BTS Roleplaying Challenge: Shaka

:king: Hi there. I tried this game. This is the first time playing BTS. I did not like it. Things didn't go my way. It was unnatural. I never played a total warmonger or a role playing game where I have to emphesis military and conquest, instead of doing things that make sense like researching the proper techs. The restrictions that I had and the way the game evolved proved to be a struggle. I couldn't trade techs with the europeans, so I fell behind, and the africans didn't appreciate the help I gave them, they just traded techs among themselfs and left me out of the loop.

did i win? did i loose? i don't really know. this is what happaned

Part 1

Spoiler :


when shaka was a little boy, he used to sit around the campire with his tribe and listen to the elders talk about evil spirits, who would take possession of a human body, suck out their soul and leave them pale as a corpse. His tribe, the zulus, were well protected against these evil spirits because the shamans took care to study and perform all the necessary chants, wear the proper amulets and use the proper herbs. In fact, most african tribes have shamans and are well protected. However, there are people who live very far away, who either do not have shamans or have very poor ones. These people are almost all possessed by evil spirits, and they do such horrible things that they make the barbarians look good. Shaka's father Shak, was the chief of the village, and he told him the stories, of how these evil white human-devils invaded the western coast tribe of his close friend, chief kunta kinte, enslaved him and all the men, and killed all the women and children.

shaka0000.JPG


One day, when shaka was a teenager, his father chief shak told him he was going to visit the neighbouring village to trade some knifes for some drums, and he left the young shaka in charge until his return. That was the last time shaka saw his father alive.

shaka0003.JPG

"I come to report some terrible news" said Mansa Musa. "your father's trading party was attacked. I don't know what happened to them". Shaka was concerned and aksed which barbarian tribe did this. Mansa said it was no barbarians, it was..... THE EUROPEANS!!!!. That is one of the reasons for the meeting, to inform shaka's father, that word on the street is that the europeans are invading the continent. Shaka was socked. he called a meeting in his tribe, and asked for volunteers to come with him to find his father. Among the volunteers was Sheka, his sister, who told him to stay here, because someone has to be in charge and protect the village. they will go and search for his father.

shaka0004.JPG

"EEEEK!!!" screamed sheka. you could hear the scream back in Ulundi.

Shaka wondered if they got his siter too. But fortunetly for the party, the lion did not see them. Must be their lucky day.

shaka0006.JPG

The next day wasn't so lucky. for the very first time, they came face to face with europeans. Without any provocation, the english attack.

shaka0010.JPG

"EEEEEEEEEKKKKKKKKKK" Sheka screams louder then the first time. But they are too far and nobody can hear them.

It has been almost a month since Shak was kidnapped, and 2 weeks since Sheka went to look for him. The zulus were worried, some of the workers asked permission to go and search for them, others, picked up sticks and proclaimed themselvs mighty warriors and demanded to go after them. Shaka said "We cannot afford any more casualties. We need to do this right. The europeans are much more dangerous than the barbarians. We need to train first". Shaka build a barrack for this purpose and gave it some strange name and then went to train some eager youths.

shaka0013.JPG

Shaka trained 3 warriors in total and sent them to different parts of the world.

shaka0017.JPG

The 1st warrior went west, just like Sheka, and after many days and nights of walking he reached the other side of the world. Unfortunetly, there was no sign os Sheka or her father anywhere.

shaka0018.JPG

The 2nd warrior went south into the jungle. He spent all day climbing a mountain, hoping to get a better view. Once on top, he noticed an english scout. In the morning, he atacked. The scout was already injured and surrendered without a fight. The warrior asked about Shak and Sheka. The english scout said they were already taken onto the slave ship. The warrior in a rage clubbed the already injured scout to death. Searched his body, found a map, and then followed it.


shaka0024.JPG

It was a map to another european colony. The warrior went to investigate and this is what he found out. They call themself "germans", they consider themselfs "superior people" and they believe in slavery.

"Obviously this will not do." said Shaka. "We will destroy the europeans and drive them off of our continent". "Long live the zulu nation. Long live africa"

shaka0027.JPG

The zulu empire in it's inancy.

 
Part 2

Spoiler :


shaka0029.JPG

The 1st warrior, who reached the end of the earth, noticed a european scout. He killed him on the spot.

shaka0030.JPG

The 3rd warrior, who went north, finally arrived at the gates of the english europeans. He was afraid to go in, so he went south, and joined the 1st warrior.

shaka0036.JPG

Together they made a pact to prevent anymore eurodevils from flooding into the interior of the continent.

shaka0040.JPG

A hitherto unknown eurodevil tried to sneak past them. He paid with his life.

shaka0042.JPG

Meanwhile, back home, the local barbarians showed the orange eurodevil where we live. They both felt how sharp our new axes are.

shaka0044.JPG

war preparations continue... 2 cities with barracks are training axes, a worker is building a path for our army, and shaka equipped everybody in his army with talismans to protect them against the evil spirits that control europeans.

shaka0047.JPG

Back in the west, a local barbarian tribe loyal to the europeans set up a town, which is to be used as a trade centre for african slaves, with these barbarians acting as middle men.

shaka0071.JPG

The invasion has started.
battle 1: victory
battle 2: victory

The zulus have taken hamburg without the loss of a man. The amulets are working. Unfourtunetly, hamburg is a small town and not the capital as Shaka had imagined. Ohh well.. The undefeated zulu army marches forward.

shaka0075.JPG

Damn it... another eurodevil.... we just met and he already hates me.

shaka0077.JPG

GOOD NEWS.. our brave warriors in the west, personally trained by shaka, have barely, and i mean barely defeated the barbarians. The town is too far for us, so we will hand it over to our brothers, the Ethiopians.

hey, how come i didn't get a +1 you have liberated our town? Grrr.. not fair.

shaka0079.JPG

Meanwhile, back home, the last of the german cities has been captured and razed. The germans are gone from africa and will never return again.

 
Part 3

Spoiler :


Although everything seems good, it is not. having the zulu nation take it upon itself to liberate africa from the europeans, the zulus have made many sacrifices. they put their research into military, therefore neglected peacful technology which would allow them to develop. To this day the zulus don't understand fishing, even though they are surround by seafood. They researched writting and built a library, but didn't have any commerce to buy any books and therefore their research level is slow. The zulus also have no happy resources and their cities cannot grow more then 4-5, and after doubling the zulu empire from 3 to 6 cities, it has caused the collapse of the very primitive zulu economy, which barely has any cottages. Furthermore, further expansion is abolutely necessary to aquire happy resources and commerce. The entire zulu nation is waiting anxiously for the development of Currency so that they can pay their bills and put the face of Shaka on the coins. Ohh, and one more thing. Shaka refuses to adopt or use slavery, so we have to tolarate unhappiness and cannot rush anything.

shaka0080.JPG


shaka0081.JPG


shaka0082.JPG

finally

shaka0083.JPG

Hey Mansa Musa, our people are very unhappy, do you know how to build temples? Really? Thanks.

now, if we could only get a religion.

shaka0084.JPG


shaka0085.JPG

Yeah okay, metal casting sounds good, and there's no way I'll be able to research it myself.

shaka0087.JPG

There I feel smarter already. That's all I was able to get. I also found a nice place that has ivory, necessary for happiness and war elephants, and a great place from which to launch the next invasion of the english euroshedevil.

shaka0088.JPG

another barbarian collaborator...

