trickofthehand
Prince
- Joined
- Oct 16, 2007
- Messages
- 310
been playing, here's some feedback/food for thought/requests. all the requests are things i've seen in other mods so i know it's do-able and I personnaly don't beleive that it changes the game too much from vanilla.
-dreadnoughts are buildable all the way till endgame, is this purposeful? they just look a little out of place next to nuclear powered supercarriers/ missile cruisers.
some requests:
-anti-aircraft gun. it can be a little rough leaving ground units undefended to air attack during the pre-sam infantry turns w/o carriers or fighters stationed nearby.
-extended paradrop range/modern paratroopers. paratroopers are pretty worthless with their short range and low combat power.
-keep jet bombers, don't upgrade to SB. maybe increase the attack power of jet bombers or their effectiveness vs ground units. SBs have an extremely small payload and the B-52 is estimated to remain in service with the US Air Force for 50+ more years because of it's payload capacity.
-light jet-bombers for use in supercarriers. having some collateral damage on hand when trying to make a beachhead would be extremely helpful.
-transport helicopters/armored personnel carriers. much for the same reason we have them IRL, to keep ground pounders up with the tanks.
-helicopters fly in coastal squares.
-subs able to kill units in port like the Port Airbomb mission of aircraft. haven't seen this one before but I always thought it was a no-brainer and I figure it's probably doable.
i've always been very frustrated with Civ4's stealth bombers. IRL there's only one nation that has stealth aircraft technology and even the US has no more than a few dozen stealth bombers with a pricetag of 1 BILLION dollars each. in my opinion stealth bombers and stealth destroyers should require a special resource (possibly titanium?) discovered by Composites that is extremely rare. this way maybe only 2 or 3 civilizations may have access to stealth technology. just a thought
-dreadnoughts are buildable all the way till endgame, is this purposeful? they just look a little out of place next to nuclear powered supercarriers/ missile cruisers.
some requests:
-anti-aircraft gun. it can be a little rough leaving ground units undefended to air attack during the pre-sam infantry turns w/o carriers or fighters stationed nearby.
-extended paradrop range/modern paratroopers. paratroopers are pretty worthless with their short range and low combat power.
-keep jet bombers, don't upgrade to SB. maybe increase the attack power of jet bombers or their effectiveness vs ground units. SBs have an extremely small payload and the B-52 is estimated to remain in service with the US Air Force for 50+ more years because of it's payload capacity.
-light jet-bombers for use in supercarriers. having some collateral damage on hand when trying to make a beachhead would be extremely helpful.
-transport helicopters/armored personnel carriers. much for the same reason we have them IRL, to keep ground pounders up with the tanks.
-helicopters fly in coastal squares.
-subs able to kill units in port like the Port Airbomb mission of aircraft. haven't seen this one before but I always thought it was a no-brainer and I figure it's probably doable.
i've always been very frustrated with Civ4's stealth bombers. IRL there's only one nation that has stealth aircraft technology and even the US has no more than a few dozen stealth bombers with a pricetag of 1 BILLION dollars each. in my opinion stealth bombers and stealth destroyers should require a special resource (possibly titanium?) discovered by Composites that is extremely rare. this way maybe only 2 or 3 civilizations may have access to stealth technology. just a thought