sir not only do i think you perfected star trek as a game scenario but i feel you captured its spirit itself. good job on this mod its my first day playing it and this is my first response on civfanatics. you deserve both for this
This mod is amazing but im having a problem. I started a multiplayer game with a friend (playing klingons) with the DS9 option. The problem is the Maquis show up and they are so insanely overpowered. They are blowing up Galaxys, Sovereigns and Defiants left and right with their raiders and their rebel bases have 30 strength, so without stacking every single attempt to retake the planets fail.
Is this scenario so poorly balanced? or does it not work in mp? or did I end up bugged somehow? Please help.
I forgot to mention my rating is like 1144, im at the top of the chart and Calvin is rated 419, my friend and I dont understand how they are winning and I cant make a dent in them.
This mod* is a total conversion of Civilization IV: Beyond the Sword to Star Trek. You can play as one of 25 Star Trek civilizations, starting with a "city" and a deep space probe and are tasked with building a civilization to stand the test of time. Like the Final Frontier scenario for BtS, there are space features such as black holes, asteroids, and solar systems. Unlike Final Frontier, concepts such as Great People, unique units, etc. are back in the game**. This mod also has scenarios such as Deep Space Nine and Xindi Attack that let you play out specific events in the Star Trek universe.
*This is actually a mod-mod of the Final Frontier scenario. But is has its own mod-mods, so let's just call it a mod to keep things simple, OK?
**Corporations and random events are not in the game.
Requires the Beyond the Sword expansion pack (windows version) with 3.19 patch and the game language set to English.
Updated 9/27/11
Full Install (version 4.31)
View the forum for this mod.