[BtS] Rise of Mankind

playing on large map 10 civs, about the steam age difinate crash to desktop. I have the save that crashes every time I load it. It was a good game.
 
I've been reading some BtS bug reports about CTD problems and I found this thread: Drafting Units causes CTD. This is still just a guess but since I've added new resource requirements for most units, it could be possible that AI players run into situation where they try to draft units but actually can't because they don't have yet access to required bonus resources (sulphur, ammunition) and this causes CTD on AI player's turn. I'll have to make sure that there's always available units that can be drafted. I'll test this and post news as soon as possible.

There seem to be lots of problems causing CTDs in normal BtS as well (see BtS bug report forum) so those who have CTDs with this mod, please see if you can find any related threads from bug report forum that have similarities with CTD crash you had while playing this mod. It mght help us identify possible bugs.
 
the crash is during the AI phase and the AI's are having a big war on the other continent could be a draft issue.
 
zappara,

Interesting mod, thank you. Some balance issues, I think:

AI performs significantly worse on this mod than vanilla. It's a very interesting setup, I like it, but... if I now find myself hugely outclassing the AI, then it's really not as playable. If you can make the game more understandable to the AI, it would be better. Having more options does improve the quality of the game, but having dumber opponents worsens the quality of the game, so it's about balance, you know. (One clear-cut case to me: the brothel cuts gold by 20%, and its happiness is unlikely to help the AI. It just doesn't work, and I've had to turn off automated production to avoid them spreading like parasites in my own cities.)

Can you increase the maximum number of wonders per city? Four just doesn't cut it with how many more there are to construct in this mod.

I can win by culture in the late 1700s, right around researching mass production and such, producing 500-600 per turn in unspecialized cities. It's hugely unbalanced. Money or research, I don't know, is likewise a bit too easy to come by, as I was researching most techs in one to three turns with 3k per turn.
 
So Zap, when you're gonna add more religions, etc? i kind of miss zora from total realism..

I dont know how fair is it, but i suggest (if you havent) go and see comments about latest Total Realism mod, there are some good ideas that could be used in your mod.. :P
Few more religions might be included for v1.0 - it just depends on if I get the gamefont files to work with new religion icons. If it doesn't work, I'll postpone adding religions to 1.x versions. I guess I could check TR mod more closely, just haven't time to read everything on this forum or test every interesting mod :D

zappara,

Interesting mod, thank you. Some balance issues, I think:

AI performs significantly worse on this mod than vanilla. It's a very interesting setup, I like it, but... if I now find myself hugely outclassing the AI, then it's really not as playable. If you can make the game more understandable to the AI, it would be better. Having more options does improve the quality of the game, but having dumber opponents worsens the quality of the game, so it's about balance, you know. (One clear-cut case to me: the brothel cuts gold by 20%, and its happiness is unlikely to help the AI. It just doesn't work, and I've had to turn off automated production to avoid them spreading like parasites in my own cities.)

Can you increase the maximum number of wonders per city? Four just doesn't cut it with how many more there are to construct in this mod.

I can win by culture in the late 1700s, right around researching mass production and such, producing 500-600 per turn in unspecialized cities. It's hugely unbalanced. Money or research, I don't know, is likewise a bit too easy to come by, as I was researching most techs in one to three turns with 3k per turn.
I'm aware of the fact that AI players have bit hard time to keep up with player. Though I haven't tried Emperor or harder games so don't know how they work there. About Brothel building - I know the AI doesn't "understand" that building and it builds it in every city. So I'll have to change its effects. If anyone has suggestions how to improve this building, just speak up. :) In future versions I try to balance the mod more - AI players should benefit from these changes. Next version will cut down gold/science research/hammer/food production from Civic options so that game doesn't advance too fast.

If you want to have unlimited amount of wonders in your cities, go to mod's xml directory, open GlobalDefines.xml, find rows:

Code:
<Define>
		<DefineName>MAX_WORLD_WONDERS_PER_CITY</DefineName>
		<iDefineIntVal>4</iDefineIntVal>
	</Define>
and change 4 to -1. Now you can build unlimited amount of Wonders per city. I won't increase the number in my mod but I'm sure you can do it yourself if you want to. :)

You Buddy are in the right track.
Lets find the bug that is causing the CTDs in the Industrial Age.
Please Focus on that Bug Zappra
It is More important to get this Mod out of Beta Phase.
Please find that bug.
No need to bring up this every day, it doesn't speed up finding the bug. ;) I'm fully aware of it and it's my priority 1 thing to fix. Just takes longer than expected to locate what's causing it. Instead you could concentrate to point out other flaws/issues in the mod so that I could fix/change those as well. :)

I've started several threads to Rise of Mankind sub-forum so check those too. :)
 
I don't know if this will help, but in a game I have that crashes, removing the airships from the other player allows the game to continue. Putting the airship back at anytime after that will cause a ctd. However adding an airship to the beginning of a new game does not seem to cause a ctd. Also the AI had 3 airships so I doubt they were all built in one turn and I lost the auto saves so I can't go back and check.

Actually it looks like adding an airship or a plane unit to that game causes a ctd.
 
You don't need to do it this way. They are currently strategic resources which are not needed to build anything. This is why gold can be traded for a decent amount of money.

So change it so these resources are required for a building.

If you do so there will be 2 counter effects :

1°) The AI will trade the ressources for a lot more than a standard luxury ressource. So the luxury working well will be far less valuable than the ones currently not working. The trade balance would be broken.

2°) The AI will trade those ressources less often.
 
Hey Zap any luck in the squashing bugs department?

I had a an idea for eliminateing one of them if your interested.

1. The Draft Bug: Eliminate the resource requirements for draftable units. Like in the main game. Alternately, if you want to keep the resource requirement but eliminate the bug all at once, require the draftable units have a building that requires the resource, that the units in question need to have present in the city in order to be built.
 
I would like to ask is it possible to make that when you are at war with somebody can you take his resources like send your troops at his resorces and you become owner of his resources until you have troops on that tile?!
 
There are two things that I think would be good features:

1. Air strikes able to destroy units, not just weaken them, with strong or many enough aircraft
and,

2. Nukes able to destroy cities, not just leave them with a population of 1!
 
If you do so there will be 2 counter effects :

1°) The AI will trade the ressources for a lot more than a standard luxury ressource. So the luxury working well will be far less valuable than the ones currently not working. The trade balance would be broken.

2°) The AI will trade those ressources less often.

It may be because I am playing at Noble level but the AI does trade gold at about the same value as food resources. Gold is a strategic resource needed to build one building and no units. Is it possible that strategic resources not needed for units are handled differently to those like iron which are needed for units? The AI won't sell me iron.
 
We need new civilizations in this game, I recommend adding more medieval nations into the game, including Prussia. The reason why is because I'm tired of seeing a lot of old tribes and what to conquer other tribes besides the old ones.
 
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