Brittish Isles Succession Game - The Saxon Menace

I found the problem. It's not the save, it's the install batch file for the mod. I've attached a corrected version. Unzip into the BritIsles folder to replace the old batch file. Make sure you uninstall the mod before reinstalling it with this batch file so the automatic backups will remain correct.

The problem was a missed directory change in the installation that caused the unique unit files to not get copied over. Our berzerker was crashing the game.
 
So can I join, I mean do you need any players?

Seems like you do... well I manage Emperor level, 100% Win on Monarch...
 
1525 BC (0) - The reigns turned again to the hands of Charis O'Saebert.
The bloody Northumbrians understood the key role of the choke point, and
did found Dunholm to counfound us. Our day will come... In Enfield,
with some shield waste with warriors, I'm shifting to get 10 shields and
one warrior a turn at a slight food shortage, then switch back to a two
turn warrior and make up the food. That's two warriors every three turns
instead of every four.

1500 BC (1) - 1400 BC (5) Pretty quiet with just three cities... build a
spearman and start a settler and hope we land the Pyramids.

1375 BC (6) - Luxuries are getting expensive with London now at size 7
and

1350 BC (7) - We're informed the Scottish city of Edinburough has completed...
the Pyramids. Ack! Seven turns away, were we. Important safety tip...
If you try to build a wonder, you better have a backup wonder/tech to
switch to if you don't make it. We're going to have to switch those 258 extra
shields to granary (it was our capitol so we can't switch to Palace).
Unless... I can get a tech for trade... Northumbrians have Mysticism, but a
trade "Can't be done." Having no production for the last hundred years has
left us poor and without a military, so pushing a war right now would
just leave us in worse shape. 8-\ Our neighbors switch to Oracle...

1325 BC (8) - Start cranking out settlers, and will send one to our
Northumbrian chokepoint, and another for the incense-river area near
Hrypis.
1300 BC (9) - 1200 BC (13) Not much...

1175 BC (14) - Welwyn is formed to choke off the Northumbrians. Temple started.

1100 BC (17) - Stanstead Abbots is formed on river next to Iron right on
the doorstep of Hyrpis. They'll just love that! With all land un-fogged,
our scout is disbanded to save on costs.

1025 BC (20) - Get Alphabet for Northumbrians for 33 gold + 3/turn (if they
get uppity, they'll lose the per turn amount, I figure)

1000 BC (21) - Was planning to go one extra turn to get a nice 'even' year,
and Northumbrian demands (cough) tribute of 28 gold. I quietly turn my
back on them, and feel a knife in it! They declare war! :eek: (Darn, should have
gone even more gold/turn and less lump ;p)

Given this development, I'll pass the game over at the BEGINNING of this
turn. All moves are left. The settler is heading SW a few squares to the
whale. Redirect if you have a better spot. They have spearmen-settler
pairs in a few places. Enfield is running a temporary shortage to get its
Berzerker in 2 turns instead of 3. Once it's out, redistribute workers agn.

Good luck, it's just now heating up ;p (Garret is up unless asleep, in which case Grey Fox will have his hands full)
Charis

PS On my screen, the Berzerker looks like a Worker, not a swordsman! I may
need to reinstall the mod's graphics.
 
Missed the Pyramids by seven turns... My, that truly blows :(

Fantastic city management there, Charis. It never occured to me to run shortages to boost production. I'll definitely start doing that.

So, Northumbria wants war, eh? We'll have to teach them all about the Saxon Menace. :ripper:
 
Originally posted by Charis
On my screen, the Berzerker looks like a Worker, not a swordsman! I may need to reinstall the mod's graphics.

Zoinks! I can't believe nobody caught that bug before (including me!). It's fixed in the newly posted version 6.2.

If you don't want to redownload the whole mod for that you can fix it quick by copying swordsman.ini (from the Art/Swordsman folder) to the Art/Berzerker folder. Then go into the berzerker folder and delete berzerker.ini and rename swordsman.ini to berzerker.ini.


Garret's awake and will play tonight.
 
:crazyeyes I lost my notes, but no worry...

I failed to do much... I razed one City, got one of mine razed and a lot of My berzerkers were killed. I guess I used the wrong tactics...

We got an early Golden Age... good?

The Manx have the Colossus and the Northumbians have the Oracle in Loidis.

I played about 10 Turns... I have no more time to play tonight so I stopped. *Sigh* I'll go to bed soon.
 
I've got the game for the start of round two. 15 turns per player now.

Early golden ages are common in this mod as most of the UU's are from the ancient times.

Basic berzerker strategy is to pair each berzerker up with a spearman. Berzerks have an awesome attack but if they ever have to defend they are just so many very pissed off corpses.
 