After aquiring construction, horsebackriding, ivory, and a good geostrategic position, and getting my economy back on track with a cottage spam, I informed my african brethren that I will be marching on the english soon. They agreed to finance my war.

shaka0089.JPG

thank you snoop

shaka0090.JPG

thank you mansa musa

shaka0091.JPG

before I could attack them, they attacked me.
this delayed the invasion by 10 turns.

shaka0093.JPG

finally, the british get what's coming to them.
hey, why so little damage? this isn't how it was in vanilla...

shaka0097.JPG

After the capture of london, Shaka divides the army into 3 groups. 1 goes south, captures and razes nottingham, the other goes west and razes another city over there, and the last group, the main one with all the catapults, goes east and razes york. The english civilization has been destroyed. but at what price?

shaka0100.JPG

The story ends here. Shaka dies in battle while directing the assault on York.

Spoiler :

SHAKA'S LEGACY

Well, Shaka did do a lot of good for africa. He was the only one to resist european influence and took up arms in defence of his continent. He was at war with the europeans from the moment he met them. He drove the germans and english out of the continent. he refused to adopt or use slavery. He always helped his fellow african states.

But just like napoleon in real life, he was not able to overcome "the nature of things", Shaka, like everybody, was limited in what he could do. He did not possess happy resources and didn't believe in slavery. He had no idea maintenence was more expensive then in vanilla or that catapults have been nerfed. He had to play a style which he was not familiar with. He couldn't attack his neighbour, he had to go far and fight. Then it turns out the english don't have any good cities, so he had to raze them all. He brought the economy to a collapse, even before building any cottages (well maybe there was a few), the economy recovered, but the next war brought it back down. Research fell way behind. Shaka researched fuedalism, but discovered, that nobody wanted it, since they already have it. Ohh.. and then there's napoleon's SoD.

Shaka did his best, and although he ruined his country in the process, he may have saved the continent. Long live the zulus, long live africa.

If someone wants to become Shaka II, here is the save
http://forums.civfanatics.com/uploads/126838/King_Shaka_AD-1010.CivBeyondSwordSave





 
Played mine to the end
Spoiler :
My report is going to look pretty lacklustre compared to what we've had so far but I'm a busy man :p

I can't remember my tech path or build order early in the game but the plan was to attack someone early, that just happened to be Bismark he exited in 625BC

I went into a bit of a empire building set for a while placing filler cities to grab Iron and gems meanwhile keeping up in the military department and trying not to go broke.

As we could only trade with 2 civs I thought the best option was to leave Mansa and Zara alone so as to have some trade options. That worked out OK in the BC years but it was soon hard to have anything to trade with Mansa, he was doing an admirable job expanding and teching and building an army.

Being Shaka I wasn't content with peace for too long, early in the piece I'd decide to hit one of the Europeans, my travels through Ethiopian territory revealed Napolean was the closest so I declared and managed to score 5 workers with my 1 impi and bring them back safely. I also manged to capture a city off Nappy which was guarded by 2 chariots vs 1 CR Impi.
Deciding to go for Napolean rather than Mansa turned out to be a mistake I should have focused on getting rid of Mansa as he was closer and pulling ahead of tech.
So as it was I burned about 3 of Napoleans cities to trim him back a little he was 3rd in score behind Mansa and I.



I did something I've never done before in Civ
[/
The trek across the world cost me about 30 turns of travelling and healing all up :sad: .

But Mansa's turn would arrive soon enough.
[URL=http://imageshack.us]


I made one blunder which went against the role-play, a few turns before I was going to attack Mansa Napolean came demanding I cancel trades with Mansa, I reacted in a split second and agreed but realized my mistake. So I slaughtered 100 Nubian virgins.

Captured a few of Mansa's cities before bailing out because of war-weariness, I wanted to keep a relatively good science rate going. And oscillating wars seemed the best tactic. Took a couple of techs off Mansa in peace negotiations.



Peace didn't last long, Vicky was the next to feels the might of the Zulu army.
Left her a few cities and again had to go for straight up peace despite the possibilites of extorting techs.

Next it was Mansa again, this time beating him down to one city left to get another tech out of him.

Then Zara Yaqob felt the pain. And when I could redeclared on Mansa to finally finish him off.



And only had one more screenshot which was of the end of the game


Victory in 1907 not my best but not my worst either.





 
Here comes my game.

The game was lots of fun, and something different from what i - a builder by nature - generally play. I made a couple of mistakes. Mainly my troop management was bad, causing me to win later that it should be. Also underestimated a bit how much abuse my economy can take, so did a bit too much of infrastructure.

On general note - which i do not think to be a spoiler - i feel that thr Agressive AI actually made the game Easier. No one teched away, the wonders got built very late - if at all. Sure the AI built more troops, but concidering the overall dumbness this kind of did not matter.

The Early Build Up. Turns 0 to 45

Spoiler :
Turn 0: Settled in place as i see no reason to move anywhere. Settling reveals more clams to the south. The Scout pops MYSTICISM form the hut. A tech is allways nice, so i do not complain. Also made good use of Monuments. Shaka himself however is enraged about popping a non military tech.

Start on building a Warrior while teching FISHING. I micromanage the build working the Cows (3 Food) and switching to a Forest Plains Hill (3 Hammer) in Turn 2. The Warrior will be done the same turn FISHING is in, putting 3 Hammers overflow into the Work Boat.

A improved Clams is better than a improved Rice, and i want to tech to BW to reveal Copper, before i tech AH, so the cows will have to wait some turns.

Besides… A Warrior first is good, because he has a big club and can smash some heads.

Turn 6: Fishing is done, as is the Warrior. I will finish building the WorkBoat in 7 turns by contining working the Forest Plains Hill (Meaning 0 growth). This way i will have improved calms on turn 14 – which is faster than I could have built a worker, let alone farm the rice.

The same turn my scout finds Mansas Border and a hut near to it. I wonder how Mansa missed it out. I pop a Map from it… Well that's not that cool, but concidering that it was Mansas Hut, it's ok, I guess…
Mansas Capitol is just about a dozen plots West from me. Long lasting peace with Mansa becomes less likely. Even if he is not my first victim, he is to close to let him live long. So much to being allowed to trade with him.

Since there is sea to the north, I send my Scout south. The Warrior goes south as well. I don’t like Mansa, still i would rather snag a Worker from one of the europeans.

Turn 11: My scout gets himself attacked by a Bear. He is fortified in Jungle and the bear crosses River. The Scout survives. (I looked it up, the first Barb win on Prince is 'free' anyway)

Turn 13: My Workboat is done. Mining is researched, i start on BW. Also someone founds Buddihsm. As turns out later, it was Vicky. Nice for her. And - again as turns out later - nice for me – see London. I will switch to work the Clams as soon as they are improved. Ulundi will grow 4 turns later, and the new Citizen will work the Forest Hill again, for the next Work Boat.
civ4screenshot0008sw7.jpg


Turn 18: My scout finds Berlin to the South. Otto has a Worker already, who for now is ideling in the city. I send my Warrior, towards Bismark. He kills a Lion on his way. I actualy attack – it’s a bit risky, but gives 2 XP. Also found a nice city spot south of my capitol. Gems, Rice and Clams. A bit jungle-infested for now, so i will need iron. Well i will need iron anyway, because Shaka will feed me to the crocodiles, if i reseach too many non military techs. On his way to Bismark, my warrior pops another Warrior from a hut. For now this doubles my military power.
civ4screenshot0010dl7.jpg


Also at turn 18 Ulundi grows to size two. I work Clams and the Forest Hill to finish the Second Workboat. When it is done (4 turns later) i build a Worker, making both citizens work Forest Hills. It causes a bit of food shortage, but there is some Food in stores, and Hammers get the Bonus form Expansive.

