download, go into the zip file, extract to your C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods folder and then load the mod in the load mods section of the game.
Could use a bit more asset time adjusting. Building times are too long still. Time between turns is killer. Can take several minutes on a fast computer.
Many of the buildings will have reduced costs in the next build. I also plan to balance out some tech as well.
As for the turn times, that may be related to the map size. Try reducing the size and see if that helps. In the last build the size is 2x the original size (about 2 levels above original). In the one I'm working on the size is 1.5x the original (1 level above the original). This is done to balance out the initial units having 2 moves.
I play on a huge map alot... get bored playing the smaller maps. I will try it though. If you can adjust the build times to where it doesn't take an hour to build a settler, the mod will be one of my favorites next to WOC.
I think the map scripts are pretty similar (aside from the final frontier specific stuff in this one). The huge size on my current build is similar to large on the down-loadable one with more civs.
I'm aiming for around Christmas. Trust me, this will be worth the wait. This release is going to be more polished than the current one (when it comes out, use the world builder to give yourself some forced specialists and angry citizens and see how it looks. No more overlapping fields. Also, give yourself a trade route). It also has the early techs and buildings balanced. I'm hoping to get the movies era techs balanced as well as more units implemented and new art for GPs and missionaries.
when i play my home system city screen gets messe dup after a few dozen turns it no longer shows the avail plantes to switch to and from to build on add populatione tc. anyoen have this issue it happens no matter what race settings or graphics i have set to.
makes it pretty unplayable since i cant adjust home system at all it dont happen to any othger systems strangely enough.
I love the mod... even if it takes like an hour to build a single building now. It is so different than the rest. I'll be one of the first to download and play the new version.
I think the city screen problem is caused when you build certain buildings. There was a python problem that basically limited the number of buildings to 34, though I increased it to 100 in the latest version. I think it was introduced with Final Frontier.
I just played the "preview" and Im left saying wow. Okay flame suit is on, I like this better than Civ4 itself. Adds a new dimension to the game. Im looking forward to the updates so progress can be made quicker.
Hopefully Deanej you are close to a release and thanks. Do you need any assistance? I no developer but can work world builders and love what you have made so far. Any way I can contribute please reply.
I think the city screen problem is caused when you build certain buildings. There was a python problem that basically limited the number of buildings to 34, though I increased it to 100 in the latest version. I think it was introduced with Final Frontier.
The release after the next one will probably have all the techs/units/buildings balanced and should be balanced. At this point it will enter the beta stage (and be completely playable as a game). All that will be left is:
-The Corporations
-Random Events (almost certainly not as many as the epic game)
-Unit Art/Unique Units
-The Cloaking Device
-Scenarios
-Write manual
-Write pedia text
-Change a few diplo text items
-Possibly fix a bunch of city bar icons not showing up
Then release; after that there is--- oh, that's classified. Sorry.
A few things that would be nice to have, aside from unit modelers and SDK programmers, would be:
-Text for the Romulan first contact text. I'm not sure what to have Neral and possibly Shinzon (don't remember) say to the player.
-Random events ideas; I have a few, but the original game had around 250 so there is a lot of room for input.
-Corporation ideas
The scenarios probably won't take much time, as they will be based on the epic game mod, but they will probably make the mod huge. I wish there was a way to have a "parent mod".
Downloaded Blender, thought I would give modeling a shot. What do you need modeled? What format do you need them saved in.
For the Romulan saying "Uhn kan'aganna! Tehca zuhn ruga'noktan! Keep your distance and we may tolerate your kind"
They are isolationists and have been accused of racism. Might fight there species.
Id like to work with you on this, if you want to speak direct I can be reached at danielshaw68@hotmail.com
Deanej, I have lots of models in 3DS max format we are using for our civ 3 ST mod. The majority are textured already and I could send them to you to possibly use in this civ 4 mod. Below are a few of them in just render mode in Max.
Now I do not know enough about the poly restrictions for Civ 4, but most of these models were made for other games, so are not too high. Most of the details are in the textures.
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