A comment I thought of a while ago (but forgot to post): in relation to Research speed, shouldn't the Civics be part of the tech tree? Assuming the mod is about the developing Star Trek universe, it makes sense to start with basic Civics (as in a regular game). AI Leader preferences can then determine the Civics to pick as progress moves along. (It would also further diversify the strategic choices players need to make.) As it is now, I just pick the civics I want as I go along (first focusing on Production, later on Research, etc.), which appears way too easy.
For a scenario, certain Civics might also be forced upon a certain race (Cardassia - Police State, Federation - Democracy, etc.).
Which brings me to the names issue: if the Humans are the Federation, then the other civs should have their official name as well: Klingon Empire, Romulan Star Empire, Cardassian Union, Breen Confederacy, Borg Collective, etc.
For a scenario, certain Civics might also be forced upon a certain race (Cardassia - Police State, Federation - Democracy, etc.).
Which brings me to the names issue: if the Humans are the Federation, then the other civs should have their official name as well: Klingon Empire, Romulan Star Empire, Cardassian Union, Breen Confederacy, Borg Collective, etc.