Turn 26: Bronze Working is done. I revolt to Slavery. Mansa revolted at turn 25. He is outteching me already. Next Research is AH. I do not whip the Worker – he will be done 3 turns later the normal way.

Turn 37: Animal Husbandry is done. While waiting for it, my worker Choped a Forest on a plains Hill 2N from Ulundi (The Chop went into another Worker) and built a mine on it. I do not farm Rice yet – having 2 Clams to work i don’t need it right now. The Worker starts pasturing the Cows, while another one Chops one more Plains Hill (For a Settler) and then starts Roading towards the planed Copper City, as soon as WHEEL is researched.

I do not have a proper dotmap – did not do any, since it was not planned to found that many cities. A is the first City i found – to take copper. B followed a bit later (Spamed the second Settler fast.) It has lots of Flood Plains which i will cottage ASAP. The city will provide me with the gold i need to fuel the Conquest.
civ4screenshot0015eb5.jpg
 
The First "Wars" and rising Power. Turns 45 to 108

Spoiler :
Turn 45: Bismarks Worker – FINALLY!!! after 30 Truns of ideling!!! – leaves Berlin and embarks to chop some Forest. This Means WAR!!! I know Bismark already has a Archer, but i assume he will stay in Berlin For defence. I take the Worker, who – as soon as he lives Ottos boarders – starts to Build a Road connecting Bismark with uMgungundlovu (Copper City on Spot A, Founded on Turn 49). On Turn 49 I also make peace with Bismark again.

Turn 51: OOOOPS!!! Cursed be this Pliny and his stupid book :cry: I can barely convince Shaka not to feed me to the crocordiles, pointing out that (a) the situation is going to improve soon and (b) we already had a war and took a prisoner. The screenshot also shows – i am researching Pottery, in preparation to cottage up the Flood plains around the planned City B. I found Nobamba at Turn 58.
civ4screenshot0021te3.jpg


Turn 66: Done Researching WRITING – For opening Boarders With Mansa, to take a look at his land, and as prereq for MATHEMATICS for better chops. Before staring on MATH however I research PRIESTHOOD for the Oracle.

Vicky and Otto both come Asking for Open Boarders about Turn 70. I turn them down. Sorry guys (I think Vicky can sefely be adressed as guy) but there are rules. I already scouted Ottos land during our short war anyway.

Turn 72: One of my Impis (Yea, I did not mentioned building them, but I did build) stumbles over a Scout form Vicky. He is sneaking around in Land, that is rightfully my (Even through it is closer to Ottos border right now). Obviously: This means WAR!!!

Turn 76: I find out that Bismarks recently founded second city (Hamburg) is defended by a lonely Warrior. This means WAR!!! I Raze Hamburg. It's not that bad, but not too good either, and for now I don twant to pay maintenance for it. Of course I also did killed the Scout you see in the screenshot.
civ4screenshot0028gv3.jpg


In the meantime Ulundi and mGungundlovu are making Axemen while Nobamba works cottages. I do not mention this, but I build Ikhandas in every city through the game – I want every city to be able to make troops if has to, and there is also this small maintenance bonus. In Nobamba Ikhanda was my first Build – assisted by one Chop with some overflow going towards Manument. I want to pop Boarders soon. I did not build Monument in uMgungundlovu – it has everything it needs within the Boarders.

Turn 78: I Stumble over two Scouts and a Warrior from Vicky and Otto in the Woods and kill them as well in the next two turns, before making peace with both. PRIESTHOOD is done. I tech MATH while Ulundi starts on Oracle. For now only uMgungundlovu builds Axes. I already have 4 Axes stored and some Impis running around, but I am obviously to slow to call this a rush. On the bright side, i can run 100% research for a while again.

A look at the Zulu empire. My happy cap is terrible – no religion, no happy ressources. So Ulundi is working mined hills for slow growth, while uMgungundlovu is whipping. I don’t whip much in Nobamba, since I don’t want to take citizens of the cottages. Those need to grow.
civ4screenshot0036oy9.jpg


Turn 84: Vicky completes The Great Wall. She also founded Judaism – her second religion – it was some turns earlier – do not have a note on this.

Bismark moves a Settler to refound Hamburg. It's protected by two Archers. I have one Cover promoted Impi nearbye. This means WAR!!! I kill one Archer. And send more Impis. Next turn Bismark founds Munich. Its protected by the one leftover Archer. I will Raze it as soon as reinforcements arrive.

Also Oracle is done in Ulundi. I have a hard time Choosing between
COL (Courthouses for Maintenance, Reiligion for Happy), MONARCHY (Hereditary Rule for Happy) and METAL CASTING. I even click on COL (Confucianism beeing my favourite religion – I like to see the icon in my cities) but then reload the Autosave (Blush) – luckily the same turn, and nothing else happened so far, otherwise I would have sticked with COL.

After really long (re)concideration I take METAL CASTING. Forges – I have Gems in my planed next city – South of Ulundi – Gems, Clams, Rice – Town. So I can have 2 Happy with Forge, while at the same time having a production Bonus for troops. Also MC is the most expensive of the techs.

I start Bulding Forges next.

Turn 87: As mentioned before, I raze Munich. I also take another Worker from Bismark, and Pillage his Improvements around Berlin in the next turn.
civ4screenshot0043ot7.jpg


Also meet a scout from Napoleon near uMgungundlovu. This means WAR!!!

Turn 88: Bismark is having like –15 diplo towards me, still he accepts peace. I decide to go after Mansa first. There are a couple of reasons. I can easily contain Bismark at the current "no threat" state with the 3 Impis I have at his boarder. Mansa however is spaming cities. Also there is his annoying habit to trade around every tech he gets his hands on. He already has a -4 from "You declared War on our Friend" towards me, meaning that he is friend with the europeans.

By the way – Zara Jaqob is at -3 "You Declared on a friend" as well. So much for being allowed to trade with Mansa and Zara. TRAITORS.

Turn 92: Mansa teched ALPHABET. He does not like me, still he comes asking me to trade it for MATH. I feel bad giving anything to Mansa – he will tech-whore it around. But I want ALPHABET to see how advanced the others are, and perhaps to trade some with Zara. I negotiate a bit. Its ALPHABET and SAILING for my MC now. I hope he will not trade MC right away, but go for Colosuss instead. I am not worried to much about him building Mints – my army will be ready in a couple of turns. And Sailing is good, because I can tech CALENDAR for Plantations now. I have some plantations ressources around.

He is willing to also give me IW – which I need to clear jungle - and POLYTHEISM for MATH, but I want to take a look at who has what tech first.

Turn 93: I techwhore MC to Zara Jaqob myself, before Mansa does. Getting IW and – iirc - MASONRY for it. I could have got more stuff from it, by selling it to Vicky as well, but there are Rules, still I got 4 techs for it, so I think it's ok.

Also Bismark has a new Worker. This means WAR!!!

Next turn something really nice happens: Gems pop up from a Mine near uMgungundlovu. The City just whipped a Forge, and the Forge in Ulundi is due in 2 turns. This moves my happy cap up. I will let Nobamba grow into unhappines next, to whipe a Forge there as well.

Turn 100: Bismark moves another Settler to refound Hamburg. This means WAR!!! This one i kill before it arrives, giving me another Worker.

The Colossus is done in Ulundi on Turn 102. My builder habits be cursed. I was thinking about not admitting it, but you will find out anyway :crazyeye: . I avoid beeing fed to the crocodiles, by making the statue look exactly like Shaka :mischief:

Turn 106: I have a impressive -22 attutude from Bismark. His brain must be slowly coocking under his helmet, and his face shows signs of nervous ticks. But he accepts peace.

