[BtS] Star Trek Mod

yes, but you can play for hours and barely be anywhere. The techs and building times need adjusting.
 
Well, I have good news: The next release, with everything balanced through the movies era, will be released tonight or tomorrow! Watch this space.

EDIT: To Thorgrimm, I don't really have that many pre-tos/tos units in the epic game mod but the TOS ones could be used in the Earth-Klingon war scenario. For non-scenarios I need (from that list):
-Federation
--Constitution
--Miranda
--Soyuz
--Excelsior
--Constellation
--Nebula
--Ambassador
--Galaxy
--Nova
--Sovereign
--Intrepid
--Akira
--Promethious
--Defiant
-Klingon
--TOS era BOP
--Movies era BOP
--Vor'cha
--Negh'var
-Romulan
--TOS era warbird
--TNG era scout ship
--TNG era warbird
--Nemesis era Valdore
--Scimitar
-Dominion
--Jem'Hadar attack fighter
--The battleship from "Valient"
-The Breen ship you have (only one type was ever seen on TV anyways)
-Cardassian
--Galor
--Keldon
--Hideki

For scenarios:
-Federation
--The TOS era ships would be nice for the Earth-Klingon war scenario
-The Gorn ships would also be useful for that scenario
-Possibly include the tholians as a neutral party in the dominian war scenario?
 
For the Feds I can provide up to the Galaxy Class

No such critter as a TOS Era BOP, that came about when they dropped the Romulans from the third movie and made the bad guys Klingons, but kept the ship. I can provide a lot of TOS Era Klingons though, and I can provide the other Klingon ships you need.

For the Romulans I can provide the TOS and TNG ships. I don't have the others.

Can provide all the Dominion Ships

Ok on the Breen

And can provide the Cardassian Ships requested.

Dude, I must say you are leaving out a LOT of ST and seeming to concentrate on the Voyager and DS9 stuff. To me that is a major mistake. If you are going to do a proper ST mod, you need to cover all of ST's eras properly. Unless you only like those two shows. ;)

About the models, I can provide them once you line up a unit maker, since I want copies as they are made. :D

Some more screenies of renders:

Breen
Breen_CA.jpg


Klingon Negh'var Class
TMP-BB.jpg


I suppose you could use this as a TOS Era BOP
Klingon_PRE_TOS_SC.jpg


Fed TNG DD
Fed_Tmp_DD.jpg


Fed Ambassador Class
Fed_Tmp_BC.jpg





:nuke: Cheers, Thorgrimm :nuke:
 
I've been writing all the XML up myself. As for the animations, I was thinking of using the Final Frontier kfm files with them, but I would need to experiment with it, or even find out if it's possible. I've made requests before, but more people might line up if they know there are models already made.

As for being biased toward TNG/DS9/VOY, that's caused by having too few canon ships as well as having too few techs. I originally was going to include the Oberth class, but I couldn't find a role for it to play. I can find a role for the one of the other TOS ships, but I would have to do a restructure of a lot of the later units and eliminate one of the movies era ones. There simply aren't enough techs/time for all these units. In fact, now that the buildings/techs through the movies era are balanced, I have never met another civilization until the TNG era or later! The tech tree just flies by. It is unlikely that the early units (basically anything lower than levels 4 and 5) will be used for anything other than defence against barbs.
 
I've been writing all the XML up myself. As for the animations, I was thinking of using the Final Frontier kfm files with them, but I would need to experiment with it, or even find out if it's possible. I've made requests before, but more people might line up if they know there are models already made.

As for being biased toward TNG/DS9/VOY, that's caused by having too few canon ships as well as having too few techs. I originally was going to include the Oberth class, but I couldn't find a role for it to play. I can find a role for the one of the other TOS ships, but I would have to do a restructure of a lot of the later units and eliminate one of the movies era ones. There simply aren't enough techs/time for all these units. In fact, now that the buildings/techs through the movies era are balanced, I have never met another civilization until the TNG era or later! The tech tree just flies by. It is unlikely that the early units (basically anything lower than levels 4 and 5) will be used for anything other than defence against barbs.

Lol, dude, there are so MANY techs dealing with the early Trek it makes your head swim. to say there is not enough tech to include some from the earlier series is a cop out IMO. ;) Also, there are quite a few canon ship models out there. You just have to look. ;) Now if you mean canon to DS9/Voy then you are correct. BUT if you include the other series there is a lot of ships out there. Heck, I have seen at least a dozen versions of the 'Akiraprise' it is not funny. :lol:

Below is a tech and a tree I have come up with for the civ 3 ST mod:

Subspace Warp Reactor IA

This tech idea was provided by the Starfleet Museum

Although antimatter had become a popular plot device in "scientifiction" (an extinct literary genre) of the 20th century and had been produced in minute quantities by the turn of the 21st century, practical M/AM reactors were long considered no more than a dream. However, in 2139 researchers at the Vulcan Academy of Sciences and the UE Institute for High-Energy Physics at Tsukuba, Japan, jointly developed the Richardson-Tachikawa process for the mass production of antimatter. With this process, researchers could finally obtain antimatter in sufficient quantities to begin construction of Colossus, a prototype M/AM reactor, which came on-line at the UESN Propulsion Laboratory's Argyre Planitia research station in 2147. Although Colossus was successful, it weighed an estimated 250,000 tons and sprawled over some 5 hectares of Martian desert. Obviously, considerable refinement was necessary before an M/AM reactor could power a ship's warp drive. However, by 2152 a reactor (SSWR-IA) had been constructed with a weight of 30,000 tons and a volume of 4,000 cubic meters, just small and light enough to be mounted in a starship. On September 4, 2154, the M/AM technology demonstrator Little Nell was towed from Utopia Planitia UESN Yards to the Jupiter flight range, where it made Earth's first M/AM-powered warp flight.


