Please try the link again, I just tried it and it worked.![]()
[Mar 03, 2010 - 16:39:55] Messages while processing 'Resource/Civ4.thm'
Error : Decl - ('Civ4Theme_Common.thm', Ln:401, Col:13) Assignment source propertyId 'SF_CtrlTheme_Civ4_Control_Font_Size3_Italic' not found
Error : Decl - ('Civ4Theme_Common.thm', Ln:402, Col:13) Assignment source propertyId 'SF_CtrlTheme_Civ4_Control_Font_Size3_BoldItalic' not found
Error : Decl - ('Civ4Theme_Common.thm', Ln:408, Col:13) Assignment source propertyId 'SF_CtrlTheme_Civ4_Control_Font_Size1_Bold' not found
Error : Decl - ('Civ4Theme_Window.thm', Ln:3048, Col:9) Assignment source propertyId 'SF_CtrlTheme_Civ4_Control_Font_Size1_Bold' not found
Error : Syntax - ('Civ4Theme_HUD.thm', Ln:887, Col:13) Unexpected '.' in the identifier assignment statement
Error : Syntax - ('Civ4Theme_HUD.thm', Ln:927, Col:13) Unexpected '.' in the identifier assignment statement
This is a problem I've noticed too - in Windows 7. I have played the 1.11 mod on my XP machine with no CTD's, but on my Windows 7 machine the game behaves exactly like you describe it. The 1.10 version, no differences, but this problem has come up with the new version. I've tried to fix it, but I'm not sure what's causing it yet.What OS do you have?
<!--<UnitClassInfo>
<Type>UNITCLASS_EARLY_FLYER</Type>
<Description>Early Fighter</Description>
<iMaxGlobalInstances>-1</iMaxGlobalInstances>
<iMaxTeamInstances>-1</iMaxTeamInstances>
<iMaxPlayerInstances>-1</iMaxPlayerInstances>
<iInstanceCostModifier>0</iInstanceCostModifier>
<DefaultUnit>UNIT_EARLY_FLYER</DefaultUnit>
</UnitClassInfo>-->
That may have worked. I also had to remove an entry from the Technologies\Civ4TechInfos.xml to eliminate an error message. Flight tech still had an entry granting an Early Flyer to the first civ to discover it.
I appologize if this has already been mentioned, but us there any way to make the aircraft lethal to ships while still maintaining their combat limit against land targets?
Yes there is. If you look in XML\GlobalDefinesAlt.xml, at line 197 there is a value of 30. This is the additional MaxDamage done to naval units by aircraft. So, if the base iAirCombatLimit of the unit in question (check XML\Units\CIV4UnitInfos.xml) is set to 70, the additional 30 from this variable makes the Limit 100, which means the unit can kill naval units. If the base iAirCombatLimit is below 70 (say 50), the damage done to naval units will still be greater (limit is now 80) than the damage that can be done to land units, but not quite enough to kill it off. I believe the iAirCombatLimit works as a percentage, so a value of 100 = 100% of the enemys health that can be taken away. The iAirCombarLimit has no effect on air vs. air combat.
@n003lb: Did you adjust the EXTRA_MAX_DAMAGE value in the xml file?