I also got Vicky and Napoleon to hate me, by declaring on them every time, I met a scout, but they are still at just -12.

Turn 108: I found Bulawayo. The Clams, Rice, Gems city, South of Ulundi. I also send a Settler - my last for a veeery long time - to settle on the Riverbank North of Berlin (kwaDuza or something like this). There is Sugar and a Couple of Flood Plains. both Cities will be used mainly to pay for the Army, Maintenance, and with some luck even some research.

Ulundy, uMgungundlovu and Nobamba (veeery slooooooowly) are building Troops. The research is Construction for Catapults.

I also find find out that the Zulu Hordes took the lead a couple of turns earlier. I can not see everyone now, but as i found out later, they were below me as well. I never lost the lead until the end of the game.
civ4screenshot0068ky8.jpg
 
The First Victims. Turns 118 to 172

Its AD alredy and I hear rumors about King Shakas crocodiles beeing really hungry, so i need to start conquering soon.

Spoiler :
Turn 118: I am finally ready to move against Mansa. I am Mansas "worst enemy" by the way: the rest of the world pretty much thinks the same way. This means WAR!!!

Below is the war plan. I will take Mansas Iron City first, with a stack embarking from Nobamba (The missing peace of road will be finished next), which then will move towards Mansas Capitol, while a second stack – Consisitng of faster Impis - will Move out from uMgungundlovu towards Timbuktu, to intercept a possible counterattack, pillage and bring reinforcements if needed.

As far as I can tell, Mansa only has this one Source of Metal as far as I can tell. He has however some new cities to the West, on which I have no intel.
civ4screenshot0069zy9.jpg


Turn 119: I was thinking he chocked on a dattle first. But it turns out he's just mad. I guess Mansa bribed him. Would not be too hard, since Zara hated me. Oh well. I did not liked him anyway. Well I am curious, what Zara will field against me – he is not too far behind in power.
civ4screenshot0083qm3.jpg


It will be not much help to Mansa however. I take his Iron City in the same turn, losing one Axe.

In the meantime... I am at war with Bismark as well – do not remember the reason – perhaps he built another Worker, and It Meant WAR. Otto starts to act strange – I guess his his helmet was too small after all. He's spaming Missionaries. Well, if it makes him happy…
civ4screenshot0085mq7.jpg


Turn 120: My second stack closes on Timbuktu and I meet Willem. He does not hate me yet. Well at least not too much. It's because he hates Zara instead. A feeling I easily can unserstand.

Turn 123: I attack Timbuktu. Loose 3 Axes, take the City. I also get my first Great General. The guy has a bit of a funny Name. "No, no, no I am not a Spaniard!!! It’s just may dad's sick sense of Humor. I SWEAR!!!" - he claims to avoid the crocodiles.
civ4screenshot0093bc9.jpg


Right after taking Timbuktu I make a techtrade with Mansa. I get POLYTHEISM and ARCHERY, he gets 10 turns longer to live.

I am also done with Construction. I start Building some Catapults. This should help reducing my loses, once the war is resumed. Next tech is COL. As I will be getting more Cities soon, i need those Courthoses. I will reserch it at 100% slider in 6 turns, thanks to the gold I took from Mansa.

Turn 127: Victoria declares on me. A war with Vicky would normally be not worth menioning. But this one was rather odd. I never seen a stack from her, through we even got a shared boarder – as I took Dijene from Mansa – but she refused to talk for 19 turns. I guess she was planing one of those 'Sneak Attacks' the new, all-improved BTS AI is rumored to be capable of. It never happened.

Also on this turn: Mansa puts the peace by spamming a pretty useless city.

Turn 132: Zara's stack arrives. Looks like ha was serious about that war after all. I am not to impressed however. He attacks with the Swords first, then Axe, then 3 Archers. I think the other way around might make more sense – archers first to deal some damage with first strikes. Would not have mattered much. I has like 20 units in Timbuktu. I loose one Axemen.
civ4screenshot0109gr8.jpg


Next turn Zara is ready to talk peace. He does not have a tech on me, so I have to settle for some money :(

Turn 134: 10 turns peace treaty with Mansa are over. This means WAR!!! Moving one stack towards Dijene and another – from uMgungundlovu – towards the stupid new City he founded during the peace.

Turn 137: Dijene is taken. Mansa has lots of techs on me, he refuses to give me one for peace however. Well, no peace then.

Also Bismark has a new Settler. Escorted by two Archers this time. Nice try Otto. And of course: This Means WAR!!! I kill the Settler and Otto is ready to make peace just 2 turns later. I am staring to feeling bad about farming him like this, but my troops are busy with Mansa, and i dont have enought to take Bismark out aty the same time.

Turn 140: Bismark obviously went nuts. 1 turn after signing peace, he comes asking me for MATH. Note the impressive -26 attitude.
civ4screenshot0134be5.jpg


Turn 145: I take and burn Walata. I resettle it 1 East on the Riverbank. My General with the suspicious name finishes off one of the defenders. He is Medic III and working his way up to Woodsman III.
civ4screenshot0137jk0.jpg


Turn 151: Pizarro takes Gao and reaches Level 7 in progress. I used one level for Leadership, so he needs one more until Woodsman III. Mansa is left with one city - he managed to spam it out while at war with me. Somehow, I did not expected this kind of dumbness from that Aggressive AI. He is scared and gives me 3 techs for another 10 turns. I feel a bit bad about postponing the decision another 10 turns, but I need a bit to build some Courthouses and some reinforcements anyway, and Monotheism allows me to run Organized Religion to speed up the build up of my infrastructure.
civ4screenshot0151dr4.jpg


I also Build a Library in uMgungundlovu – I will Build the Great Library there. Ist my military city, yes, but it is also the one that will finish the wonder fastest. Also Ulundis GPP pool is polluted by the other Wonders. And is going to be polluted more, as I build the Partenon there. I do not have a dedicated great peoples farm, still I would like to pop one or two Scientist from the Great Library.

I slo-oooooo-owly tech Civil Service for Irrigation and Macemen, my slider being at 20%. I can afford some deficit research, but I think I might need the money later.

Turn 155: I pop a Great Engineer in Ulundi. The Pyramids are not built yet – by 900 AD !!! – so I let the Engineer build them. I probably will never research Fashism, so even it is some late now, the Pyramides will still come in handy.

Turn 156: Bismark sends another Settler. Do I need to say, that This Means WAR!!!? Only this time I decide to stop fooling around. I have some Swordsmen in kwaDukuza – the last city i founded a bit north from Ottos lands. They will move towards and take Berlin.

Turn 159: Berlin falls and Germany becomes the first Civilization to be wiped out by the Zulu. Rather late, but Bismark was quite useful – he provided me with lots of Workers.
civ4screenshot0166cx8.jpg


Other than beeing Hindu Holy City - which no one cares about, as there are no other hindu cities left - Berlin has nothing to offer. Well it's not a big surprise, after i regulary took Ottos Workers and pillaged everything.

I also declare on Victoria and move towards York, to burn it, freeing some tiles in Dijene and Gao from english culture.

Turn 164: The Great library is done. The Partenon will be finished next Turn. Also my infrastructural build up shows some effect – Civil Service will be done at Turn 169, followed by Machinery some turns later. I could speed the research up by going into deficit, but I would like to have some gold, to upgrade a couple of units to maces right away. I am starting to see longbows in the enemy cities.

