Beta 1 is now out - with lots and lots of changes (and frontpage coverage - I actually submitted it for that this time!).
-Fixed three python exceptions
-Fixed bug preventing war declarations in WB as per Bhruic
-Removed second entry of Exploration III in XML
-Exploration IV/V/VI can now attack
-New XML values now recognized by the SDK
-Can only build 1 jail/orbital base/fusion reactor/shipyard per system
-Removed Sid's Tips
-Increased Legendary Culture threshold
-Federation Headquarters now requires Hypersubspace Communication, cost 300
-Barb max XP value increased to 50
-Probes count as military support (fix for python exception in CvAI)
-AI code now compensates for unique buildings
-Corporations have been added to the game
-Mercantalism now has -100% corporation cost
-Can now use corporations
-Fixed civic strategy text
-Added Intro movie
-Added some new music; Movie TNG theme now TNG era; replaced Voyager pop song
-New XML value (for cloaking system - doesn't do anything yet)
-Included cephalo's SpiralGalaxy map script
-Pedia entries for all units
-StarTrekFlat map script created
-Added in Unique Units
-Spies no longer use asian warrior art
-Added Crystalline Entity
So what's left? Unit models (a lot should be coming soon), the cloaking device (will post thread asking for help as I'm not really familiar with the SDK as soon as the next patch is out or I run out of other things to do - whichever comes first), scenarios (see note for cloaking device, though I know exactly how I will do these), pedia text, the manual, and random events.