[BtS Mod] World of Civilization - Discussion

TAfirehawk

WoC Team Manager
Joined
Aug 25, 2006
Messages
2,326
Location
Florida
A growing number of Civ4 modders here have expressed interest in expanding on the idea of Impaler[WrG]'s CCCP DLL. This fit well with the work done by the ViSa Modpack Team as well as others. In general we want to combine every Civ4 mod into a user selectable mega-mod that can also be used as an initial basis for other mods....following the latest modular XML approach in BtS.

mrgenie has put together an 'idea' document that I have placed on a dedicated forum for World of Civilization, please check out what we are trying to do and give your input and feedback.....and modding help :D
 
I have no modding experience, so I can't help there, but I hope you and others who can become excited by your idea, because I really like the idea of being able to have the ability to customize a mod to your own taste if I'm understanding you right. I'm wishing you great success with this project. :D
 
Well we will eventually need a good solid month of beta testing....and for that we will need more people than in the Development Team. So everybody can help at some point :)
 
I guess we are supposed to join up on the forum, so I shall. :)
Going by Gmatt, the name I started to use (opposed to GeneralMatthew or GeneralMatt) as it was easier..

Edit: It won't let me log in to activate, can it be fixed?
 
I guess we are supposed to join up on the forum, so I shall. :)
Going by Gmatt, the name I started to use (opposed to GeneralMatthew or GeneralMatt) as it was easier..

Edit: It won't let me log in to activate, can it be fixed?

The login is gmatt.....if you don't have access, I can delete it and you make a new one.
 
And yes, to get into the Modder/Development area you need to be a member there....guests can't see that area.
 
The login is gmatt.....if you don't have access, I can delete it and you make a new one.

I will giver her another shot..

Ok, I follow the activation link in the email, but it brings me to a login screen where I cannot seem to login. My thinking is that it needs activation first..

So I am kind of stuck.. The password and username is exactly as in the email to..
 
I will giver her another shot..

Ok, I follow the activation link in the email, but it brings me to a login screen where I cannot seem to login. My thinking is that it needs activation first..

So I am kind of stuck.. The password and username is exactly as in the email to..

I had to look for my activation in my spam mail, and tell my mail that it is not spam. Hope that helps
 
Edit: Never mind, it was something with me, activating now. :p
 
Well, I am currently working on my 'Ultimate Politics Mod'. I would be happy to hand over any & all code relating to this project once its done.

Aussie_Lurker.
 
I'll be putting my full weight behind this project as Programing lead, the CCCP will basically become the code branch of WoC project with additional artwork, python and mods layered onto and the playable 'Mod' top most with forking controlled by Modular Loading. Any mod you might want to make (thats not a total conversion) could be built on top on it. FireHawk and the Visa team bring excellent organization skills and Issue tracking site into the mix which will be open for everyone to use.
 
Hi folks!

I am no coder, no real mod-maker, though I try to come up with ideas,
do testing if needed and learn into things...

Just thinking how this super project would work...

How would it be organised so that no two mod-components would "collide",
like two ideas of "road systems"? (yes, here now I think of my Roads and Lands...)

Would they be in a seoarated sub-class so they could be chosen so that
only one of the "subclass" can be chosen into the final selection
of the MOD the player makes up of the modules?

Is it too early to ask this? ;)
 
I'd be happy to help, just signed up. This sounds like a really great idea to unite the mod teams, and should make for less work eventually. :goodjob:

Still waiting on BtS to arrive, I guess I shouldn't have got it directly from Take2, I think amazon got them out faster. Hell I could probably have gone to best buy and got it already.
 
I'm IN!!!

But my expertise in not in the creation of mod's but in the conversion of mod's into MODULAR FORM.

My Forum is now accessible but is now under construction as I learn the new differences in BTS from Warlords.

My forum will help in storing a WISH LIST (what mods people would like to see moved into a modular form) a SUBMIT LIST (A place where people can add in their modules in order to be added to the Library) AND of course a LIBRARY where it will separate the CIVILIZATION modules from the JUST UNITS ONLY modules, Buildings, Misc other stuff.

Check out the Link for the format of the Forum.
http://forums.civfanatics.com/forumdisplay.php?f=255

I will be busy creating new Modules :) Many full civilizations as that is what I like to do best.
 
While I may not be an expert programmer, I'd like to give my keyboard to the cause. :)

Just let me know if I can be of any assistance. Right now I'm working on migrating History in the Making over to BtS, so maybe our combined efforts could be mutually benificial. :)


Grave
 
While I may not be an expert programmer, I'd like to give my keyboard to the cause. :)

Just let me know if I can be of any assistance. Right now I'm working on migrating History in the Making over to BtS, so maybe our combined efforts could be mutually benificial. :)


Grave

You have access to the Developers Area now.

We are getting better organized and will be outlining goals and teams soon.

We should have an initial DLL based on the CCCP out very soon as well....the WoC will be a work-in-progress for many months as we work towards the goal of including every major mod for BtS on CFC in a user selectable format.

http://worldofciv4.proboards57.com/index.cgi

http://www.chatzy.com/489035458440
 
Yes thats one of my mods and It will be included as time permits. Were probably going to focus first on mods that see the greatest usage.
 
Back
Top Bottom