Turn 172: That was it for Mansa. I burn his last city, as it has nothing to offer. Also build a couple of spys in my cities – I need to explore the rest of land. Should have done this earlier. The rest of my cities is pretty much busy building Catapults. Victoria is next and she has Laongbows, while i will attack with mostly Swords. This calls for lots of suicide catapults.
civ4screenshot0174qf9.jpg

 
A Bit of Everything. Turns 175 to 227

Spoiler :
First a look at the tech situation. It's bad, it could be worse however. Nappy is acutally a bit backward, and I have CIVIL SERVICE on Zara and Willem, meaning no Macemen for them. This is why I want to go after Vicky first – she is the most advanced.
civ4screenshot0189jn2.jpg


Turn 175: Zara moves a Great Merchant throught my lands (I guess we have a Open Boarders, I do not remember signing it however.) The guy is obviously on a trading mission. I am not quite ready yet, as my plan was to go after Vicky. But Zara is very close to me in power, is teching faster than me, so the last thing I need now, is him having piles of money to upgrade units.
civ4screenshot0184oy1.jpg

This Means WAR!!!
civ4screenshot0187dm5.jpg

WHAAATTT ?!?!?
He should do some yoga. We don't want him to die from hart attack, before Shaka can feed him to the crocodiles.

Turn 180: I pop my first Great Scientist from the Great Library in uMgungundlovu. He is going to make a Akademy in Nobamba.

I see a stack from Zara. 2 Knights, a Crossbow and a dozen Cats. Interesting. Again - seems really dumb, for a Agressive AI. Seeing those Knights, and also the Jumbos i have near Gao, I ask myself why i did not build some War Elefants. Well, I did not came to research HORSEBACK RIDING yet :rolleyes: I switch to tech HR within one turn.

On the Bright side – the Stack is not too scary, conciedering it's lacking real offensive units, and has no defenders at all (one crossbow does not count).

Turn 182: I kill Zaras Stack, making a big hole in his power rating and he is ready to talk peace. He offers some gold but no tech. I don’t care much about gold, so I move towards his city South of Gao. Adulis is a nice little Town, and also – so it happens – the Holy - and only - city of Islam

Turn 185: Vicky declares on me. Again – she never moved a single unit toward my lands.

I get the feeling to be surrounded by crazy people. The guy who thinks that he is Napoleon, also – for some weird reason - thinks that I give a damn about his friendship.
civ4screenshot0206di4.jpg


I did not mentioned it earlier – not too important – but while talking of crazy people... Willem asked me to Open Boarders, like 5 times now

Turn 188: I take Adulis from Zara, and go look what he will give me for peace. Still just gold. Well I want peace to finish off Vicky, so I take the gold.

Turn 194: I take and burn Apache from Vicky. It's a nice town, but it's completely swarmed with Zaras culture. I make peace with Victoria, as I need to relocate my troops.
civ4screenshot0214rd3.jpg


Turn 203: A round of infrastructure buildup is completed and the tech situation improves greatly. I am teching LIBERALISM. Also built a couple of macemen, and upgraded a couple veteran Swords.

Vicky just got Education, and might go for Liberalism as well. This Means WAR!!! I burn Hastings (She founded it over the Ruins of York, where the Jumbo is standing now). The Warplan is pretty straight forward here.
civ4screenshot0234ks8.jpg


Turn 207: Victoria has Completed The Mahabodhi. It's the Buddhist Shrine. And I happen to be Buddhist. And she completed it right on time, as my Troops are one turn away from London. Huge "Thank You Vicky :goodjob: " here.
civ4screenshot0247dy4.jpg


The weird Dutch guy keeps asking me all kinds of stuff. Now he wants me to declare on Zara. He just does not get it: There are rules!!!
A few turns later Nappy comes asking the same. I refuse, but I am glad to see, Zara is not too bored out there, while i am busy with Victoria.

Turn 213: I take Printing Press from Liberalism. I have lots of mature Cottages worked by now, so this really helps. Also we can see I make progress reducing the defenses in London (i have 10 Catapults, so we just see half of the messages). Its defended by Longbows ans some Crossbows and Maces, and I don’t want to loose to many troops.
civ4screenshot0261kk9.jpg


Turn 214: London is taken. A double Holy City for Buddhism and Judaism – the both biggest religions. With both shrines completed. There is also the Spiral Minaret, Notre Dame and the Shwedagon Paya. The Great Military Instructor is nice too. Great.
civ4screenshot0270yn0.jpg


Turn 215: Talking about crazy people. Vicky tries to smuggle a Settlep past my army in London. No sane person would do that.

Turn 219: My troops burn Canterbury and Nottingham and England is no more.
civ4screenshot0279br6.jpg


Turn 222: I start a Golden Age with a great Artist i popped in Ulundi a while ago. I would like to build the Oxford in Nobamba fast, and also make some Civic changes. The cities not busy building Universities will benefit form the Golden Age as well, by building more Macemen.

I change to Universal Suffrage, Free Speech and Free Religion for now, to get the most of my Towns. I.e. Nobamba needs those Hammers from Towns to complete Oxford.

Oh. Forgot to mention (well actually I did not wanted to focus the attention on me being building Wonders instead of troops)… I built the Mausoleum of Mausolos around turn 200, so the Golden Age will last 12 turns.

Turn 225: Zara comes demanding Education. He went crazy. Well no surprise - surrounded by all those mad europeans. I send him away.

Turn 227: I research Economics, take the Great Merchant and switch to Merkantilism. No one wants to trade with me anyway, and the free Specialist is going to in many cities. The next research Goal is Corporation for Wall street in London. I have to Tech Nationalism and Constitution first to get there.
 
The War that Will end All Wars. Turns 230 to 311

Spoiler :

Turn 230: With Nationalism done, I start on Taj Mahal in Ulundi. We are going to have a second Golden Age soon after the first is gone.

I also declare at Zara.

Turn 233: One turn before the end of my Golden Age I make my last (almost) Civics switch. Police State, Vassalage, Theocracy – the Total War Mode.

In the same turn I take the first of Zaras Cities. He founded Adwa where I burned the English Apache a while ago. Nice Spot. The jerk managed to farm over three of the mature Cottages on the Flood Plains however. I will make sure the Crocodiles are really hungry, the day Shaka feeds Zara to them.
civ4screenshot0305fs4.jpg


And yeah… Ulundi popped another Great Artist. I had far too many of those. I feel a urge to feed the guy to the crocodiles, but i resist. I guess he could come in handy after all - I might need a culture bomb at some point. (Ended up settled in London, as it became apparent that i do no thave any other use for him. He is Worth 15 Gold/Turn there, it does not matter by now however)

Turn 238: The Taj Mahal is done and I have my second – and last – Golden Age. I do not have any special plans with it – I do not need to switch civics or something. But a little boost is allways nice.

I also start besiging Gondar and move a stack towards AddisAbaba. In Gondar I will bombard cross the river, so my stack stays on the hill, them cross the river and attack from the grassland plot north of the city.

Turn 244: I take AddisAbaba. Zara starts reserching Rifling. I will have it before he does. Still I would prefer having him of the continent before it happens. I do not worry much about him trading it to Willem or Nappy he hates both. His Capitol is just South of Gondar, and there are two more cities. He also has some island cities, which I can not see yet, as is never built a fleet to explore.
civ4screenshot0315xm9.jpg


Turn 247: Gondar is taken. Rifling is due next turn. Zara has still 11 turns left. I guess loosing Gondar slowed him down a bit.

