Britannia 450 AD

I did start a tech tree though, and I had a few questions on that:

Can "forest" be treated as a resource in a mod? As in, require a forest to build an archer?

Can a mod rule be made so that a unit can fight stationary, that is, not have to take an opponents square if they win a battle (which I plan to use for archers, catapults, etc.)?

I also want to make a Siege Tower unit that has city defenses at zero while the unit is adjacent to the city and over 50% damage. How would I program that?

One last q: In my mod I want to add a rule that archers can "pick" any opponent in a stack to fight (e.g., a siege tower!) Is that possible?
 
This was a fun map. I agree you should put more civics and units. Some leader heads also of that time. Perhaps an historical painting of the leader of the chosen time.
Fun map!
 
Why is Cornwall a part of Wales? :mad: By the time of the Germanic expansion into Great Britain Cornish had developped from a dialect of Welsh into a separate language and we had developped our own traditions and culture. Please correct this.

Other than that though the mod looks great and I think I can forgive you as long as you keep the mods coming. :p
 
"Men of Harlech we are Welshmen..." Whoops, that ain't right... ;)
 
You included Wales! You Rock!, :)
 
Is this for Warlords or BTS?
 
BtS includes this map in their "Britain" scenario. It's a pretty good scenario if you can get past seeing a Japanese viking, Louis XIV as a Roman emporer, and airships bombing your swordsmen in the 6th century. ;)
 
This will work in Vanilla, right?
 
I think the original mod was for vanilla (have to download it from somewhere) and the they made a new one for BtS (comes with the expansion pack). I don't know if they have one for Warlords.
 
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