Better than civassist. Civassist, you have to check every turn for updates, and it's confusing. With MapStat, ii pops up and alerts you, and easily allows you to plan trades.
I've had MapStat for quite awhile, but recently obtained Civassist and am comparing. What I found missing and frustrating in Civassist is that it doesn't alert you when a trade is "no longer available", whereas MapStat will alert every time the AI has discovered/traded for a tech. It can seriously affect trading plans.
OTOH, Civassist has some tools, like proposed city planning, missing from MapStat. I can't seem to effectively run both programs at once, so it's a hard choice.
On topic... As a n00b to SG's, it seems the most extreme variant of all would be NO variants. I wonder how much interest there would be from others new to the SG forum in playing a straight-up ordinary game at a fairly low level (Regent? Monarch?), learning the ins and outs of being involved in one. I'm in a training SG atm, but not sure I'd be ready for complex variants (of which we have MANY already). As I see it, the most important requirement would be a serious committment to the times for posting a "got it" and playing turns, and not dropping out of the game.
I'd like to help you, but the games I make are purposefully very complicated, unclear and hard to manage. I like the variant to be a challenge, and not as in "AW is a challenge", but more like "not losing your mind playing this is a challenge"
I'd like to help you, but the games I make are purposefully very complicated, unclear and hard to manage. I like the variant to be a challenge, and not as in "AW is a challenge", but more like "not losing your mind playing this is a challenge"
I understand where you're coming from, BEF. I'm just testing the waters for interest from other n00bs who might want to try something easier. A general planning thread seemed the place to do that. I'm not trying to spam your thread.
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