I've been writing all the XML up myself. As for the animations, I was thinking of using the Final Frontier kfm files with them, but I would need to experiment with it, or even find out if it's possible. I've made requests before, but more people might line up if they know there are models already made.
As for being biased toward TNG/DS9/VOY, that's caused by having too few canon ships as well as having too few techs. I originally was going to include the Oberth class, but I couldn't find a role for it to play. I can find a role for the one of the other TOS ships, but I would have to do a restructure of a lot of the later units and eliminate one of the movies era ones. There simply aren't enough techs/time for all these units. In fact, now that the buildings/techs through the movies era are balanced, I have never met another civilization until the TNG era or later! The tech tree just flies by. It is unlikely that the early units (basically anything lower than levels 4 and 5) will be used for anything other than defence against barbs.
Lol, dude, there are so MANY techs dealing with the early Trek it makes your head swim. to say there is not enough tech to include some from the earlier series is a cop out IMO.

Also, there are quite a few canon ship models out there. You just have to look.

Now if you mean canon to DS9/Voy then you are correct. BUT if you include the other series there is a lot of ships out there. Heck, I have seen at least a dozen versions of the 'Akiraprise' it is not funny.
Below is a tech and a tree I have come up with for the civ 3 ST mod:
Subspace Warp Reactor IA
This tech idea was provided by the Starfleet Museum
Although antimatter had become a popular plot device in "scientifiction" (an extinct literary genre) of the 20th century and had been produced in minute quantities by the turn of the 21st century, practical M/AM reactors were long considered no more than a dream. However, in 2139 researchers at the Vulcan Academy of Sciences and the UE Institute for High-Energy Physics at Tsukuba, Japan, jointly developed the Richardson-Tachikawa process for the mass production of antimatter. With this process, researchers could finally obtain antimatter in sufficient quantities to begin construction of Colossus, a prototype M/AM reactor, which came on-line at the UESN Propulsion Laboratory's Argyre Planitia research station in 2147. Although Colossus was successful, it weighed an estimated 250,000 tons and sprawled over some 5 hectares of Martian desert. Obviously, considerable refinement was necessary before an M/AM reactor could power a ship's warp drive. However, by 2152 a reactor (SSWR-IA) had been constructed with a weight of 30,000 tons and a volume of 4,000 cubic meters, just small and light enough to be mounted in a starship. On September 4, 2154, the M/AM technology demonstrator Little Nell was towed from Utopia Planitia UESN Yards to the Jupiter flight range, where it made Earth's first M/AM-powered warp flight.
Romulan Cloaking Technology. Only the Romulans and Orion Pirate Cartels can use the Cloak technology before the Next Gen era, and after ONLY if the Romulan or Orion player trades it away. So for example, Klingon cloaking ships are ONLY available if the Romulans or Orions trade cloaking tech to them.
Start with;
Simple Cloaking---->Extended Duration---->Unlimited Duration---->Strategic Duration----with Fastest Fade and Dreadnaught Cloak-> Hidden Cloak----> Next Gen Cloaking
Simple Cloaking---->With Cruisers->Cruiser Cloaks---->With Dreadnaughts->DN Cloaks---->with Starbases->SB Cloaks
Simple Cloaking---->Fast Fade---->Faster Fade---->Fastest Fade----> With Multi Role Shuttles->Cloaked Decoy
Simple Cloaking; Only frigates and smaller ships can use cloaking tech. Defenses of early Cloaked ships halved while cloaked. Very inefficient version of cloak, easy to spot with motion sensors. Only Romulans and Orions can research Cloak technology. By defenses I mean actual hull points or strength points. Will be hard to hit but if hit not hard to destroy, to reflect no shields active.
Extended Duration; Defenses only reduced by two.
Strategic Duration; Defenses normal
Cruiser Cloaks; Cloaked Cruiser sized ships now available.
Dreadnaught Cloaks; DN sized cloak ships now available.
Starbase Cloaks; Cloak equipped SB's now available.
Fast Fade; Actual defense increased by two points.
Faster Fade; Defense increased by another two points.
Fastest Fade; Defense increased by another two points.
Cloaked Decoy; MRS Shuttle deployed with cloak decoy, Increases defenses by three points.
Hidden Cloak; the best defensive upgrade available to Cloak using races, defenses doubled.
Now, if I came up with this for the civ 3 version are you still going to say there is not enough tech for Trek?

Cheers, Thorgrimm
