I kind of stole that Idea from Rhye's mod, although he treats oceans like roads for movement and I just took the easy XML-only shortcut.Good idea! I always wondered why the developers never thought about trying to balance naval movement points for the larger maps. This is a huge reason why I don't play any map larger than Standard-size....and your solution seems like it might be a winner.
Just curious -- if your mod mainly focuses on the larger maps, have you considered re-adjusting the air/missile unit ranges? Four squares just isn't much on a large map, let alone huge.
What I need to do for the ships, air units and missiles is set them up to scale based on the map size like I did with national unit limits. It shouldn't be too hard but I haven't even looked at that code, maybe I'll do that tonight. The main reason I did something for the Navy right away is that with 'earth-like' oceans occupying 74-78% of the map inter-continental wars were taking forever to prepare for.

Is it easy to modify the script if you were to add new civs, or change existing ones resource preferences? I'm not too good at python/SDK.
I'll try it out before being too hasty though. I'm just glad the mapscripts aren't too difficult to edit because I'm terrible at coding 

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