Jeckel
Great Reverend
Update on the port to SDK. It is taking a little longer then I thought. The way I was origionally doing it a Tile had a bool, yes/no, on wheather a tile has a culture border, and that made it kinda hard to remove the border when a Tile could have multiple forts around it.
But I am going to change it to a counter on the plot. So if the counter is above 0 it will get some civ's border, if it's 0 or less it won't.
I'm going to take the night off and accually play some Civ instead of just modding it.
I should have the mod out by this weekend.
But I am going to change it to a counter on the plot. So if the counter is above 0 it will get some civ's border, if it's 0 or less it won't.
I'm going to take the night off and accually play some Civ instead of just modding it.
I should have the mod out by this weekend.