Brittish Isles Succession Game - The Saxon Menace

Originally posted by Grey Fox
Then I'm away to Essex once again. City improvements is our main goal, right?

And some exploring of the sea if I can or what?

Yup. Building infrastructure and meeting new neighbors. Be careful of the huge number of pirates off our coasts. Probably want to clean them out before loading anything valuable into a galley.
 
Grey,

Be sure to read at least the last half of my report where the save file is posted... otherwise you'll be very confused at a few things ;p

Key things are: watch support costs, economy needs work; harbor then galley then explore the world in Southhampton.

:crazyeyes:
Charis
 
I've been thinking about starting the Forbidden somewhere? where should I start it?


A good production town is started to grow in the NortEast, we might wanna build it there 'cus the north is the "Green" area of our country, what do you think?
 
I did a lot of tweaking with citizens, this round. It was kind of an experiment with specialist citizens, because I have never taken an extra look into those.

And it seems as if it paid of. I managed to get down the research speed with 1-3 Turns on every tech. The trick is to convert citizens that work without an effort into scientists. If a city is a size 6, and it can't grow. Take all those that work on food squares and make em' scientists. Do this until you see a change in the research speed. If nothing changes, you can change those to work on shield tiles or make them Tax men.

Remember that Corruption can't affect Specialist citizens! And a 12 Size city that can't grow hardly needs all tiles to be worked. We can for example produce a Berzerker every Second turn in London, with 9 Tiles worked and 2 Scientists and 1 Taxman. Remember that if these could work a tile that would produce 2 uncorrupted Gold, they should probably do so, but they can't do that in London so we "Earn" from having them as Scientist an Taxmen...

1: 360 AD
Harpenden is founded in the middle of the Great Desert.

2: 370 AD
Hemel is founded close to a whale, near the city Colneceastre. Changed a citizen in a city, that worked on a Desert tile (producing 1 Shield, went to corruption anyway.) to be a scientist instead. That gave us 1 turn quicker research. Hempstead is founded. Alot of 'H' cities now.

3: 380 AD
The city Ricksmanworth is founded near a fish, in the south-east.

4: 390 AD
Tweaked a lot of cities and changed citizens to Scientists, managed to get Construction-Breakthrough down to 11 Turns instead of 14 turns.

7: 420 AD
The city Watford is founded, near the Diamond. Bye the way, we are getting 7 spices, a lot to trade with when we met the other civs! And we will get diamonds soon so we might be able to lower our Luxary costs.

8: 430 AD
Put an entertainer in London (Instead of a tile with +2F +2C), and lowered luxary costs with 10%, this gave us +13 Gold/Turn, instead of +2. I was able to do this because London was the only city that needed this extra entertainment... I hope we will see this micromanagement by every player in this "Team" in the future!

9: 440 AD
I managed to overlook something... the city building tha palace to store shields also needed an entertainer... bad by me. It is rioting, I should be a Micro-manager pro by now. ARGH! Well this will never happen again!

I sunk 5 Barbarian Galley's without losing a single of our own!

We got Mathematics and Construction on my turn, 'cus of my tweaking.

WORDS TO THE NEXT PLAYER

Well a real Micromanagement heaven is waiting for the next player...

Hrypis that is building a FP, might need an entertainer next turn, it will grow. Try to make it without having to raise the Luxary cost. Our cities need to grow to, so I put the "Worker Factory" on coloseum instead of a monster producing unit machine. You should use some of these workers and add them in cities that are improved to make more money.

If you press F1 you might see that I have a lot of Taxmen and Scientist, if you remove one scientist, the research might drop, but you could try ans see what happens because we are researching Currency for the moment. I know that if you replace 4-5 Taxmen with Scientists you will get a 1 Turn boost on the Tech research, but then we will loose 5 G/Turn.

You need to check happiness in the F1 screen often, and DO NOT use the Happiness Governor!!! It will ruin all my tweakings... Argh %&!¤ erfz %¤" ze tar %!#!...
 
...And London is producing a Settler! I dont know if that is the best thing to do...

It might ruin our economy and Science Rate. So do it if you must.

My thought was that the settler could be added to a City with low growth and has plenty improvements around it so it won't starve...

