1: 850 AD
Some changes in some cities gave us one faster turn research, what I did was to change citizens that worked on Tiles that generates extra shields, not needed or extra food not needed, to become scientists or work on a coastal tile which generates 2 Gold. If we would have raised the Science level by 10% our income would be -30 per turn, and we would get the next tech in 5 turns. My tweaking does the same thing as that, but with only a loss of 1 per turn. So instead of making 3 Gold per turn and getting Theology in 6 Turns, we get the tech in 5 turns and we loose 1 G/Turn.
860-880 AD
Worker management, and some installations of improvement. (And some tweaking, of course...)
5: 890 AD
Our Scienists learn Theology and we switch the production Sistine Chapel if we can in the city producing palace... Or capital is used to produce settlers to settle the vast desert in the hopes of generating some unit upkeep... And I also made it possible for the city northwest of our capital to work on two of the cows London was working on, as they wasn't needed.
6: 900 AD
Sistine Chapel built. Our galley was lost in the eastern oceans.
9: 930 AD
Another Galley is lost down south.
11: 950 AD
Built the town of Borehamwood close to Hatfield, in the desert.
Our two settler factories, stops for the moment, 'cus our economy suffered severely by the people transfer. The city Greyhamwood is founded close to Enfield and the capital.
12: 970
Greypool is founded, close to the other cow city, in the northeast.
15: The Palace is expanded, the emperor laughs as he realize the people has built a strange looking palace for him...
A palace is being built in Loisis and is supposed to be switched to University when we get Education in 2 turns, and the same thing goes for Hrypis who is building F.Palace (22 Turns left, could be a good place to put it... down south there is only desert citys, that are only good for pop-rushing berzerkers at a medium speed...), my thought was that we should switch that to university when it becomes available, but to me it seems like a good position for the F.P...
I'll start on some of the improvement-graphics right away.
And by the way, Berzerkers will surely last trough out the hole this era and a little longer...
together with a pikeman or musketman it will be quite effective...
Some changes in some cities gave us one faster turn research, what I did was to change citizens that worked on Tiles that generates extra shields, not needed or extra food not needed, to become scientists or work on a coastal tile which generates 2 Gold. If we would have raised the Science level by 10% our income would be -30 per turn, and we would get the next tech in 5 turns. My tweaking does the same thing as that, but with only a loss of 1 per turn. So instead of making 3 Gold per turn and getting Theology in 6 Turns, we get the tech in 5 turns and we loose 1 G/Turn.
860-880 AD
Worker management, and some installations of improvement. (And some tweaking, of course...)
5: 890 AD
Our Scienists learn Theology and we switch the production Sistine Chapel if we can in the city producing palace... Or capital is used to produce settlers to settle the vast desert in the hopes of generating some unit upkeep... And I also made it possible for the city northwest of our capital to work on two of the cows London was working on, as they wasn't needed.
6: 900 AD
Sistine Chapel built. Our galley was lost in the eastern oceans.
9: 930 AD
Another Galley is lost down south.
11: 950 AD
Built the town of Borehamwood close to Hatfield, in the desert.
Our two settler factories, stops for the moment, 'cus our economy suffered severely by the people transfer. The city Greyhamwood is founded close to Enfield and the capital.
12: 970
Greypool is founded, close to the other cow city, in the northeast.
15: The Palace is expanded, the emperor laughs as he realize the people has built a strange looking palace for him...
A palace is being built in Loisis and is supposed to be switched to University when we get Education in 2 turns, and the same thing goes for Hrypis who is building F.Palace (22 Turns left, could be a good place to put it... down south there is only desert citys, that are only good for pop-rushing berzerkers at a medium speed...), my thought was that we should switch that to university when it becomes available, but to me it seems like a good position for the F.P...
I'll start on some of the improvement-graphics right away.
And by the way, Berzerkers will surely last trough out the hole this era and a little longer...
together with a pikeman or musketman it will be quite effective...