Turn 248: Now Nappy moves a Stack towards AddisAbaba. I think there is no doubt what happens next.
civ4screenshot0324ux5.jpg

I withdraw my CR3 maces from AddisAbaba – don’t want to loose them on defence. I use my Gold reserve to upgrade some of the other Macemen to Riflemen - researched just in time. I have 6 riflemen in AddisAbaba now. I also declare war on Nappy and strike his stack with two Catapults and 4 flanking Knights to soften it a bit.

Turn 249: Nappys Stack suicides on the Rifles in AddisAbaba. I loose a couple of units as well. The difference is, he can't afford it. I move the leftover Rifles into France to pillage a bit. I will reinforece them with some Knights and pillage a bit more in the next couple or turns.

Turn 253: I take Laibella from Zara. It’s cristian Holy City, but i burn it anyway. There are hardly any Cristian Cities in the world, and I have no prophets anyway. Another stack is besiging Aksum.

London Completes Wall Street. It’s nice, because I need lots of money upgrading my troops to Riflemen. And I soon will need more, to upgrade the Knights to Cavalry, as MILITARY TRADITION is due in 5 turns. For now the Knights are busy pillaging France.

Turn 257: Zara is of the continent. I took his Capitol, which is mediocre at best – puny, if compared to London. The other city he plated in the Southern Tundra is burned. From the looks of his Boarders, he has 3 Cities on islands. This is confirmed, as two turns later he gives me his World Map for peace.

From the look of the World map, no one went around the globe yet. It's odd, as Zara and Willem both have Astronomy for quite a while now.

With Zara of the continent, I go after Nappy. There is not much left to conquer, after I pillaged quite a lot. I will still take a couple of Cities.

Turn 265: I Build a Caravel to go around the Globe. The Research is down as i want to upgrade the rest of my troops ASAP. Also note, that Nappy is teching MILITARY TRADITION. I was worried a bit. Until I looked it up and found out that he does not have Gunpowder, nor – of course Rifling. I would really like to know, what he's thinking there.
civ4screenshot0383sh3.jpg


Turn 271: I prove the world is round. At 1802 AD. Does the AI not even try it, because it's a Pangaea ?!?

Oh yes, I also declared on Willem.

Turn 274: My War Wearines starts to become not funny. I look it up and find out, that Willem has the Statue of Zeus. I totally forgot about this thing. So Amsterdam is next. It will take a couple of rounds however, as i have to moove troops deep into Dutch lands to take it.
civ4screenshot0411uu2.jpg


I also tech Astronomy, as I will need Ships to take the Island Cities from Zara, Willem and Nappy.

Trun 275: Nappy is off the continent. He is still teching MT, and there are still 11 turns left. Paris is rather nice. A couple of settled Great People, no wonders throught. I make Peace with Nappy. No point in living with the War wearines, as I do not have the Ships to go after his Island cities.

Also Pizarro reached Level 10 now. He is promoted to Morale, so he can move with a Cavalry Stack. It's his last Promotion.
civ4screenshot0419lw9.jpg


Turn 278: Zara makes a dumb move demanding Nationalism. He hates the soil i walk on, but i have wisely choosen my civics. That’s makes me feel better right away, he still does not get Nationalism. But i open Boraders with him – makes it easier to assemble my fleet.

Turn 281: I take Amsterdam, poping another Great General in process. I will attach Rommel to a Rifleman. A tank would be more apropriate, but the game will not last that long. With SOZ gone, my War wearines becomes bearable again. Amsterdam is rather nice as well. It seems Zara is the only one, who did not managed to build up a nice Capitol for me.

Turn 282: Willem actually tries a Naval Assault to retake Mastricht two turns after he lost it.
civ4screenshot0442pm0.jpg


Turn 285: I research Democracy and revolt to Emancipation, just to be mean. It's two turns of anarchy so is 100% not worth it, but who cares by now. I will also Build the Statue of Liberty just for fun. I have a Great Engineer stockpiled in Ulundi.

The Very same turn Willem is kicked off the Continent. He has one Island city left. Now i leaned back a bit to enjoy my power.

Turn 294: The Statue of Liberty is done in Ulundi. The same turn Nappy dies.
civ4screenshot0470ed0.jpg


Turn 298: Willem is out. He had about a dozen of those EastIndiaMen. I wonder how he could afford them, with just one crappy city. They put up a bit of a fight and even managed to sink two or three of my Frigates.
civ4screenshot0477wq8.jpg


After killing Willem I lean back a bit more. Collect my troops, build some more ships, which i dont need, and harass Zara a little bit with Privateers.

Turn 304: Zara Pops a Great Spy. Do I need to worry now ?

Turn 309: "What does Puny Zululand want from mighty Ethiopia ?!" - Zara asks. It seems he did not looked at the power graph for quite a while now. I guess by doctors orders, to prevent him from suffering a hart attack.

Well because he asked so nicely… The puny Zululand would like to declare war.

Turn 311
civ4screenshot0502mm8.jpg

 
thanks for the game and great intro page. i've been waiting for you to set up another one after the stalin game. hope its not too late! thanks again.
 
Man, I;m not used to playing Civ this way -- and I probably never will again! Waging wars in civ4 is a economical nightmare! I like playing games where I have a HUGE infrastructure and I can out-tech everyone. I am not used to wars or messing up the economy becuause of wars.
 
I am rather a builder too, but i was pleasantly surprised: Once i had taken half of the world my economy recovered :D
 
Furthermore, two victory types have been turned off ... Diplomatic and Domination.

Hehe, was this for my benefit? :blush:

Seriously, though, I might give this a go if I can tear myself away from NWN2 for an evening or two - got to keep my civ skills honed even if I'm not putting in my usual hours...
 
So I had a go at this. I wasn't able to warmonger as hard as I hoped, I kept getting distracted by shiny things. For one reason or another I'm not getting any play in on the game right now, but I did want to say that it is a lot of fun and thanks for setting the game up.
 
I think most of us have been stung by the Apostolic nightmare. ;)

Ah, but not in public. That humiliation is all mine. :sad:

Btw, I have started playing this game, but it seems that a couple of weeks without playing civ has turned me into an utter moron. Aside from taking a civics-cost hit to run OR without having a state religion, and leaving it that way for 30-odd turns, for some reason I wasted several precious turns researching Masonry very early on, even though I had absolutely no use for it. Oh, and I keep on forgetting to switch to hammer tiles when building workers. :cry:

Despite such foolishness, I've managed to carve out quite a strong position, from which I would normally be very confident of winning. But, given what happened in the Stalin game, I'm half expecting some AI to win a super-early cultural victory... :scared:
 
I've not read others' spoilers, as I'm only part-way through my attempt, however for those mid-level players struggling to make a reasonable start (spoiler contains spoiler :crazyeye: re. resource availability - albeit 'mild');

Spoiler :
I'm not professing to be the world's greatest Civ4 conquorer, but I found that an Impi rush against Bismark is quite do-able provided that you focus almost solely on it from the start.

Aside from Fishing for the two Work Boats, head straight for The Wheel + Mining + Bronze Working to find the nearby Copper. Chop and/or whip a Settler and settle beside it - there are a few possible options for the second city's location. After building Ikhandas, I whipped and chopped out 10 Impis, and found that was adequate to take Bismark out. His jungle city was autorazed but I kept Berlin and Hamburg. I didn't focus on a third city amongst the Floodplains until I had completed the Impi rush.

I didn't waste a lot of time before getting Iron Working, and got a SoD of 14 Swordsmen (more cruelty and deforestation), a couple of each of Impis, Axes, and Chariots to take on Mansa. I hit his northern cities (some were sub-optimally placed and were razed), and delayed taking on those founded on hills until I had a good stack of typically City Raider II Swords to address the Skirmishers.