Here is a screen:
essex.jpg


Here is the Save File:
 
Hope your not to offended by my statement xrang. Don't backout because of me...

I've answered your reply, though...
 
Well if you read my reply to your reply on my reply on your reply :), I forgive you!
 
So where are you from then?

Little Off-topic and a spam, but send me a PM when answering maybe...
 
just continue on city improvements, right? i hate these games where ur stuck on an island...anything we could do?
 
The messages are probably the same, right? My computer keeps telling me i can't send messages. Not to worry. sorry about the constant messages, must be annoying/:rolleyes:
 
Turn 1, 510 AD
Galley was ambushed by pirates near Southampton. Lost 2 hit points but defeated pirates. I Fotify Galley.
I don't know what to do with the military units; I guess I'll just Fortify them in cities, no? 2 Workers near Hatfield irrigate 1 square, will be done in 2 turns. 2 Workers near Enfiel are sent to cut down trees in 1 square. I don't know what to do with the people of Wenwyn....2 Workers near Wenwyn mine 1 square. 4 Workers are sent to cut down Wenwyn trees. 1 Worker near Dearthington are sent to irrigate 1 square. After some movement 1 square was irrigated near Harpenden. 5 Workers are sent to irrigate 1 squre near Harpenden. Galley is sent to explore sea around the Enfield area. Spearman Fortifies in Southampton. Some troops fortify near this mountain South of Southamton (l0l). 1 Worker near Colneceastre is irrigating 1 square. Do I need to tell you guys everything? lol

Turn 2, 520 AD
London produces 1 Settler (I sent it to Hatfield) prodiction changed to Colosseum. Enfield produces 1 Spearman production changed to Colosseum. Some worker managment. Some unit movement...and more Worker management.

Turn 3, 530 AD
Salsbury produces temple production now is Harbor(?). Wenwyn is rioting, do I keep producing place?...I can't do anything about the riot because the city will starve, what do I do? Harpenden produces Spearman, producing Temple.

Turn 4, 540 AD
Worker movement....that's all, really. Galley exploration.

Turn 5, 550 AD
1 Worker near Enfield cut down trees. 1 Hatfield Worker irrigates. 4 Harpenden Workers irrigate 1 square. Another 2 Workers wove to irrigate. 2 Workers are sent to irrigate 1 square near Heafuddene. 3 Workers are sent to cut down trees on 1 Loidis square. 3 Workers start the finishing road to Watford. 2 Workers irrigate Colneceastre square. Galley explores some more of the northern coast. 2 Spearmen are moving to Welwyn.

That's it for me. See if you still want me. I really don't have the greatest handle on this game. Maybe you'll say, "How dare you ruin our game, you sick...." l0l :lol:
 
Xrang,

Thanks for joining in. A few comments...

First, you need to post the save file, in .zip format, as an attachment to your post :D
That is, winzip the file, then at the bottom of the post in the "attach file section" hit the browse button then choose the zip file.

> 4 Workers are sent to cut down Wenwyn trees
Recall them! :crazyeyes: cut trees do NOT work for palace, forbidden palace or wonders. Most of the military by the way are for military police duty, just to sit in town and keep the peace.

> Do I need to tell you guys everything?
:P No, not really. Although in this case it helped the forest-cut shields from being thrown away.

> Wenwyn is rioting, do I keep producing place?...I can't do
> anything about the riot because the city will starve, what to do?
Oops! Three choices, rioting is *NOT* an option -- not only is it no production, but rioting people eventually start to *destroy* things already made! If they destroy the temple.... :eek:

Choice one is to make a citizen a entertainer, and move around some other works to have "zero growth" in food. If that's not possible, raise the luxury rate. If we can't afford that, we would have let it starve down, then set the rate there to zero growth.

> 2 Spearmen are moving to Welwyn.
Hmm, if we have less than the max allowed military police in Welwyn, that beats the other three options! Do we currently get 4 MP with this version of Brehon law??

> Maybe you'll say, "How dare you ruin our game, you sick...." l0l
Lack of skill is really no problem whatsoever, don't feel bad about that. Lack of interest in learning how to play better would be the only sickening thing :P Hopefully the tips above help -- if any questions, or if clarification needed on those, feel free to ask.

Charis
 
Back
Top Bottom