Provolution
Sage of Quatronia
I agree, we need 24 hour simultaneous pitboss, as it otherwise would be too slow to catch interest. However, we can make a sort of candid delay, by making the game run in Epic Speed. This means that UUs and UBs last longer, as well as research objectives would be relatively long term. We need a certain energy level of intensity, not long winded forum discussions, which only breeds crappy politics, where we want a semblance of team thinking. Epic, 24 hour simultaneous, also allows the team to think a good way ahead, but be forced to keep dramas of war and exploration much more intense, as a TV series you got to see at least 5 minutes of per day. We need people to feel motivated to log in per day, not per week, as a week-long game would take 52 turns a year, barely getting up 3-4 cities at most.
I think we are to lose more players by making it slow, formulaic and ritualistic, than by keeping a progressive pace to keep up suspense. As I said, Epic would balance out the diplomacy and research as well as wonder discussion challenge, as each build would take a bit longer time, but not too long.
I think we are to lose more players by making it slow, formulaic and ritualistic, than by keeping a progressive pace to keep up suspense. As I said, Epic would balance out the diplomacy and research as well as wonder discussion challenge, as each build would take a bit longer time, but not too long.