I hope this is of some use to the mid-level players - although alternative strategies might work better :undecide: - 'speed and size' worked OK for me.
 
:bump:

I started with a fresh new game (different computer) but more or less adopted the same approach that I took several weeks ago. The story at 350AD ...

Spoiler :
Where I’m at ...

I’ve been able to decimate Germany with an Impi rush, and have Mansa on the ropes with a Sword rush. The price of this of course is that the economy has gone down the tubes, but Code of Laws was recently sprung through The Oracle. At this stage of the game (a.) Mansa will hand over all of his technology for peace, which is probably the best we can hope for, (b.) city management is just terrible (I admit) and a minute or two addressing this would put us in a stronger spot, and (c.) no Industrious leaders left.

But in the beginning …

The game leading up to Bismark’s demise was simply to get the Work Boats out pretty promptly – there was no great commerce-yielding tiles otherwise after settling on the spot, so Fishing was the first option. Prioritised Bronze Working and The Wheel, then Animal Husbandry for the Cows, Pottery for (cheap) Granaries, and then on to The Oracle for the CoL slingshot. Lucky for me, Sailing was to be provided by my last Tribal Village.

Settling the Copper was a tricky one, as there were a few reasonable spots without any particular ‘stand outs’. Given the idea was to rush a neighbour, I was reluctant to settle where a border pop was required, while also wanting to leave the floodplains to the north more or less free for a future commerce city. Ikhandas and Impis out of the two cities was next.

I figured that eight units would probably be required for Berlin (two Impis per Archer and a couple of spares for any RNG horror stories). In my game, Bismark had settled three cities down the south coast. It’s probably worth noting that I held my SoD back in a forest and out of Bismark’s line of sight until the Blitzkrieg for fear that he would furiously whip Archers if I was to park my troops on a hill – obviously the fantastic mobility is the Impis’ great strength. I promoted my ‘suicide’ Impis with Cover, and my follow-ups with City Raider I. After Berlin, I healed and went after Hamburg to the west that was comparatively poorly defended, and Bismark did himself few favours by building Chariots instead of Archers. Munich was the last to fall (a relatively unimpressive city to the south east); it was burned. In the end I built 14 Impis of which six were lost.

Images at 650BC;

Shaka_650BC_screenie.JPG


Shaka_650BC_tech.jpg


Iron city

The discovery of Iron Working uncovered a couple of Iron tiles – one at a mid-point between Mansa and ourselves, another towards the nation formerly known as Germany. A Settler was rushed out of uMgungunthing, and I took the south option and set up Nobamba.

Confucianism

With sufficient troops, my capital was able to concentrate on some builds, and just before I finished off Germany, The Oracle was built (chopped out). There were some tempting options including Monarchy (Hereditary Rule + Expansive trait) and Metal Casting (Forges + The Colossus + Machinery prerequisite), but I took CoL. Confucianism was founded in Berlin; this as a Holy City wasn’t ideal, as Berlin struck me as a pretty good unit pump with so many Plains Hills and food resources – on the other hand, at least churning out Confucian Missionaries would be quick.

Mansa had not taken up a religion, so I sent my Missionary into Mali with the hope that they would convert, spread the religion, and become a disagreeable presence to their neighbours while I was able to take a breather and get the economy back on track. As my Confucian Missionary was approaching Djenne, Judaism was founded in that city and Mansa immediately converted. I dropped my Missionary in Timbuktu, but predictably Mansa stuck with Judaism.

imho Mansa’s not a great early-game immediate neighbour thanks in large part to the Skirmisher – these can be pretty vulnerable to Horse Archers in BtS, but otherwise pretty painful to dislodge. On the plus side, Mali’s not renowned for producing big defences, so with the Iron Mine finally up and running at Nobamba, I began to horde Swordsmen.

In the meantime, I also raced out a Settler to put a little geographical pressure on what I would imagine would be Mali’s plans to grow south of Djenne. My long since deceased Scout uncovered a sweet spot of Gold, Iron, Dye and Rice on a river that became Bulawayo.

A Great Scientist was born in Ulundi, and it was a toss up as to whether an Academy or to settle him was the better move. I opted for the Academy, albeit having a ‘passive’ source of science if and when the slider dropped to 0% had its attraction.

Mansa gets a fright

As I was garnering a stack of Swordsmen with an eye to Timbuktu, a Malinese Settler party (chaperoned with Axe and Sword) was heading towards our turf, and I felt that despite being a few units short, that it was time to cut this lot down before things got further ahead.

Without going into detail, Timbuktu did fall (incl. Temple of Artemis), albeit not without some pretty notable Zulu casualties. A Great General was popped, and after a short deliberation went with a Medic III Impi. The Jewish Holy City of Djenne was next to fall, and finally the Marble-connected city of Kumbi Saleh.

Mali’s score has crashed and he’s down to one city. He’ll hand over his entire available tech (Monotheism, Literature, and the remainder of Mathematics) for peace. The question lingers whether to; kill him off, or to keep him in the game short term, or keep him in the game for a while longer thanks to his trading value (in light of the variant).

With the expansion of the empire, as anticipated the Zulus’ commerce dropped like a stone, and I swapped to The Caste System to be able to run some Specialist Merchants to pay for the upkeep (and the Caste System also allowed Specialist Artists for border pops). It’s still dire, but will be salvageable once the Courthouses and the Forbidden Palace get up.

Images at 350AD and save;

Shaka_350AD_screenie.jpg

(Berlin to the south not shown).

Shaka_350AD_cities.jpg


Shaka_350AD_tech.jpg

(Code of Laws also).

Shaka_350AD_techtrades.jpg


Shaka_350AD_civics.jpg


As noted earlier - a moment or two to manage cities and Workers better would be the first priority.

Religious spread would be another factor to consider, although Paganism's the only option civic-wise. We are the only Confucians in the game, and whether the Zulus would be well served by opting for 'No State Religion' if it is to switch into a post-expansion recovery mode should be a point to consider as War Elephants and Crossbows might not be too far away for some of the AI tribes.

There's also a big chunk of empty land in the south that is well worth further examination.
 
... and the rest ...

Spoiler :
350AD – 1200AD

From 350AD the game went into serious rebuild mode. Mansa was thrown a life-line as Shaka tried to revive the bloated Zulu economy.

shaka_mansa_deal.jpg


Mansa was to use this second life to spam several cities in some less than ideal spots adjacent to our borders.

With Kumbi Salah’s Marble Quarry on line, World Wonders built included; The Great Library, The Mausoleum of Maussollos, and The Parthenon, while National Wonders chalked up included The National Epic and The Heroic Epic. Berlin went for a couple of Stone-based Wonders too; the Maoi Statues were constructed relatively early in the piece, while a late-game charge at The Pyramids meant that Representation was available and switched into by 1190AD.

Tech-wise the Zulus were still dragging behind most, with the AI up Construction, Theology, and Machinery at 1000AD, while by 1200AD Music, Compass, Optics, Drama, Guilds, and Horseback Riding were some of the tech’s that Shaka was behind. Ethiopia appeared every chance to beat the Zulus to Liberalism. Taoism was nonetheless picked up though a Great Scientist Philosophy lightbulb.

The period also saw some ‘filling in’ of some ‘holes’ within the empire, including a couple of commerce-focussed cities – the floodplains just to the north-west of Ulundi, and the Bananas-Gems-Rice spot in the jungle to Ulundi’s south-west. A large Barbarian city to the south west was also added.

