British Empire Mod

Palmerston

Chieftain
Joined
Aug 23, 2003
Messages
27
**************STICKY ADDED*******************
updated link with updated files here;
http://www.civfanatics.net/uploads5/empire.zip

have modified the movement rates.

Actually you have to make some key decisions early on. I didnt put this in the readme file but I will now.

1. you start with Monarchy but its possible to immediately switch to democracy. That seems reasonable to me given that in 1588 the idea and principles of democracy were known and discussed. In fact they were part of the reason leading to the English civil war in the 1640's. But if you choose democracy you lose any chance of developing Leonado's workshop or Copernicus observatory before the Chinese, Indians or French.

2. you have enough settlers to settle at nearly every place that Britain ever conquered - but not enough troops to guard and grow them all. This reflects the real issues that Great Britain had to face.

3. Its a cheat but I have some settlers and musketeers on the site of Hong Kong island. However whether you decide to move inland and fight the chinese whilst they are behind or settle Hong Kong and develop the Asia spice industry is another key choice.

4. Suez. Again you could use your forces to fight the Egyptians and open the Suez canal. This will save you a LOT - a real LOT - of moves in the early stages but you might miss colonizing the gold and diamond fields in South Africa. A key source of wealth a 100 or so years later.

This is just a selection of the choices I out into the mod.

********************************************

Just finished beta 1 of this; (TOO BIG TOO ATTACH - PSE MAIL ME TO GET IT)

23 August 2003

I've been working on this mod for about 3 months.
testing, changing, testing. it may irritate some
because you can only play as the English. This is
not deliberate. I havent worked out how to set the
players start positions and attributes and still be
able to switch nation at the start. If anyone does
know then please email me.

I'd like to play the mod as the French or Spanish.

Acknowledgement / WARNING
==========================
You MUST have Civ III "Play The World" installed to
be able to play this. I used the TET map that comes
with the mod as a starting point. Unless you have PTW
installed many of the support changes for the tet maps
wont be in place.

Full respect to the TET guys for setting the cities
for the orginal map.

Mod Objectives
==============
The year is 1588, Britain has just defeated the
Spanish Armada and Europe is just about to enter the
age of discovery. The leading European nations are
packed with settlers looking to discover and settle
the new world.

Can the British create their empire?

Notes
======
It wasnt politically correct but I liked the slavers
in Civ2. I have tried to create a scenario whereby
slavery is represented by stacks of barbarian workers
in Africa. Capture them and send them to work.

But be warned they can as easily be captured by others.

THE GAMES SHOULD BE PLAYED ON DIETY LEVEL. Anything else
is far too easy if you're experienced enough to install this
mod.

The Aztecs, Inca's and native Americans are still around
in 1588 but pretty backward. Unfortunately I dont know how
to stop them developing as fast as other nations so if
ignored then you'll find them developing pretty fast. This
spoils the historical reality but who knows what would have
happened if they had been left alone?


Changes
========

I've made so many changes to the mod and this game
I dont know where to start. Some that I remember;

- upgrades, jumping from rifleman to gurillas seemed
stupid and not in keeping. So you go from rifleman to
British infantry.

- musketeers are enabled for the Germans, British and
Spanish as well as the French

- Elite units are stronger

- Ships can travel further. Otherwise it would take
too many turns to reach Australia and New Zealand

- developed nations have a small number of cavalry units
although in 1588 they didnt really exist. It wasnt until
about 1640 that cavalry as represented started to show up.

Thats it for now. I would love to have feedback so please
email me at roy@thetaylors.org.uk


Install
=========
unzip the scenario into the scenario's folder for civIII ptw
NOTE - do NOT put it in the base scenarios folder!


cheers
Roy
 
dont worry, at the buttom of each page their is an upload file link. you can upload up to 3000kb
 
When you first start the scenario it takes 3-4 minutes to load whilst your machine calculates all the options for 32civs and the mods made. On a slower machine it might take longer.

To save time I have added a "save game" for the opening move. Just save this into your saved games folder to get started quicker.
 
hi, did you guys find it OK? Any feedback?

I have played it up to 1910 on Diety and have conquered most of the USA, S.Africa, Australia and New Zealand. Have Hong Kong but have not managed; California, Singapore, Suez.
 
Originally posted by Palmerston
hi, did you guys find it OK? Any feedback?

I have played it up to 1910 on Diety and have conquered most of the USA, S.Africa, Australia and New Zealand. Have Hong Kong but have not managed; California, Singapore, Suez.
you never posted it
 
Palmerston at the bottom of the screen there is an upload file button icon, click on this and follow the instructions.
 
You need to edit it into main thread.
 
ok put the link into the main thread by editing it into it.
 
I must admit that I am now play testing up until 1943 and its bloody hard. With 32 civs it takes 3-5 minutes between moves and each one is complex. War has broken out all over after I tried to steal some technology from India.

I have America, New Zealand, South Africa and the oil fields of the Middle East but I still dont have Singapore, India or the Suez Canal. I'd like the Panama Canal too.

China and India are more powerful with more money.

I am very pleased with the mod but would like to be able to do more work with the units.

I'd love to start flight with a Sopworth Camel-then Spitfire instead of bloody yank F42- then a meteor jet .

- any one up to helping me with units?
 
Maybe increase movements of ships etc so colonisation can happen much quicker?
 
I have modified the movement rates.

Actually you have to make some key decisions early on. I didnt put this in the readme file but I will now.

1. you start with Monarchy but its possible to immediately switch to democracy. That seems reasonable to me given that in 1588 the idea and principles of democracy were known and discussed. In fact they were part of the reason leading to the English civil war in the 1640's. But if you choose democracy you lose any chance of developing Leonado's workshop or Copernicus observatory before the Chinese, Indians or French.

2. you have enough settlers to settle at nearly every place that Britain ever conquered - but not enough troops to guard and grow them all. This reflects the real issues that Great Britain had to face.

3. Its a cheat but I have some settlers and musketeers on the site of Hong Kong island. However whether you decide to move inland and fight the chinese whilst they are behind or settle Hong Kong and develop the Asia spice industry is another key choice.

4. Suez. Again you could use your forces to fight the Egyptians and open the Suez canal. This will save you a LOT - a real LOT - of moves in the early stages but you might miss colonizing the gold and diamond fields in South Africa. A key source of wealth a 100 or so years later.

This is just a selection of the choices I out into the mod.
 
I have not played your mod yet (not sure if I can install it with my limited techno skills :) ) , but noticed you said you are using TET map and scenario? If it is that big giga map with the 32 civs then YES, your turns will crawl even in the beginning. I just wanted to add that you might want to consider communism for your government. Having played TET a few times now (Yes I love that mod!) once you get a big sprawly empire on several continents you may be able to do as well going red as you would in Democracy;the distances are just HUGE between your capitol and your colonies :( Also did you modify TETs expensive settlers or are they part of your mod too? Just curious. Will take a swing at installing it if I ever get finished my TET Inca and Viking games.... :) Sasebo :D
 
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