Britannia 450 AD

Ariks said:
500AD is just about the time where the city name switched from Colonia Agrippina to Cologne due to the Frankish invasion. So for the Franks Cologne would be right IMO.

Yes, but it was NOT changed to "Cologne" but to "KÖLN". ;)
I´m sorry for nitpicking but since all the gaelic names are in their native language, I guess the German ones should also be.
 
since the game starts from 450 AD the name in the next version will be Colonia ;)

.. I'm not sure if the people at this time really called the place "Köln" .. at least the leading group (cleric and aristocracy) called the city Colonia, I guess :hmm:
 
Vadus said:
since the game starts from 450 AD the name in the next version will be Colonia ;)

.. I'm not sure if the people at this time really called the place "Köln" .. at least the leading group (cleric and aristocracy) called the city Colonia, I guess :hmm:

I have gone through my historical map archive. From the point the Franks took over (455AD) the city is refered as Cologne (Köln -> old german spelling: Coeln). So you were right from the start except for the typo :).
 
ok, once again I renamed the city to Coeln :D

btw : scenario status : 2 of 10 Civ's are ready to play :)

but I'm worry about a ship for the Vikings. They have war with Mercia and Northumbria from the beginning, so they need a ship to invade britain. This can't be , because of movement-rules, the triere.. I think I have to give them the galeone :sad:
 
Mein Deutsch ist nicht sehr gut (ich habe nur ein Semester an der Universität), aber Bravo, ausgezeichnetes Drehbuch.

Just 2 thoughts and 1 question:

- leaderheads
*either come up with new ones for the scenario (I'm sure it's hard)
*use 2D images, photos
*incorporate unique flags or symbols ala SENGOKU scenario from CivIII
It just seems odd to have Asain leaderheads on Celtic Kings and Chieftains

- time line
*to slow things down a bit think about importing the REALISM MOD or the Dynastic timer

? - are there unique units, I've yet to find any but I haven't look too hard.

Otherwise I love it!
 
seamus75 said:
Mein Deutsch ist nicht sehr gut (ich habe nur ein Semester an der Universität), aber Bravo, ausgezeichnetes Drehbuch.

Just 2 thoughts and 1 question:

- leaderheads
*either come up with new ones for the scenario (I'm sure it's hard)
*use 2D images, photos
*incorporate unique flags or symbols ala SENGOKU scenario from CivIII
It just seems odd to have Asain leaderheads on Celtic Kings and Chieftains

- time line
*to slow things down a bit think about importing the REALISM MOD or the Dynastic timer

? - are there unique units, I've yet to find any but I haven't look too hard.

Otherwise I love it!

Ah, yes, but as he already said (and as the description says) these files do nothing but place renamed civs on a custom map with changed date. The Welsh do have Skirmishers (some African civ?), so there are unique units in the scenario. Unfortunately, since Vadus has just renamed the civs, those are Japanese and Arabic ones...

I guess we´ll have to wait until the mod comes out. :)
 
Wow! I've only just got my copy of civ4 and already a good scenario to play. I've played the early stages of this and it plays well, great effort!!
 
seamus75 said:
Mein Deutsch ist nicht sehr gut (ich habe nur ein Semester an der Universität), aber Bravo, ausgezeichnetes Drehbuch.
Thanks, faultless german :goodjob:

Just 2 thoughts and 1 question:

- leaderheads
*either come up with new ones for the scenario (I'm sure it's hard)
*use 2D images, photos
*incorporate unique flags or symbols ala SENGOKU scenario from CivIII
It just seems odd to have Asain leaderheads on Celtic Kings and Chieftains

- time line
*to slow things down a bit think about importing the REALISM MOD or the Dynastic timer

? - are there unique units, I've yet to find any but I haven't look too hard.

Otherwise I love it!

The timeline is also a problem for me. I have to change it (to a 5-year interval) what means, that I have to change a xml-file. From this point this scenario gets an own mod-folder, so that other changes can be done, too.
Leaderheads : Well, I have to figure out how to change graphics and release them with a modification.
Units : every civ is a renamed original one (with more appropiate leaderheads from other civs) so they have the corresponding UUs. e.g. Mercia has Chariots (old celtic tradition) , the Welsh have the Skirmisher (well.. the only archer UU in civ4) , and Syagrius will have pretorians (as the last roman kingdom in western europe) , but he still has musketeers in the current version
 
hm, the Cho-Ko-Nu is a Crossbow UU , and the crossbow appeared for the first time at the battle of Hastings (1066) on an european battlefield. I don't know, whether this weapon can be the special Unit for the Welsh ... I think the skirmisher is more proper for them, though they where famous for their archers..

but maybe the crossbow can be the secial UU for the franks ...
 
yes, I used the converter but only for the coastline.. Anyway, good tutorial ;)

Cityname dependencies : Cool, I can use this functionality in later development.
Currently I place some cities and let the Civs start from early medival.
Then I have to implement a 5-year Turn-Interval and add a new triere for the vikings which is able to pass ocean... so, some XML stuff I still have to figure out
 
and for a proper breton leader, Nominoë would fit better than the one i choose.

Don't worry, i will add him once my mod is advanced
 
HI, i tried to connect cities on the strategic positions on the rhine as to create a complete connection towards the northsea, and succeeded. But i was hoping to create galleys and such (in the ruhr area) but this seemed to be impossible. Building naval units on tiny lakes turned out to be impossible :( does anyone know more about this?

Thnx
 
Roetghoer said:
HI, i tried to connect cities on the strategic positions on the rhine as to create a complete connection towards the northsea, and succeeded. But i was hoping to create galleys and such (in the ruhr area) but this seemed to be impossible. Building naval units on tiny lakes turned out to be impossible :( does anyone know more about this?

Thnx
really ? damn ! :(
 
Back
Top Bottom