King Shaka took a run at Schwedagon Paya with the hope of an early switch to Free Religion, but Zara was to beat us to it. Up to 1000AD the military had hardly been improved on since peace has been agreed with Mali, the Zulus switched out of Confucianism to No State religion with some concern over being an unwilling target of some religious-based tension. Between 1000AD and 1200AD some effort to improve the defensive capabilities of the military had taken place, with border cities now containing a mix of Medieval rather than Classical Age units.

The world at 1000AD;

shaka_1000_screenie.jpg


1200AD – 1500AD

The focus on Liberalism paid off, and Printing Press was taken as the freebie in 1330AD. A switch was made to Free Religion as the Zulus chased Rifling at the cost of an array of missed Medieval and Renaissance techs.

There was a calm before the storm, as the Zulu nation held peace with all while the western end of the Pangaea seemed to endlessly skirmish with each other.

Techwise, there was finally an improved sense of parity with the AI. Still missing tech’s such as Economics and Nationalism, King Shaka was up Gunpowder, Printing Press, and Liberalism on most.

A small Zulu village on the south coast (Deer-Silk-Silver) protected by a single Impi was regrettably razed by a roaming Barbarian Axe. Mansa was quick to grab the now vacant site.

shaka_1500_screenie.jpg


1500AD – 1650AD

Finally some action! In 1540AD Rifling was secured, that prompted the massing of Riflemen and ultimately Mansa’s demise. From 1600AD to 1650AD the Malinese Empire was hit, and Mansa Musa reduced to a size 1 city in an icy expanse.

In hindsight one blunder of sorts was made in that initially the Zulus intended to chase Assembly Line for Infantry immediately after Rifling, and had spent some effort in discovering some prerequisites such as Nationalism and Constitution, before a considerable adjustment in instead going after Steel for Cannons. One bit of payback nonetheless was that Shaka enjoyed a Mausoleum of Maussollos fuelled back-to-back Golden Age from the Taj Mahal followed by a Great Prophet triggered one.

Steel was discovered in 1640AD, and the focus was back on Assembly Line. As at 1650AD, the Zulu army boasted 71 Rifles and had commenced on Cannon production. Zara Yaqob was the only leader to have Gunpowder, albeit he too had Rifling but down Chemistry.

1650AD – 1700AD

1650 saw our war declaration on Victoria, as a SoD of approximately 50 Riflemen and Maces had been amassed on the English border. Shaka did not bother with siege weapons as the conflict was essentially Rifles versus Longbows. Taking London was a boon, as it has The Hanging Gardens, Angkor Wat, and The Statue of Zeus as well as the religious-based Wonders of The Spiral Minaret and the University of Sankore. By 1700AD, Victoria was down to a couple of large coastal cities in the north of the landmass.

Mansa’s last city was taken in 1660AD in a Rifles vs. Crossbow exchange.

Napoleon had attacked Zara Yaqob, and for his foolishness, not only did he have to deal with a far superior force from Ethiopia, but Zara invited Shaka into the conflict in 1685AD. Napoleon was going to be next in line anyway, but the Zulus did not want French territory to fall into the hands of Ethiopia anyway, so Shaka agreed to the request.

Big stacks of Zulu Cannons and Rifles invaded France from the north, where Napoleon did as best as he could with Knights and Catapults, but there was never a serious resistance. With a powerhouse already churning out huge quantities of units, the Zulus had begun razing rather than keeping some of the cities that they were taking.

In the background, Willem van Oranje had bypassed military technology for more developmental pursuits.

1700AD – 1800AD

For all of his technological advancement down the Physics route, Willem had made no progress with Gunpowder, and with mushroom-like Dutch cities popping up in the area that Shaka was clearing, 1735AD saw a war declaration on the Dutch.

In the interim, 1745AD saw the end of the English Empire. At that point the Zulus had 91 Rifles, 41 Cannons, and seven turns to go to discovering Assembly Line. Zara Yaqob had a pretty decent SoD of his own; 15 units comprising Cavalry and Rifles milling outside of Orleans. Shaka at this point did not foresee the prospective flanking damage that Ethiopian Cavalry would inflict on his SoDs of Cannons, yet Zara did not foresee what would later happen to his empire.

The war machine continued to roll through France, while Shaka was also making progress into Dutch territory. Willem had finally backtracked to pick up Gunpowder, so it was; highly promoted Riflemen and Cannons versus poorly experienced Musketmen and Longbows.

Zara did take the city of Orleans from Napoleon, and was vying to take Chartres also. Shaka had growing concern for Zara’s own burgeoning empire, as while the Zulus has acquired Assembly Line in 1760AD (and rushed The Pentagon in Berlin with Great Engineers), Zara would also have the technology by the early 1800’s, prospectively making city capture considerably more difficult. Napoleon was ‘on the ropes’, sheltering two cities on an island that required the discovery of Astronomy in order to build Galleons. This gave Napoleon many years of extra life, but he would soon see his ‘own Waterloo’.

Rampant war weariness was seriously taking its toll on the Zulu nation, and a flip to more appropriate civics – most notably from Representation to Police State – was undertaken. Target technologies from this point were firstly Railroad – more so for the production and movement than for Machine Guns, and Fascism for Mount Rushmore as much as for the free Great General.

The western side at 1800AD;

shaka_1800_screenie.jpg


1800AD – 1856AD

War declaration was made on Zara before he took Chartres and ended up with a stronger foothold on former French territory. By 1802 Napoleon’s final two cities were razed and Shaka declared war on Zara yaqob, enabling the Zulus to eliminate the Ethiopian SoD that was earlier destined for Chartres. Unfortunately, as Shaka endeavoured to take Orleans for himself, Zara sent a huge stack of Cavalry that eliminated 14 Cannons out of a Zulu SoD with flanking damage. The Cavalry were cleaned up by Rifles, and fortunately this had left Ethiopia with only a handful of Cavalry left. The Zulu invasion took out Ethiopia’s Horse Pasture, and Cavalry was to play little meaningful part for the rest of the game.

Despite a massive army of over 250 units Shaka was to make a few blunders in the final stages that would delay victory by at least 10 turns:

Firstly, an earlier exchange of maps or purchase of Zara’s world map would have revealed a number of Ethiopian cities on small islands off the mainland, and therefore plenty of preparations could be made in order to build a navy. Shaka was instead busy razing Dutch coastal cities that in hindsight would have made excellent ports for shipbuilding – something instead now entirely the responsibility of just one city - Zhou; a former Barbarian city. Earlier in the game, some Spies were sent into foreign territory to investigate however were often quickly ‘stumbled upon’ and eliminated. Regardless, the map knowledge was very poor, and this had a deleterious effect on the timing of the outcome.

Secondly, once they were gradually produced, Shaka’s capacity to protect his Galleons was abysmal, and some were ultimately sunk with risky rushes with the view to island drop offs. These sinkings each slowed the progress of the finish of the game considerably.

Nonetheless, the last Dutch city was located and fell in 1826AD, and the last Ethiopian island city in 1854AD giving a Conquest win in 1856AD.

Like others, with a bit more care and micromanagement and a few more bold moves sooner, one is left with the lingering feeling that an earlier finish would be more than achievable.

shaka_end_message.jpg


shaka_end_power.jpg


shaka_end_score.jpg

Edit - just had a quick scan of others' spoilers - well done to the successful players :thumbsup:; Pe Ell, snow666, 50_dollar_bag, and Refar, and it would be interesting to see how markiz2001's game would play out.
 
Back
Top Bottom