile. Ruins can be excavated, and may provide artifacts, gold, or even a eureka/inspiration depending on what was originally on top of the tile (for example, excavating a ruined campus district could provide a science boost instead of an artifact; a wealth of gold is found underneath the old commercial district, etc.). Alternately, you could build a district on top of an old ruined title for a reduced cost, or building on top of ruins with a city could award you with a free building based on what you've found at the site (example, you build the core of the new city nearby the old monument, which is refurbished and has stood the test of time despite being greatly weathered).
It just feels like this could flesh out the world a bit instead of just having burned territories returned to nothing.
Of course, you can alternately just clear ruins tiles for a production boost or something as well.
Just some ideas that were floating in my head.
Here's why: we have an archaeology system in place now, so ruins can be useful! When a city becomes destroyed, every city/district tile becomes a "ruins" tile. Ruins can be excavated, and may provide artifacts, gold, or even a eureka/inspiration depending on what was originally on top of the tile (for example, excavating a ruined campus district could provide a science boost instead of an artifact; a wealth of gold is found underneath the old commercial district, etc.). Alternately, you could build a district on top of an old ruined title for a reduced cost, or building on top of ruins with a city could award you with a free building based on what you've found at the site (example, you build the core of the new city nearby the old monument, which is refurbished and has stood the test of time despite being greatly weathered).
It just feels like this could flesh out the world a bit instead of just having burned territories returned to nothing.
Of course, you can alternately just clear ruins tiles for a production boost or something as well.
Just some ideas that were floating in my head.