polyphemus
join the long blue line
BTW: @wyrm: congrats, exactly 3,000 posts
Just kidding... but would you divulge what your screen settings are (do you go with 640x640?), whether you have your camera set the way HT describes it in his tutorial, how long your Bf 109 is and how high above the ground plane you place your aircraft.Wyrmshadow said:These are my settings.
The "best" way to make complex shapes is in an external modeler.Spacer One said:Ok...after a day of trying...is there any way to generate/create shapes other than the standards(Sphere/cylender/tauros/cube/cone/pyramid)...for example a pentagon or dodecahedron...or even better..."organic" shapes...
I understand that any shape can be constructed using negative space, so I CAN make the shapes I need...just wondering if there was a quicker way to get some of the standard shapes(like a 3 sided pyramid)
TopGun69 said:I agree... external 3d programs like Truespace are less cumbersome than Bryce for model generation. On another note, model quality. When I render the model I have, I get a very coarse looking object. What is the best way to get a decent looking rendered object? Render settings, or building it with a large screen resolution, then scale it down? Any pointers?

Spacer One said:Hmmm...I should have gotten truespace when it was suggested earlier, but I figured "one program at a time"...truespace time![]()
Bjornlo said:Could you post a screen shot of the wires and the render?
Aargh.TopGun69 said:here's the render and the wire model:
Well you could IF you have full bmp textures of the top side etc so you can change colors markings etc in a 2D paint program. However if all you have is that model with no UV mapped textures Wyrm is correct.Wyrmshadow said:Yes, you can't do ANYTHING with a single object like that in bryce. I can tell its only 1 object.
well, been there, done that... low quality models with high quality maps = so-so units at best.BadKharma said:Well you could IF you have full bmp textures of the top side etc so you can change colors markings etc in a 2D paint program. However if all you have is that model with no UV mapped textures Wyrm is correct.
In general you need at least seperate props, a so-so cockpit. a well formed main mesh.TopGun69 said:Bjornlo, sorry if bmp's are no good. I actually chose bmp because it doesn't blur the edges.. all the pixels are just as they were in Bryce. So, when you zoom in on the render, you 'll see what I saw in Bryce.
Now, Wyrm, you are bringing up an interesting point... as you can see I went the "quick-and-dirty" route, with a simple model I had. I kinda "knew" it was too simple (that's why I asked you for your basic Bf 109 model in the first place). Anyway... now how many different groups or objects would you recommend? Here's what I think to be a minimum: Fuselage (w/o engine), Engine, Canopy, Propeller, wings, tail s/ ailerons, 2 light sources for muzzle flash of cowl-mounted MG's, 2 light sources for muzzle flash of wing-mounted MG's. As I begin to see it.... there will be no way around building a model from scratch.
I know I was just pointing out a way to use the low quality models.Bjornlo said:well, been there, done that... low quality models with high quality maps = so-so units at best.
Compare my serbian units (low poly meshes with high quality textures) to my Centauro, Stryker or JS-3m