Supernovas honestly should just be scrapped from the game or implemented for one turn only...and anyone who studies astronomy (as said in other posts) will know this. Here is another idea I though of by the way:
Bad traits! (and good)
This in fact can be put into any mod, but on a galactic level it is even more awesome. Think about it, with the *yawn* objectives like Expansive and Imperialistic, you can have traits reflecting negative and positive qualities of the leader instead!
Here is a list I conceived (Bad-Good):
Crazy-Tactical
Violent-Peaceful
Greedy-Generous
Stubborn-Helpful
Dishonest-Honest
Control Freak-Liberating
Dumb-Intelligent
Rude-Considerate
Weak-Strong
Hateful-Kind
Corrupt-Ethical
Each leader would get one bad, one good, or two bad, two good. Example:
Joe Muscular
Good: Strong, Liberating---Bad: Rude, Violent
Anyways just a suggestion, but I think it would be great to implement.
Bad traits! (and good)
This in fact can be put into any mod, but on a galactic level it is even more awesome. Think about it, with the *yawn* objectives like Expansive and Imperialistic, you can have traits reflecting negative and positive qualities of the leader instead!
Here is a list I conceived (Bad-Good):
Crazy-Tactical
Violent-Peaceful
Greedy-Generous
Stubborn-Helpful
Dishonest-Honest
Control Freak-Liberating
Dumb-Intelligent
Rude-Considerate
Weak-Strong
Hateful-Kind
Corrupt-Ethical
Each leader would get one bad, one good, or two bad, two good. Example:
Joe Muscular
Good: Strong, Liberating---Bad: Rude, Violent
Anyways just a suggestion, but I think it would be great to implement.