Bringing Events to the Final Frontier!

Stylesrj: do you mean that, for example, one of my omega-level ships would go back in time (i.e. be deleted), or do you mean that I would receive an omega-level ship from the future? I already have the latter in the works, but I hadn't thought of the former, and I think that'd be a good one, so thanks!

Yeah, I'd really like to have some unique places in the game, like your Orion planet idea. I don't know quite how I'd implement it, but if I can just figure out the planet system in FF, I could do it. :) It would have some pretty good yields, of course, so the player to settle that system would get a hefty benefit.

Thanks for the ideas! :goodjob:
 
What I mean with the ships is that your ship disappears. It's a random event.
It could be though that perhaps the future ship you got is a future ship you lost or will lose later on.

But what I was just thinking though is that your powerful Omega ship could be lost in space and goes into a freak time warp. (as the event is called, it does not go and appear in another game)

Then perhaps in one of your games, you get that future ship event, which is unrelated to the other event, but you know explains it in a funny way (as the ship will have no promotions)

What was Orion good for in master of Orion anyway?
 
Hey, I like it! You lose a ship later in the game, only to get it earlier! :) Good stuff, Stylesrj; I'll be adding that one! Thanks!

And as for what Orion was good for, I never finished a game of MoO...I borrowed it from a friend, but I didn't have the manual so I was completely lost the whole time. So I have no idea what Orion was good for...or even if it was in the game! :)
 
It would be really cool to have wormholes through space, they could appear and disappear with random events. :)

Another thing i could imagine for random events would be the natural change in space: Nebulas and asteroids turning into star systems, stars turning into supernovas, supernovas turning into black holes or new nebulas and asteroids.
Radiaton clouds and asteroids could slowly move through space (maybe by being sucked into the holes :D )
Planets could experience climate changes and get another amount of food.
 
In Master of Orion, the Orion system is the single most valuable system in the universe. Not only does it have an impossibly valuable planet, with higher science (commerce) output than several others combined, it holds the key to several unique advanced techs. Plus, in Master Of Orion 2 it granted you an advanced warship to lead your fleets with.

To take it, though, you had to defeat the system's guardian. A unit powerful enough to take out a fleet of battleships. In MoO, fleets moved into a system to attack, and the entire fleet was at risk if the attack failed. So a commitment to attack the Guardian was a big risk, because failure would mean losing a large, valuable force.

While putting system guardians (units/monsters) on the map in game generation shouldn't be too hard, forcing an all-or-nothing battle might be trickier. You'd need an event trigger for the first attack, which would then annihilate (or at least badly damage) every unit near the system at the end of the turn. Warp lines also couldn't be built to the Orion system (or even within 2-4 spaces), until it was conquered.


The basic idea is much like winning via ascendancy. If you take Orion, you get a big advantage in the game, and soon can dominate everyone. The earlier you can take it, the quicker you can win, as the advantage of super tech is much greater when fighting relative primitives.


The idea of system guardians and system special discoveries, that could be adopted. You'd need some space monster/menaces/robots, which prevent colonization but don't move. When defeated, they give you something besides just ownership of the system. Like a goodie hut, a planet is improved, you find a tech or ship, get money, etc.


In MoO, while Orion had the biggest, toughest guardian, other systems had weaker defenders who would fight off your colonization.
 
Gigaz: Thanks for all the ideas! I really like the wormhole one, though I wouldn't have a graphic for it, and all I can really think of it doing would be transport a player's ships to another random location. I think it's doable, and would be kinda cool for an event, so good idea!

As for the nebulae becoming star systems or stars becoming black holes or moving radiation clouds, I really don't know how I'd implement that. :( It'd take a lot of Python knowledge, and I have NONE, but I agree that it would be cool. I do have an event that includes a "relatively nearby star going supernova", but of course no graphical/map changes (because I have no expertise in that area). :( And as for your last idea (planets experiencing climate change), I REALLY like it! The only problem is that I still haven't figured out the FF planet/plot yield system, so I can't alter their yields in-game yet. Thanks for the ideas though! As I learn more, I'll hopefully be able to implement more of these.

