Beta 3 is released (see first post for download link). This version requires the Star Trek Art and Sound pack. Please delete your existing Star Trek folder before installing this update. Here's the (very very long) change list (some of which is in the patches for beta 2):
08/03/08
-Changed wonder text
-Changed "Captain Cash" event text, plague not reacurring
-Crystalline Entity ignores the Great Wall
-Fixed python exception when city razed
-Tech pedia entries are now in
-More text fixes
-Changed Dan Quayle screen leaders
-All pedia entries are done
-Decreased Great People spawn rate
-Removed free engineer from replicator
-Border Defense Network now gives spy points, not engineer points
-Finished diplo text
-Scouts/Probes no longer have multiple ships
-All units: +1000% vs. probe
-Fixed font issues
-Fixed memory error on mod exit
-Changed effects of resources (yields only applied to plots)
-Romulan UB and shipyard re-balanced to take resource changes into account
-Alphabetized civs and leaders in custom game screen
-Added Star Trek hints
-Transwarp Corridor and Wormhole Generation are now future era
-Added future era graphic
-Great People now show up in civlopedia
-Sounds - separated into Art/Sound Pack
-Kazon Torpedo: -1000% space defense, 90% attack limit
-Kazon Torpedo: no bombing or interception ability
-Can capture starbase
-Tweaked leader personalities
-Updated to 3.17 patch
-Hirogen hunter is now Venatic (text change only)
-Barbarians can now spawn Starbases
-Liberation popup now works properly (bug introduced when updating to patch)
-Temporal Calculator: 1 free plasma as bonus isn't cumulative (was 3)
-Fixed CTD with Borg civilization
-Epic Game Unit Models/Animations done
-Removed Barrage
-Accuracy: +10% city bombard
-Supernova/Black Hole: Requires 2 cities if player is human
-Late game techs no longer require Value techs
-Removed Dreadnought Project
-Added partisans event
-Light units can now be drafted
-Devore UU gets anti-spy bonus
-Emancipation civic changes
-Renamed religious civics/changed pedia entries
-Financial: +25% gold, +1 commerce from trade routes
-Added Habitation System to the game
-Civilopedia UB change as per Solver
-Removed no nukes, force war, and force embargo from Camp Khitomer
-Fix for No Espionage option on demographics screen as per Solver
-Removed unused corporation icons from GameFont.tga
-Removed random events and no events game option
-Added DS9 Main Title and Enterprise Main Title themes
-Changed main menu/loading screen
-Max 50 XP from animals
-Decreased number of turns before time victory
-Barbarians can spawn Alien Vessel
-Renamed many civics
-Base civics: no upkeep
-Empire: 2 happy per military unit
-Collective: requires subspace radio
-Borg: favorite civic Collective
-Rom: favorit civic Representation
-Slavery: low upkeep
-Serfdom: +100% worker speed
-Caste System: -3 happy, +15% production
-Annorax: favoite civic Empire
-Extensive changes to leader personalities
-Separated art into art pack
-Removed sabotage building/project spy missions
-Removed portal victory and portal projects
-Decreased cost of Wormhole Generation
-Removed Subspace Warhead
-Fixed romulan UU unit art
-Borg Cube: strength 30, cost 650, does not upgrade to light vi
-Crystalline Entity only uses the ATTACK_CITY_LEMMING AI
-Ranged attack is now quick attack
-Promotion changes
-Increased cost of colony ships, construct ships
-Danula is now Wolf 359
-Miranda and Soyuz switched
-Cochrane Memorial: 5 prophet points
-Tacheyon Defence Grid requires Isolinear Chips
-More advanced barb units spawn earlier
-Exploration ships: withdrawal, evasion chance
-All units can intercept
-Reduced quick attack range (all units)
-Many buildings only 1 per system
-AI will change civics in golden age as per Solver
-Added change leader function from Revolution mod
-Tweaked movement values (all units level 4 and above and heavy units)
-Merged in Kael's Assimilation mod
-Removed holographic cloak/phased cloak techs
-Merged in some code from Dom Pedro II's Conquerors Delight mod for cloaking device