A "real" patch is coming, but we have some more things we're putting into it and it needs to go through certification. Creating a version of the game which had a working copy of DirectX was the first priority.
Jon
"Civ4BeyondTheSwordPatch3.03_B.exe" ... so i guess the "B" stands for Beta?
Heck, I'll take it and wait patiently...so while this isn't an "official" announcement...
I'm still getting massive lag times in late game on a large map. Longer than the original civ 4 had in late game.
I just think that's an effect of the new BTS AI. It seems like it would take more processor power to run. A fair trade off, if you ask me.
didn't they remove AI cheating powers on harder levels ? so instead of "cheats" it uses more CPU probablySame here, I think BTS is SLOWER than Warlords or vanilla.
Same here, I think BTS is SLOWER than Warlords or vanilla.
ok, its very usual in games industry to release games with bugs... but wait a minute... why i have to pay for a game full of bugs???...
i dont want to enter in a discussion about piracy.. but...
why dont wait some time until release???
in my country this games cost 1/10 of my wage so i expect to have a descent game with no bugs...
i dont going to waste my money until they fix their bugs...
t
Oh, Gawd, there's gonna be another one."Civ4BeyondTheSwordPatch3.03_B.exe" ... so i guess the "B" stands for Beta?
I haven't had any crashes since installing the patch, but I've noticed some very odd graphical glitches: My Horse Archer attacks computer's Archer, and all but one of the Horse Archers fall in the battle, but after I win it and the Horse Archer advances into the square, all three are back, and when I check, the Archer never landed any hits at all . . . It's happened in pretty much every battle since the patch.
I also have this problem. I'm playing a large map with 14 civs. I just got my first cavalries (not that late in the game yet) and the game is already much slower.Same here, I think BTS is SLOWER than Warlords or vanilla.
Methinks you read into his post a bit too much...I'm sorry if you cannot afford this game but Civ IV is NOT full of bugs and BTS neither.
I also have this problem. I'm playing a large map with 14 civs. I just got my first cavalries (not that late in the game yet) and the game is already much slower.
I have to wait for 1 or 2 second every time I select a unit. The units also move slower. I already lowered the graphics, but it doesn't seem to help that much.
This is frustrating, as it makes war even more tedious. BTS already require that you use much more unit to take a single city. I still have over 10 cities to take to wipe out Justinian. I'm already certain to win this war, but I'm not sure I'll have the patience to move all these units with the lag time.
I used to be able to play on huge map, with the best graphics, with only a slight lag time between each turn. I love large and huge maps with plenty of civs, so I hope they solve this soon.
Yes, I love huge maps too. I think they're fun. But lowering graphics doesn't work. I think it might have something to do with the AI.