ClassicThunder
Prince
- Joined
- Sep 15, 2006
- Messages
- 511
Civilization specific tech trees by ClassicThunder
Updated May 21, 2008:
Added in a none channel for the techs. Now if you set thee channel to -1 for a tech it will be researchable for all civilizations.
Updated June 27, 2008:
Now you can only trade for techs with the same channel.
Well I'm back in business and here is what I have to show after almost a year of inactivity.
This mod gives both techs and civilizations channels. Only when a civilization and tech has the same channel can it be researched. This allows you to make completely independent tech trees and point a civilization to which ever one you want it to use. Currently Its just a beta and while its stable and performs as planned I haven't been able to test it a whole lot, so please report and bugs, suggestions, or issues you run across.
-ClassicThunder
Updated May 21, 2008:
Added in a none channel for the techs. Now if you set thee channel to -1 for a tech it will be researchable for all civilizations.
Updated June 27, 2008:
Now you can only trade for techs with the same channel.
Spoiler ReadMe :
Civilization specific tech trees by ClassicThunder
Civilization Version: BTS 3.19
Mod Version: 1.0
Creator: ClassicThunder
Description: This mod allows you to have more than one tech tree and pick which civilization can use which tech tree. Both tech trees and civilizations now have channels, and a civilization can only research or trade for a tech that has the same channel.
Installation: To install this mod comp you will need to merge in the SDK and Python files into your own mod. All modifications are surrounded by “Civilization specific tech trees by ClassicThunder”. Additionally you will need to use the CIV4TechnologiesSchema and the CIV4CivilizationsSchema.
Support: Send me a PM at CivFanatics.com or E-Mail me at ClassicThunder@bellsouth.net
Civilization Version: BTS 3.19
Mod Version: 1.0
Creator: ClassicThunder
Description: This mod allows you to have more than one tech tree and pick which civilization can use which tech tree. Both tech trees and civilizations now have channels, and a civilization can only research or trade for a tech that has the same channel.
Installation: To install this mod comp you will need to merge in the SDK and Python files into your own mod. All modifications are surrounded by “Civilization specific tech trees by ClassicThunder”. Additionally you will need to use the CIV4TechnologiesSchema and the CIV4CivilizationsSchema.
Support: Send me a PM at CivFanatics.com or E-Mail me at ClassicThunder@bellsouth.net
Well I'm back in business and here is what I have to show after almost a year of inactivity.
This mod gives both techs and civilizations channels. Only when a civilization and tech has the same channel can it be researched. This allows you to make completely independent tech trees and point a civilization to which ever one you want it to use. Currently Its just a beta and while its stable and performs as planned I haven't been able to test it a whole lot, so please report and bugs, suggestions, or issues you run across.
-ClassicThunder