750 BC Garrison of Hatfield mobilized to attack Hadeford. The warrior of Welwyn sacrifices himself against elite Ulfedhn. The Ulfedhn is virtually destroyed. Mysticism purchased from Wessex. Embassy established with Wessex and a militarty pact with Wessex against Northumbria is made. Focused cities on production - reduced science from 70 to 50, raised entertainment from 10 to 20. Removing entertainers brings London up 1 shield, Enfield up 2 shields, Treasury growing. Literature will take 2 more turns to research. Southern (small) cities are building spearmen. Northern cities are producing berzerkers.The people are generally unhappy but productive. They'll get over it. Despotism isn't for the benefit of the citizens anyway. (image)
essex750bc.jpg


730 BC Although London is in borderline rebellion, the people still love me so much that they've put a second story onto the palace.

710 BC Spearmen from the south begin traveling to the northern staging areas. They should be there just in time to meet up with the newly trained berzerkers. Loidis is our target.

690 BC The people just love me. They've put a third story on the palace. The Hatfield garrison is poised to attack Hadeford.

670 BC The Hatfield force has broken its teeth against the shields of Hadeford's spearmen. Great damage was inflicted but troop estimates for Hadeford were too low and sheer number of defenders defeated us. Archers from Stanstead Abbots and Hatfield will soon join the seige force. A berzerker has also been dispatched to bolster the southern force assault strength. Combined force of berzerkers and spearmen leave Welwyn temporarily unguarded to assault a target of opportunity - a lone Ulfedyn. He crumbles before the fury of the berzerk assault. The march on Loidis has begun.

650 BC Northumbrian counterattack has left the northern assault force without its screen of spearmen. Berzerkers orderd to head south to meet a spear remnant from the group besieging Hadeford.

630 BC Spearman heading north to meet berzerkers is surprised by an Ulfedhn unit and destroyed after causing some damage to the "wolf cloaks". Northern berzerk force then exacts Odin's revenge on the scurvy dogs. Ulfedhn are forced to flee.

610 BC Two groups of Ulfedhn converge on the Northern berzerk force and decimate them.

590 BC Heroic efforts of the Hadeford besieging force. The main defensive unit of this force beat off two assaults by Ulfedhn and was then able to counterattack one and destroy it. We will try to get this badly damaged unit to safety. Their heroism has set the stage for the second assault on Bradeford.

570 BC Bradeford has been taken. The demoralized populace has not even organized resistance against us. All available forces make for Loidis.

550 BC Assault forces are in place to attack Loidis. Bradeford's citizens are whipped to complete a barracks. This will let us heal the units damaged in taking the city and enable a second wave attack on Loidis if necessary. Luxury expense increased to 30% to support increased production in Enfield and London.

530 BC Loidis has fallen. The Oracle is ours! Extremely heavy resistance encountered (7 of 9 populace). Food production cut off and temple construction is begun. Northumbria has moved their capital to far Dearthingtun. Once we enforce the Pax Essex in Loidis we will immediately move against Hrypis. Control of that area will give us access to incense.

510 BC The Bradeford assault force is back to strength and begins travel towards Hrypis. They should be able to take Hrypis by themselves leaving the Loidis force to attack Heafudenne (iron) or Dearthingtun.

490 BC Five resistors remain in Loidis. Population has decreased to 8 due to food shortage. Latest troop influx has pushed our economy into the negative. Production switched to civil buildings as long as shield loss did not occur.

470 BC Our research into Literature finally pays off. Begin research on Code of Laws, aiming for Brehon Law. 2 resisters remain in Loidis. 3 understrength units remain to keep the peace, remainder sent for Dearthingtun. Science/Luxury set at 50/10. London and Enfield set to produce workers. Our territory has almost doubled. We need workers to get it functional.

450 BC The resistance in Loidis has finally ended. Food production has been reinstated and temple construction completed at the end of the whip. Manageable population of 5 remaining. First Wessex unit seen near Hrypis - a single spearman. Our forces marshalled outside Hrypis' gates. They will fall at our will. Forces are in place outside of Dearthingtun that should have no problem taking that city. Enfield and London are producing our first Librarys. (image)
essex450bc.jpg


Notes:
What a fantastic turn! Grey Fox, I was afraid what I'd find when you said you lost a lot of berzerkers and a city but Essex was in great shape. Just took a few tweaks to get it running to my war strategy.

Essex berzerkers backed by horse and spear units soundly thrashed Northumbria's forces. Killing their Ulfedhn is a pain in the butt because they can retreat. Best force mix was to team up a berzerker to attack, horseman to finish off the wounded Ulfedhn and spearman to protect the berzerker. The exposed horsemen tend to die quickly though. I didn't see any more Ulfedhn after the fall of Loidis so I didn't replace the lost horsemen.

430 BC should see the fall of Hrypis and Dearthingtun. The fall of Heafudenne should coincide nicely with the expiration of our military alliance with Wessex. Northumbria is ruined as a power. Finish them off or give them to Wessex. Remember - mercy is way overrated and it was Northumbria who started this war. I vote for annihilation.


You're up next Charis.
 
