deanej
Deity
Well, I managed to fix that little issue. Apparently, "Do not match mat id" means "destroy textures", not "keep textures" like I thought.
Oh, does anyone have any idea on how to reduce file size? The mod is 200 mb right now. I expect it to grow to 300 mb by the final release. This is not good for scenarios, which means that the final release could be 1 gb big, as each scenario will need a significant amount of the main resources. I wish civ had a "parent mod" function that would allow mods based off of mods, it would really reduce file size.
Oh, does anyone have any idea on how to reduce file size? The mod is 200 mb right now. I expect it to grow to 300 mb by the final release. This is not good for scenarios, which means that the final release could be 1 gb big, as each scenario will need a significant amount of the main resources. I wish civ had a "parent mod" function that would allow mods based off of mods, it would really reduce file size.