Skallagrimson
Deity
- Joined
- Sep 12, 2006
- Messages
- 2,043
I did start a tech tree though, and I had a few questions on that:
Can "forest" be treated as a resource in a mod? As in, require a forest to build an archer?
Can a mod rule be made so that a unit can fight stationary, that is, not have to take an opponents square if they win a battle (which I plan to use for archers, catapults, etc.)?
I also want to make a Siege Tower unit that has city defenses at zero while the unit is adjacent to the city and over 50% damage. How would I program that?
One last q: In my mod I want to add a rule that archers can "pick" any opponent in a stack to fight (e.g., a siege tower!) Is that possible?
Can "forest" be treated as a resource in a mod? As in, require a forest to build an archer?
Can a mod rule be made so that a unit can fight stationary, that is, not have to take an opponents square if they win a battle (which I plan to use for archers, catapults, etc.)?
I also want to make a Siege Tower unit that has city defenses at zero while the unit is adjacent to the city and over 50% damage. How would I program that?
One last q: In my mod I want to add a rule that archers can "pick" any opponent in a stack to fight (e.g., a siege tower!) Is that possible?