In recent years in Essex, the world was turned upside-down. our neighbors
and supposed friends, the Northumbrians, attacked us unprovoked and without
cause. Defended by two great captains, now it was Essex pressing the attack.
Things were going so well they had a lottery and thought they would let
a Lance Corporal try to run the show for 15 years. Corporal Charis was
selected - Let's see how the young boy did...

450 BC (0) - London has two entertainers?? Let's make a settler to fix that.
Same for Enfield, we're massively undercolonized, no time for libraries
(especially in middle of a conquest war ;p) Abbots swaps to temple.
Mercy or annihilation? They started it when we accepted them as neighbors
and friends. Besides, its not really annihilation, we'll let their citizens
join us and become cultured :P

430 BC (1) - Elite Berzerker mauls the first defender at Hrypis. A horseman
tries to soften it up with no luck, then an archer takes the city.
On Dearthingtun a vet Berz becomes 'lite. We then lose one, and another
takes the city. (Which is EMPTY? What kind of capitol is that? Oh ya, the
displaced capitol.) We go to discuss the idea of peace. He mocks us by
saying he only had 4 workers to offer! hah! (Well, it was true)

410 BC (2) - Moving on Heafuddene.

390 BC (3) - A mighty Ulfhedn chooses as his target... a worker next to
the city?! Ha!! What a maroon. He's no match defensively against our
Berzerker, and after he backs up, another Berz takes him out. ;p
Two Berzerkers go up against the city and...

"You have Fledling Northumbrians, Sir" :hammer:

Looks like we got those four workers anyway ;p

Corporal Charis looks at Wessex. Their best known unit is an Archer. We
have a massive battle hardened army with Elite Berzerkers begging for a
Great Leader, and Wessex denied us any true help in this war that could
have ended our civilization. Our advisor reports they fear us, and that
our military outnumbers them. (What on EARTH have they been doing all this
time??) They will pay for this insolence!! :hammer:

370 BC (4) - HeuffanoodleCasserole and Dearthingtun are double whipped for
temples. Bradeford and Abbot get a templewhip too. (Oracle should help them
feel better soon.)

350 BC (5) - 310 BC (7) Moving the troops up. Does Wessex know what's coming?

290 BC (8) - In the field is a stack of four, a spearman and three archers.
Take them out now with no defensive bonuses, or let them wander past
us to lightly defended cities? Is Dorsetshire shrinking? Are they whipping?
Do they suspect? Unfortunately one of our settlers is in harm's way, so we
press on to their capitol.

270 BC (9) - Uneasy looks as the armies pass...

250 BC (10) - Code of Laws discoverd, and we're now on our way to glorious
Brehon Law! We encircle and surround their little pack. (See picture)

230 BC (11) - Our horsemen sent to start the fight by 'softening up' their
Spearman killed him without a scratch! :hammer:
You just gotta see the next post for a picture - I would HATE to be that spearman! :lol:

210 BC (12) - They respond with brilliant tactics: Send an archer out into
the open ;p We found a new city, although the corporal will no doubt
get reprimanded for the insolent name chosen!

190 BC (13) - We attack and autoraze the tiny city of Brokenbloke. Alas, they
take out a zerker in the process.

170 BC (14) - A Wessex axeman of the Clifford line comes out to challenge our
Berkerker to a one on one to fight to the death. One of the Essex archers
didn't realize it was a duel of honor and interfered. He was slain where
he stood. Slaying a fellow soldier in front of a Berzerker is NOT a good
idea! That was Clifford's very last battle...

150 BC (15) - That same enraged berzerker stepped up to another rather
foolish archer who jumped out in the open to face him. He was slain
without a scratch.

The Corporals fifteenth year was up. "NO!!!! I'm RIGHT at the
doorstep of their capitol!!" Alas, it was not to be his glory. "OH CRUD!
Isn't that always how it goes?? The little guy does ALL the work, now some
high-falutin' general is gonna come in and get all the GLORY! It's not Fair!"

"War is not fair, Corporal Charis..."
Good luck General (GreyFox?)

(Parting thoughts: Whip the temple in Hrypis when there are 39 shields left
to complete it. There are TWO settlers with moves left in on this turn in 150.
One can found in a decent spot right where he is, the other is in a town.
Decent for coverage, not for resources, that is. Our economics are not great,
we're having to go for Brehon Law at min rate for example. The worker near
Hatfield was to start a road to the abbott. In London I would
keep cranking out Berzerkers one per two turns until Sussex is history.
Then get mapmaking and a boat and conquer the next country :hammer: In the meanwhile, fill out this rock of an island we call home, spam settlers)

Charis
 
I've been kinda busy these days... been skipping 3 Succession games... all were I've been late to respond.

Sorry for that.

I'll be here for my next turn though...
 
:confused: Do you need another player? ;) I've never played a succession before, so......:spank:
 
Originally posted by xrang
:confused: Do you need another player? ;) I've never played a succession before, so......:spank:

Yup, we sure could use another player. I'll add you to the player list right now. Do you have any questions on how the game works?

Also, you'll need the British Isles mod for this game (link is in my signature).

Welcome aboard!
 
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