Romulan Cloaking Technology. Only the Romulans and Orion Pirate Cartels can use the Cloak technology before the Next Gen era, and after ONLY if the Romulan or Orion player trades it away. So for example, Klingon cloaking ships are ONLY available if the Romulans or Orions trade cloaking tech to them.


Start with;

Simple Cloaking---->Extended Duration---->Unlimited Duration---->Strategic Duration----with Fastest Fade and Dreadnaught Cloak-> Hidden Cloak----> Next Gen Cloaking

Simple Cloaking---->With Cruisers->Cruiser Cloaks---->With Dreadnaughts->DN Cloaks---->with Starbases->SB Cloaks

Simple Cloaking---->Fast Fade---->Faster Fade---->Fastest Fade----> With Multi Role Shuttles->Cloaked Decoy


Simple Cloaking; Only frigates and smaller ships can use cloaking tech. Defenses of early Cloaked ships halved while cloaked. Very inefficient version of cloak, easy to spot with motion sensors. Only Romulans and Orions can research Cloak technology. By defenses I mean actual hull points or strength points. Will be hard to hit but if hit not hard to destroy, to reflect no shields active.

Extended Duration; Defenses only reduced by two.

Strategic Duration; Defenses normal

Cruiser Cloaks; Cloaked Cruiser sized ships now available.

Dreadnaught Cloaks; DN sized cloak ships now available.

Starbase Cloaks; Cloak equipped SB's now available.

Fast Fade; Actual defense increased by two points.

Faster Fade; Defense increased by another two points.

Fastest Fade; Defense increased by another two points.

Cloaked Decoy; MRS Shuttle deployed with cloak decoy, Increases defenses by three points.

Hidden Cloak; the best defensive upgrade available to Cloak using races, defenses doubled.

Now, if I came up with this for the civ 3 version are you still going to say there is not enough tech for Trek? ;) :D



:nuke: Cheers, Thorgrimm :nuke:
 
WHAT IS THIS? Just put the mod up for dowload and let it go
 
About the techs: I'm actually starting with TOS (not before, despite an "Enterprise" era being included - that's only there because I don't want to delete eras and I need it for the scenarios). I may extend it back in the future.

Bad news about the release: FileFront keeps giving me this error on upload:
The file titled "Star_Trek.zip" has caused the following error: Virus "Oversized.Zip" was detected.

I have no idea how to fix this. Everything looks OK on my side. But this means that there will be no release for a while, most likely.
 
Thats a damn shame. I was looking forward to what you had changed. Have you ran a virus scan on the file? Also, did you try and UL it here on CFC? :sad:




:nuke: Cheers, Thorgrimm :nuke:
 
I'll try it again tomorrow (after running a Windows Live OneCare scan online) to make sure something odd didn't happen, like windows doing something strange to the file, or my anti-virus program not detecting a virus.

I also noticed that the old download is still good, so I may have to rename the file.
 
send us the changes
we have the 109 mb file can you send the rest:mad:
is olso gameflood and gamespot other places to put files
 
Well, I don't know what to do. The file keeps getting rejected. I know of no other sites than FileFront to put this on (the downloads database does not allow uploads bigger than 10 MB; mine is 112 MB!). If this persists, it may stop any and all future releases. :sad:

Deanj, I can host it for you on my site. I can put it in the ST mod forum for DLing.

I already host the Balancer Reloaded and the Great Lost Civilizations along with my WOTW and Fallout mods for civ 3. Below is the link and if you like it let me know and I will host it on my site. :)

Star Trek mod for Civ 3



:nuke: Cheers, Thorgrimm :nuke:
 
Host the BTS version... HOST IT!!!
 
Well, new host and the new version is here!:xmastree: :)

Download here, the downloads database entry has been updated as well.

12/23/07
-Balanced size of map script
-Removed building list on city screen
-Moved angry citizens above GP bar
-Moved free specialists above angry citizens
-Moved religious icons above free specialists
-Moved corporation icons above religious icons
-Decreased size of map script (still larger than original)
-Fixed bug where building many buildings would eliminate the city screen
-Fixed bug where holy city/corporation founded overlay was in wrong place
-Resource icons in city screen now use the extra space from the religious icons
-Corporation Button is now displayed correctly
-XML preparation for implementation of cloaking system
-Trading over space enabled with Cargo Holds
-Reduced cost of some buildings
-Balanced TOS tech costs
-Financial now +25% gold
-Fixed bug where building a colony ship would give lots of useless advisor popups
-Missionaries now use advocate art
-Everything balanced through movies era
-Great People/spys now use advocate art except for buttons
-4 more units added
-Reduced map script to standard size
-Fixed bug where domination victory was impossible

This needs to be put in the C:\Program Files\...\Beyond the Sword\MODS folder and not the My Games folder.

Just two questions:
-When exiting to the desktop in this mod, do you get "the memory could not be read"?
-How do you feel about how it has been balanced? Are the techs too cheap?
 
Thanks... downloading and going to ditch the family to play it!
 
Back
Top Bottom