690 AD (0) - We really do need more to build! It's so wasteful to have London
and Loidos (20 shield cities) on Workers. There's still a bad palace bug.
Looking at Loidos it suggest it would take 200 turns of our 20 shield/turn
city to make a 400 shield structure! (Don't fix this until Welwyn gets
to pop out its wonder it's been sitting for eternity prebuilding in darkness)
We look so alone... good news though! F11 shows that we're ranked #1 in
land area. Also #1 in population and annual income, and #2 in gnp and
production. Our literacy is low. London is 3rd ranked city. Edinburgh seems
to be a super city with Pyramids, Hanging Gardens and Great Library. I do
see some sea currents south of Watford. If I get a chance I'll send a ship
down there.
Only one thing to change. A courthouse in Bradeford next to the capitol??
We'll get nothing out of it at all and pay maintenance for it. It's put
on Marketplace. On the off chance it reduces corruption from 1 to zero,
I'll restart it once the Marketplace done and nothing else to build.
700 AD (1) - 740 AD (5) Not too much...
BTW, we're in a *crucial* timeframe culture-wise. There is a 1000 year
'bonus' which doubles the culture/turn of such old buildings. So temples
and libraries pre-750 AD are HUGE. Why? The turn-year factor in 1750 drops
down to 2 yrs/turn. I just noticed we have some cities with colloseums and
*NO LIBRARY* and smaller ones with no temple... ack!

This is also why
we got out of despotism WAY too early. We should have stayed there and popped
both temples and libraries from all these weenie desert towns, and done so
looooong before 750 AD. Alas, our treasury is too poor to buy-rush them now.
This may toss out chances for a cultural victory, hard to tell.
(We'll be fine, just pointing this out as a tip for future games)
Just noticed too we should have a fishing village north in corner near
Loidos and Welwyn.
750 AD (6) - Welingum founded on whale spot near Enfield. Dunemowe founded
NE of Loidos. Trafalgar Fishing Villa founded near London.
770 AD (8) - Vet gally heads for the sea current. I don't think it actually
opens into anything, but we need to find out.
800 AD (11) - Hmmm... a bug??! I sent a ship into the unknown in the South.
It ended up being ocean past the point of no return. And yet... it as a
galley did NOT sink. (800ad save file is included in the posted zip!) I can see sea,
and might drown there next turn, but if not I'll hit coast!?
810 AD (12) - The ocean-surviving galley was lost on the other side, in
the sea (shucks). It's a long trip to get to shore

Monotheism comes in, now we can start on Cathedrals all over in the big cities.
New Saebert is founded in the south not far from Dorsetshire. It can
borrow wheat from the latter, has some hills and a horse, and might make
a fair Forbidden Palace site, with its south-central location.
850 AD (16) - (Previous player took only 14 turns, so I'm evening up the
year again.) So how is our 'Palace' in Welwyn doing? 233 turns to complete
earlier, now 236
It might be quiet for some time yet. Plod along, do what you can for the
economy, and hope we're "found" soon
Good luck,
Charis