Inky: I too would like to see unique planets with extra yields, and even guardians with rewards for defeating them, but I haven't found a way to implement it yet. For example, as far as I know, there is no way to trigger an event on a unit's destruction, so I couldn't really use that to trigger a reward (unless some Python prodigy knows how to do it and lets me know!). But I agree with you; we need that in FF! :)

Again, thanks for the ideas, everyone, and keep 'em coming! :)
 
If you want, renegadechicken, I can help you with modding as I know some modding myself (not Python, just XML)
 
Thanks for the offer, Snaker8! I can use all the help I can get! :) You can (obviously) create any events that you think of, or if you'd like I can give you some of my event ideas that you could try to tackle. Other than events, the other thing I'd really like to do is flesh out the tech tree a bit and add a few buildings and WONDERS (I know, blasphemy!) to Final Frontier, so you could always work on that stuff if you'd like.

So yeah, just let me know-- if you want to help with events, that's great, or the techs, that's great too, or adding some buildings/wonders, that'd be great as well! Thanks again! :)

Edit: Also, I just remembered that I've been thinking about adding some more civics, so you could work on that if you'd like. Whatever you want; just let me know! :)
 
I don't think nebulae should form stars as a natural event. Each turn is a month, so having a nebula turn into a star system shows a lack of astrophysical knowledge. It takes thousands of years for a nebula to turn into a star.

Although, I do have a problem with Supernovas and how they stay that way for years, even though the explosion is quick.

Radiation clouds moving would be an interesting idea. After Doomsday Missiles hit a system and it's surrounded by clouds, trade can be restored by stellar drift... or there should be a way for a Construction Ship to clean up radiation, terraform nebulae and perhaps even turn Supernovas into Stars, and perhaps even find out a way to make Black Holes less harmful or allow transport lines over it.
Of course, several late era techs would be needed as it does seem quite powerful...
 
Some of those ideas sound like they bridge the gap between Final Frontier and Afterworld.

As for changing terrain, that's easy to do in Python. Just have the game loop through the plots each turn, with a random chance of turning supernova into nebulae (with a smaller change of it change it to a black hole instead) and systems with a red star to change to a supernova (make sure to remove any colony on that system, though).
 
As cool as it might sound, having nebulae turn into solar systems is, as someone else pointed out, a bit unrealistic in this scenario. The process of planets cooling and a sun forming takes millions of years, and in FF, the turns are each a month. Supernovae would be a bit more realistic, since it is estimated that they occur about once every 50 years (on average) in the Milky Way galaxy, so one or possibly two (but no more) would be realistic in the scope of this mod.

I think that the same might go for moving radiation clouds and asteroid fields; not only would it be incredibly difficult to script (I would imagine), if a solar system is about 5-7 "squares" across and equals between 7 and 8 billion km (the outermost orbit of the Kuiper Object Pluto), it seems a bit unrealistic that whole asteroid clusters would be moving across them in a matter of months.

To be fair, these clusters of asteroids are also unrealistic. Asteroids generally travel through the galaxy alone (possibly with a satellite or two, depending on size).
 
Hi Renegadechicken, just finished reading through all the posts. Loved the events you suggested. Most of them could be used as part of the B5 mod i suggested in another thread, which, i think, you left a post on.

Thank you! I'm glad that you're excited about them too (not to pat myself on the back, but I thought they were pretty darn good myself!). :) And yeah, you're more than welcome to whichever events you think would work well in the Babylon 5 mod (which I'm excited about!). Thanks for the positive feedback; it lets me know that people are interested and that I DO, in fact, have some good ideas for these events. :)
 
How about : "A time traveller and his lovely assisitant interfer with your attempts to dominate the galaxy...lose all research points."
 
:lol: I'm loving these time travel ones! I have to ask though...why the lovely assistant? :)
 
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