[BtS] Star Trek Mod

The only mod I have installed is the Star Trek mod with any patches you've released. But I just noticed that now that there are 2 factories in that system... dunno how they're doing it.
 
Would it be possible to generate a random map until you get the general shape you want, place systems, fleets in good locations, and then save it that way? If systems are what you can't change, can you change the terrain? If so, I would really think thist would be the way to go.

I don't think people will get too mad if you can't have the exact set up you want, just a map with the relative postitions to be accurate. It will still be loads of fun to play even if all the systems aren't excatly where they should be.
 
Actually, I just checked by saving a random generated Flat map and editing the WBS resulted in a "Failed to read..." message upon reloading. It's starting to look like FF maps can't be edited at all...:(
 
If I ever get good enough with python, I'll add some logic to the WorldBuilder code to make them more user-friendly. For now I'll just use labels and put a note in the notes for modders section in the manual.

This is starting to take a long time so I think I'll revise the release plan. Here's the current stuff:
-Merge in some stuff from Conqueror's Delight for the cloaking device
-Possible merge in Kael's Assimilation mod
-Release beta 3
-Release DS9 and Xindi scenarios as they are completed
-Make rest of scenarios
-Release version 1.0

I'm also thinking of using the civ version in GlobalDefines to keep track of the version of Star Trek. This would allow people who create mods for the mod to say "Based on version X".
 
okay I have lurked everywhere in these forums for a year now and welll I have only one bug to report is that when I build a shipyard I can't build anymore buildings and great job with this mod it rocks.
 
Having a problem, installed 3.17 patch for BTS, then installed the mod, then the patch. Game loaded until the loading animation hit finish, then it CTD, now whenever I even try to load the mod it crashes before it can finish loading.
 
Try disabling videos in the options... there might be a couple places that have to be unchecked, in graphics and in game options. It sounds like your game is getting hung up at the intro video.
 
I have a semi-minor issue... When my civ gets presented with a plague or catastrophe on planet, typically I am given three options to handle the situation (1) give money and lose population (2) give money, lose population, system in anarchy for 2 turns and (3) pay lots of money, and lose all research towards whatever technology is being developed. Now those are probably not near what actually comes up but its something like that.

My problem is that I am only allowed to select the last option... the lesser solutions I can click but the window stays and the 3rd remains green and won't go away until I click the 3rd option. Is that part of the game design? I REALLY REALLY hate losing 25 turns of research when I can just as easily kill a bit of the population and take a couple turns of anarchy in a system.
 
Probably has to do with event requirements. I don't remember the exact details of that event, but one option costs gold and you may not have enough population to select that option. I don't have events in beta 3 though, so in a couple of days the issue will probably be moot point anyways.

@Spectreofdeath: Which patch? There are three - one that fixes some text issues and a couple other bugs, one to bring the mod to 3.17, and one to get the units into beta 2. If all else fails, just wait for beta 3.
 
Tried turning the video off, still having the problem though.

The mod from page 1, as well as the patch for the ST mod. Got the 3.17 patch for bts from a different location.

Was the 3.17 patch on the main page to make the mod work with 3.17 or is it the 3.17 patch itself?
 
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