[BtS] Star Trek Mod

You mean Dominion Wars? (I've got more, as I made a collection of all Civ2 Star Trek scenarios, including some unpublished ones of my own.)

I get a CTD whenever I try to open it.:(

EDIT: does anyone know what I can make the civics "Mercantilism" and "Self-betterment" do? Self-betterment is just slapped together and I don't like it at all; Mercantilism is about to be useless because I need to remove corporations (I just can't get them to work as they appear to be incompatible with Final Frontier).
 
I get a CTD whenever I try to open it.:(

It should work fine with the Chronicles Ultimate Civ2 Collection (but I'll see if I have another copy and post some other Star Trek versions as well, just in case, later today).

EDIT: does anyone know what I can make the civics "Mercantilism" and "Self-betterment" do? Self-betterment is just slapped together and I don't like it at all; Mercantilism is about to be useless because I need to remove corporations (I just can't get them to work as they appear to be incompatible with Final Frontier).

I don't think "Self-betterment" is slapped together; it seems to work fine with MOO2Civ, reducing unhappiness as colonies grow bigger (though another name might be better). "Mercantilism" is obviously quite useless - and I'm all for removing corporations (MOO2Civ doesn't have them either), though this will have some unhappiness effect.
 
It should work fine with the Chronicles Ultimate Civ2 Collection (but I'll see if I have another copy and post some other Star Trek versions as well, just in case, later today).

I realized I've provided false information: I noticed with the Chronicles Civ2 edition I can't really play custom scenarios UNLESS I install them in the main directory (after copying the original files there, ofcourse). So if you tried Dominion Wars with the Chronicles edition, that probably explains the CTD.

Anyway, I'm uploading another file (with an edited version of DW plus a TNG scenario). Hope it helps.
 

Attachments

Ah, yes. The same way I guess: install them in the main directory (after copying the original files there, ofcourse - I tried that, remembering some of the first Civ2 fan scenarios were supposed to be installed that way). I think someone messed up there big time... (I bought "Chronicles" after a price reduction - as someone trashed the only copy of Civ2 I had and I'd already lost the original Civ1 discs. Apart from that, I thought "The making of..." disc and the card game a total waste of time.)

EDIT: Haven't thought about Mercantilism yet. (It's really, really late here and I need some sleep now, but I'll get back to you about it.)
 
Any idea of what to do with Mercantilism? I don't know what to replace it with, and I want to keep 5 civics per category.

How about Autarky/Isolationism: :traderoute: no foreign trade routes; + 1 :hammers: per Star System/City.:confused:

BTW, I've been trying to replace all the FF quotes upon discovering advances in MOO2Civ, but can't seem to find any reference (I noticed you replaced those with "quote needed", so they must be somewhere)...:dunno:
 
Does that work? (Haven't tried.) About the NoMercantilism civic: fine by me. I was just thinking along the lines of a civ like the Romulans, who like to conduct espionage rather than trade and need to build huge ships like the D'deridex. (Hm, that would suggest more something like: No foreign trade routes + an espionage bonus. But that may be too Romulan for a civic. Anyway, it's your decision, I should think.);)
 
BTW, I've been trying to replace all the FF quotes upon discovering advances in MOO2Civ, but can't seem to find any reference (I noticed you replaced those with "quote needed", so they must be somewhere)...:dunno:

I'd really appreciate an answer, as I needed this for a new patch I'm planning.
 
I've just downloaded and tried it, nice work so far... :goodjob:

It's a real shame that there aren't any real ST ship models in use for the units tho... Although I can see how obtaining unit models would be a very difficult task indeed :(
 
Models hard to obtain? My brother has a small collection. This gives me an idea: would it help to post photos of these models, I wonder?:confused:
 
Models hard to obtain? My brother has a small collection. This gives me an idea: would it help to post photos of these models, I wonder?:confused:

When I mean "Models" I mean the actual unit files needed for the game... ;)
 
Or just put the civ 2 scenarios in any directory other than the install one (I currently have them in "My Games".

Works like a charm!:thumbsup: (Much simpler too...Should have thought of it myself...)

@Uncle Anton: Yeah, I figured as much. (Just thought I'd mention there are plenty of 3D models to make units from.);)
 
hey deanej,

i thought of somthing when i saw your post aout your font problem,

why not leave the corporations,

but call them somthing else,

i thought of somthing like syndicates instead of corporation, star trek world has some syndycates inside it,

for example:

section 31,

your nation can found section 31, and its "influence spread thoruogh the nations.

smugglers syndycate,

frangy/trade syndycate

mauquee syndycate

tal-shiear syndycate

obsidian order syndycate

and more can be found for sure,

i know not all of them are syndycates, maybe name them orgenizations or smt like that,

im sure it will ease the font problem...

i think its a cool idea :)
 
Well, I've had the city bar icon problem ever since converting to Final Frontier, and the reason corporations were removed is because anything that adds food/production/commerce would not work (Final Frontier makes everything in the city handled by python, so yields added by corporations are not applied).
 
Hi deanej! Don't know if you corrected this yet, but if not, difficulty levels should read:
- Ensign
- Lieutenant
- Lt Commander (it says "Lieutenant...something"; not readable as it ends out of the box/screen)
- Commander,
etc.
 
Hey, deanej, I just heard from Thorgrimm there are already three Star Trek ship models - will they be in the next release?:confused:
 
Well, I have two that will be used in my 22nd century scenarios, and a DY-100. Not sure what to do with the DY-100 - I wonder if I could replace civ's default space ship and use it for a Eugenics Wars scenario in the add-on pack? I do have the Cardassian ships from Bridge Commander converted, and a problem: in order to convert them, I need to have all the pieces of the model merged into one piece. Unfortunately, that means that I lost the textures of all the pieces but one, which will then dominate the entire ship. This isn't critical for the Cardassians (or the Ferengi and a few others), but will be for the Federation. I have no idea how to fix this. I get the feeling that I'm the only person here who uses gmax with niftools for modeling... not that I actually know how to model or texture, I just know how to convert the ships.
 
deanej ,.

your saying you acctuallly got working models for this mod??

im sure if you upload the stracture of the model someone will sure help.

p.s.

im now watching voyager, fro the first time, always avoided that show for some reason, im in season 5! and its awesome!!
 
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